5399 cards found
GenTech Labs

GenTech Labs

Land
GenTech Labs enters tapped.
{T}: Add {G} or {U}.
{G}{U}, {T}: Create a Function token with “This spell costs {1} less to cast if its mana value is 5 or greater.” Activate only if you have four or more cards in hand. (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
  • Beyond the Blackwall
General Merthilios

General Merthilios {4}{R}{R}

Legendary Creature - Human Knight
Motivate 3 (When this creature enters, you may motivate target creature with less power than this by putting three +1/+1 counters on it.)
When General Merthilios motivates a creature, that creature gains first strike, trample, and haste until end of turn.
4/2
  • Tides of War
General Takaki

General Takaki {1}{R}{G}{W}

Legendary Creature - Human Samurai
If a source you control would deal exactly 1 damage to a permanent or player, it deals 3 damage instead.
1/4
  • Path of Shadows
General of Kinjiru Castle

General of Kinjiru Castle {2}{W}

Creature - Human Samurai
Whenever one or more creatures you control attack, create a 1/1 white Human Samurai creature token.
“You are surrounded by more troops than you've seen sunrises. Surrender, or die like fools.”
3/3
General of the Folded Fan

General of the Folded Fan {2}{W}

Creature - Human Warrior
Whenever a creature you control enters, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
{2}, Sacrifice an Idol: Creatures you control get +1/+1 until end of turn.
3/3
General's Masterstroke

General's Masterstroke {1}{W}

Riddle Sorcery
Choose one or both —
• Put a +1/+1 counter on each creature you control.
• Attacking creatures you control gain lifelink and indestructible until end of turn.
A good commander knows impossible odds. A great one knows how to overcome them.
  • Over the Horizon
Generated Genius

Generated Genius {3}{U}{U}

Instant
Draw two cards.
You may cast an instant or sorcery spell with mana value 3 or less from your hand or graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Generous Offer

Generous Offer {1}{G/W}

Instant
Choose two—
• Target creature gains indestructible until end of turn.
• You gain 3 life.
• Draw a card.
“C'mon, let's get you back on your feet. Back to back, side to side, we can get through this. Are you with me?”
—Arry, to Sera
  • A Tourney at Whiterun
Genetic Breakthrough

Genetic Breakthrough {2}{G}

Enchantment
Once each turn, you may cast a creature spell with mana value less than or equal to the number of names noted for Genetic Breakthrough without paying its mana cost.
{G}, Sacrifice a nontoken creature with a name not noted for Genetic Breakthrough and note its name: Draw cards equal to the sacrificed creature's power, then discard two cards.
  • Beyond the Blackwall
Gentle Omens

Gentle Omens {2}{W}{U}

Instant
Draw two cards, then create an X/X white Illusion creature token, where X is the number of cards you've drawn this turn.
As the world grew more twisted, and even the sight of the horizon began to instill madness, Mishka cloaked the settlement in a comforting illusion.
  • Beyond Our Ken
Gentleman Thief

Gentleman Thief {2}{U}

Creature - Human Rogue
Mark (Whenever this creature attacks, mark target creature until end of turn.)
Whenever Gentleman Thief deals combat damage to a player, gain control of target marked creature.
2/2
  • Villains: The Musical
Gentry Infiltrator

Gentry Infiltrator {U}

Creature - Human Rogue
Whenever Gentry Infiltrator deals combat damage to a player, you may search that player's library for a creature card and exile it. If you do, that player shuffles.
{2}{U}{U}: Gentry Infiltrator becomes a copy of a creature card exiled with it until end of turn.
1/2
  • Al Tabaq
Getaway Rider

Getaway Rider {1}{U}{R}

Creature - Human Pirate
Flying, haste
Whenever one or more other nontoken Pirates and/or Rogues you control attack, create a 1/1 red Pirate creature token.
The Windraider gangs are among the most feared scoundrels in all of Aravant.
3/3
  • MSEM Champions 109 109
  • Quest for the Roseblade
Ghastly Character

Ghastly Character {2}{B}{B}

Instant
Return target creature card from a graveyard to the battlefield under your control. Post a bounty on that creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
The key to a good poker face is having a face.
  • High Noon
Ghastly Ferry

Ghastly Ferry {3}

Artifact - Ship Vehicle
When Ghastly Ferry enters, create a 1/1 white Spirit creature token with flying.
Ghastly Ferry can't be blocked except by Spirits.
Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Ship Vehicle becomes an artifact creature until end of turn.)
4/4
Ghastly Progenitor

Ghastly Progenitor {4}{B}{B}

Creature - Horror
Trample
When Ghastly Progenitor enters, each opponent reveals their hand. Choose two nonland cards revealed this way. Their owners discard those cards.
It's almost over. It's just begun.
7/5
  • Animus Vox
Ghislain, Cryptbreaker

Ghislain, Cryptbreaker {U}{B}

Legendary Creature - Vampire Rogue
{T}: Draw a card, then discard a card.
Sacrifice Ghislain, Cryptbreaker: You may cast target creature, instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only during your turn.
1/1
  • New Horizons
Ghost Quarter

Ghost Quarter

Land
{T}: Add {C}.
{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
  • Toll Midnight
Ghostway

Ghostway {2}{W}

Instant
Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
While the ghosts of Daisite have already avoided death once, they aren't keen on pushing their luck.
  • High Noon 15 276
Ghul of Forgotten Pasts

Ghul of Forgotten Pasts {2}{B}{G}

Creature - Zombie
Deathtouch
Whenever Ghul of Forgotten Pasts dies, you may exile it. If you do, return target creature card from a graveyard to the battlefield under your control. You gain life equal to that card's mana value.
1/2
  • Alkabah
Ghulish Unearthing
Obelisk of Absolute Rule

Ghulish Unearthing {B}{R}

Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains haste until end of turn.
Monument {3}{B}{R} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Obelisk of Absolute Rule
  • Alkabah
Giant's Blade

Giant's Blade {1}{R}

Artifact - Equipment
At the beginning of combat on your turn, you may exert an untapped creature you control with power 4 or greater. If you do, attach Giant's Blade to that creature. (An exerted creature won't untap during your next untap step.)
Equipped creature attacks each combat if able.
Equipped creature gets +2/+0 and has haste.
Equip {3}
  • End of Wollensie
Giant's Temple

Giant's Temple

Land
Giant's Temple enters tapped.
{T}: Add {G}.
{2}{G}, {T}: Target nonland permanent you control becomes a creature with power and toughness equal to its mana value until end of turn. (It loses all other types.)
  • Sparks of a Multiverse
Gift of Eternity

Gift of Eternity {1}{W}

Instant
You can't lose the game this turn and your opponents can't win the game this turn. At the beginning of the next end step, your life total becomes 5.
None gain the Lotus's favor, but it does seem to enjoy the suffering of a select few.
  • Novea
Gift of the Bayou

Gift of the Bayou {G}{W}

Instant
Creatures you control get +1/+1 and gain trample and lifelink until end of turn.
A fresh meal and a warm heart go a long way in surviving the wilds.