Lone Hunter has indestructible as long as it has attacked alone this turn. Whenever Lone Hunter becomes the target of a spell or ability you control, if it cost one or more mana to cast or activate, you may pay {1}. If you do, draw a card.
At the beginning of your end step, you may sacrifice a creature. When you do, return another target creature card with mana value 2 or less from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Choose target creature, then flip a coin. If you win the flip, Long Shot deals 5 damage to that creature. Otherwise, return Long Shot to its owner's hand.
“The odds are fifty-fifty. Either I hit, or I don't.”
Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest into your graveyard.
Choose one — • Return target creature card from your graveyard to your hand. • Return two target creature cards with total mana value 4 or less from your graveyard to your hand.
Valdez's crooks will take just about anything as long as it isn't theirs.
Lifelink Whenever an opponent searches one or more libraries, they lose 2 life. Attain {4}{B}({4}{B}: Transform this. Spend at least three colors of mana to activate this, and only as a sorcery.)
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.) Lifelink Demon spells you cast cost {B} less to cast and an additional 2 life to cast. {3}{B/R}{B/R}: Demon Discard your hand. Draw a number of cards equal to the greatest power among Demons you control. {5}{U/B}{U/B}: Noble Gain control of target creature. You lose life equal to its mana value.
Other Merfolk you control get +1/+1. {1}{U}: Target Merfolk gains slipstream until end of turn. (Creatures with slipstream can't be blocked as long as only creatures with slipstream are attacking.)
Draw two cards, then discard a card unless you have seven or more cards in your graveyard. Memory {1}{U}{R}(You may cast this card from your graveyard by paying its memory cost and discarding a card. Then exile it.)
Counter target spell. If a noncreature spell is countered this way, conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Look at the top three cards of your library. Put one of them into your hand. Put Lost in Deep Storage and the rest on the bottom of your library in any order.
Nearly everything that Entela has ever written is in Deep Storage somewhere. The trick is in tracking it down.
Enchant creature When Lost to the Elements enters, if enchanted creature isn't in a pack, tap it. (Two or more creatures with the same controller and equal power are in a pack.) Enchanted creature doesn't untap during its controller's untap step.
Whenever you cast a spell, if the number of petal counters on Lotus Mastery is less than the number of colors of mana spent to cast that spell, put a petal counter on Lotus Mastery and create a Treasure token. Then if there are five or more petal counters on it, sacrifice it and draw five cards.