15282 cards found
Breaker of Cities

Breaker of Cities {2}

Artifact - Vehicle
Trample
Whenever Breaker of Cities deals combat damage to a player, create a 1/1 white Soldier creature token with vigilance.
Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.)
3/3
Breaker of Secrets

Breaker of Secrets {2}{B}

Creature - Human Rogue
When Breaker of Secrets enters, each player mills three cards from each of their libraries.
Recite {U} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
3/1
  • Carpe Arcanum
Breezerider

Breezerider {3}{U}

Creature - Monkey
Breezerider has flying as long as you control a Nymph.
Breezerider has hexproof as long as you control another Monkey.
It's all fun and games until the fall.
3/2
  • Novea
Breyga, Frontier Expert

Breyga, Frontier Expert {1}{R/W}{G}

Legendary Creature - Human Scout
If you would draw a card, you may instead choose creature or land and exile cards from the top of your library until you exile a card of the chosen kind. Put that card into your hand and put all other cards exiled this way on the bottom of your library in a random order.
“Trust me, the only thing you'll find that way is a backside full of arrows and a face full of mud.”
3/3
Brightflame Phoenix

Brightflame Phoenix {R}{R}

Creature - Phoenix
Flying, haste
At the beginning of the end step, sacrifice Brightflame Phoenix.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
3/1
Brightsouled Guardian

Brightsouled Guardian {3}{U}

Creature - Elemental
Flash
When Brightsouled Guardian enters, return up to one target nonland permanent to its owner's hand.
“Destiny is calling me.”
3/2
  • Animus Vox
Brightwing Sphinx

Brightwing Sphinx {3}{U}

Creature - Angel Sphinx
Flying
Whenever you cast a spell from anywhere other than your hand, Brightwing Sphinx gains vigilance until end of turn.
“I have spent too many centuries cloaked in double-truths. Now's the time to share my wisdom loud and clear.”
3/3
  • Alkabah: The Rise of Soli
Brilliant Diviner
Bright Apprentice

Brilliant Diviner

Creature - Elemental Wizard
(Color indicator: Brilliant Diviner is blue and red)
Prowess, trample
Whenever Brilliant Diviner deals combat damage to a player, draw a card.
“The self persists. If there is death, then the true form is a rebirth.”
—Doctor Barton
3/2
Card has other part: Bright Apprentice
  • Feanav: The Apothecary's Progress
Brilliant Griffin

Brilliant Griffin {4}{W}{W}

Creature - Griffin
Flying
When Brilliant Griffin enters, target creature gets +2/+2 until end of turn.
A sight for making sore eyes.
3/3
  • Ophorio
Brinechum

Brinechum {2}{U}

Creature - Fish Elemental
Whenever you draw a card, you may have target player mill two cards.
When the corruption of Cuxuri spreads to a Coralight fish, it loses its amiable disposition and begins dragging down others into the depths of madness.
3/2
Bringer of the Pack

Bringer of the Pack {3}{G}{G}

Creature - Wolf Spirit
At the beginning of your upkeep, you may discard a land card. When you do, create a 2/2 green Wolf creature token.
It watches over the trees, and its pack protects them.
3/3
  • Goliaths of Nangjiao
Bristling Baron

Bristling Baron {3}{B}

Creature - Human Noble
Disgraced 1 (This enters with a -1/-1 counter. Whenever it deals combat damage to a player, remove all -1/-1 counters from it.)
When Bristling Baron dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control.
His life is no longer his to lose.
3/5
  • The Empty Throne of Feanav
Bristling Skoki

Bristling Skoki {2}{W}

Creature - Beast
Bristling Skoki has first strike as long as it's attacking.
Whenever Bristling Skoki blocks a creature, you may have it deal damage equal to its toughness to that creature.
“Mess with the Skoki, you get the pokey.”
—Tinyvale nursery rhyme
3/1
  • Adventurers of Onora
Brutal Champion

Brutal Champion {2}{B}{B}

Creature - Cat Berserker
Glorious end — When Brutal Champion dies, if it was tapped, each opponent sacrifices a creature.
3/1
  • Descent from the Highlands
Burning-Tree Shaman

Burning-Tree Shaman {1}{R}{G}

Creature - Centaur Shaman
Whenever a player activates an ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player.
“Wanted for assault and propagation of witchcraft. Slingers should be wary of it and its subjects' use of anti-magic witchery.”
3/4
Bygone Guardian

Bygone Guardian

Land - Plains Animus
({T}: Add {W}.)
Bygone Guardian enters tapped.
Vigilance
{2}{W}{W}: Bygone Guardian becomes a creature in addition to its other types until end of turn.
3/5
Bygone Wreck

Bygone Wreck {3}

Artifact - Vehicle
Whenever Bygone Wreck deals combat damage to a player, you may sacrifice it. If you do, create five Treasure tokens.
Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.)
“Just look at these inscriptions— advanced weaponry, high-tech floating castles... could it be?”
—Myrmidon, Coralight exile
3/4
  • Elmare: Into the Abyss
Byron, Unlikely Hero

Byron, Unlikely Hero {1}{G}{W}

Legendary Creature - Human Peasant
When Byron, Unlikely Hero enters, put a +1/+1 counter on each other Citizen or Peasant you control.
Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Peasant creature token.
3/2
  • Quest for the Roseblade
Cackling Seer

Cackling Seer {2}{R}

Creature - Human Warrior Shaman
Haste
Revive {3}{R} ({3}{R}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
3/2
  • Beyond Our Ken
Cacophonous Demon

Cacophonous Demon {W}{B}{G}

Creature - Demon Horror
Trample
Whenever Cacophonous Demon deals combat damage to a player or planeswalker, you may exile target artifact or enchantment.
Whenever a creature deals damage to you, tap that creature. It becomes an enchantment in addition to its other types.
3/3
  • The Stage Presents: The Neverending Act
Cadalon Chemist

Cadalon Chemist {3}{R}

Creature - Human Rogue
Mark (Whenever this creature attacks, mark target creature until end of turn.)
Whenever a marked creature you don't control blocks, Cadalon Chemist deals 1 damage to that creature.
3/2
  • Villains: The Musical
Cadalon Inspector

Cadalon Inspector {1}{U}{R}

Creature - Human Artificer
Whenever you investigate for the first time each turn, investigate an additional time.
{T}, Sacrifice an artifact: Cadalon Inspector deals 2 damage to any target.
3/1
  • Villains: The Musical
Cai Lan, the Chained

Cai Lan, the Chained {2}{W}{W}

Legendary Creature - Human
Vigilance
Whenever Cai Lan, the Chained perseveres, exile target creature an opponent controls until Cai Lan leaves the battlefield. (A creature perseveres when it survives damage.)
3/5
  • Surging Tide
Calamity Apparition

Calamity Apparition {2}{W}

Enchantment Creature - Sand Spirit
As Calamity Apparition enters, choose fade or linger.
When Calamity Apparition dies,
• Fade — You gain 2 life and scry 2.
• Linger — Put a +1/+1 counter on target creature you control.
3/2
  • Riddles of Revio
Calamity Rose

Calamity Rose {4}{W}{W}

Legendary Creature - Human Scout
When Calamity Rose enters, each player chooses a number of artifacts they control equal to the number of artifacts controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures, enchantments, lands and planeswalkers the same way.
3/5
  • High Noon