14928 cards found
Poisoned Pupil

Poisoned Pupil {B}

Creature - Vampire Rogue
Deathtouch
Not every student is faithful.
1/1
  • Oirohpo
Poisoned Well

Poisoned Well {2}{B}

Sorcery
Search your library for a land card and put that card onto the battlefield tapped with a venom counter on it. It gains “Whenever this land is tapped for mana, you lose 1 life.” Then shuffle.
On Atuum, there exists no greater crime.
  • Pyramids of Atuum
Poisonheart Undead

Poisonheart Undead {2}{B}

Creature - Zombie Wizard
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Poisonheart Undead enters, you draw a card and you lose 1 life.
1/2
  • Tides of War
Poisonous Shot

Poisonous Shot {2}{G}

Sorcery
Put a -1/-1 counter on target creature. Target creature you control fights that creature.
The Rehisons used to coat their weapons in venoms to gain lethal advantage.
  • Khaliz-Dorahn
Polluted Bonds

Polluted Bonds {3}{B}{B}

Enchantment
Whenever a land enters under an opponent's control, that player loses 2 life and you gain 2 life.
“Are you strong enough to struggle on when even the very earth hates you?”
—Ha'tana, high accuser
  • Mious
Polluted Servant

Polluted Servant {3}{B}

Creature - Horror
When Polluted Servant enters, target opponent loses 1 life and you gain 1 life.
{2}{U}: Exile Polluted Servant, then return it to the battlefield tapped under your control.
2/2
  • Khaliz-Dorahn
Pon, Twister of Forms

Pon, Twister of Forms {1}{U}{U}

Legendary Creature - Human Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast an instant or sorcery spell, up to one other target creature has base power and toughness 0/2 until end of turn.
0/2
  • Goliaths of Nangjiao
Ponderance of Transience

Ponderance of Transience {1}{U}

Enchantment
Whenever a creature you control leaves the battlefield, you may pay {1}. If you do, scry 1.
{3}{U}, Return a creature you control to its owner's hand: Draw a card.
There are insights that can only be gleaned in the fleeting moments of departure.
  • Mious
Pool of Light

Pool of Light

Land - Plains Island
({T}: Add {W} or {U}.)
Pool of Light enters tapped unless you control a basic Plains or a basic Island.
Port Town

Port Town

Land
As Port Town enters, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters tapped.
{T}: Add {W} or {U}.
Portent of Doom

Portent of Doom {2}{B}

Instant
Target player sacrifices a creature. Fateseal 1. (To fateseal 1, look at the top card of an opponent's library, then you may put it on the bottom of that player's library.)
Every symbol spells doom to someone.
  • Oirohpo
Portent of the Long Winter

Portent of the Long Winter {3}{W}{W}

Creature - Bird
Flying
Play with the top card of your library revealed.
Spells cost {X} more to cast, where X is the mana value of the top card of your library.
2/1
  • A Tourney at Whiterun
Possibility Grinder

Possibility Grinder {3}

Artifact Creature - Golem
Whenever a player cycles a card, Possibility Grinder gets +2/+2 until end of turn.
It obtains fuel from unused potential.
2/2
  • Khaliz-Dorahn
Potential Beetle

Potential Beetle {3}{U}

Creature - Insect
Flying
Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.)
Its death triggers a flux of reality, giving it a legacy that outgrows its short lifespan.
2/1
  • Mious
Power Jam

Power Jam {U}

Instant
Spells cost {3} more to cast this turn.
Activated abilities that aren't mana abilities cost {3} more to activate this turn.
Why waste energy undoing spells when you can stop them at the source.
  • Oirohpo
Power of Unity

Power of Unity {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each other creature on the battlefield that shares a creature type with it.
The Danuri always fight as one.
  • Khaliz-Dorahn
Practical Battlemage

Practical Battlemage {R}{R}

Creature - Dwarf Wizard
Whenever Practical Battlemage attacks, catalyze. (The next spell you cast this turn costs {1} less to cast.)
Science is all well and good, but it's just words without a field test.
2/2
  • Oirohpo
Prairie Monastery

Prairie Monastery

Land
As Prairie Monastery enters, you may tap an untapped creature you control. If you don't, Prairie Monastery enters tapped.
{T}: Add {G} or {W}.
  • Surging Tide
Preacher of the Yenzu

Preacher of the Yenzu {3}{B}

Creature - Demon Wizard
Preacher of the Yenzu gets +2/+0 and has flying as long as you control a legendary creature.
“I have followed the path that Lizhao has laid. Now it is time for me to descend and join the Yaogu.”
3/3
  • Goliaths of Nangjiao
Prejudice

Prejudice {1}{B}{B}

Sorcery
Nontoken creatures get -2/-2 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Pride
  • Ophorio
Preparation

Preparation {U}

Sorcery
Scry 3.
Catalyze. (The next spell you cast this turn costs {1} less to cast.)
A moment of preparation is worth a million of procrastination.
  • Oirohpo
Prepare for Confrontation

Prepare for Confrontation {2}{W}

Instant
Creatures you control get +0/+2 until end of turn. Untap those creatures.
Allagras approached the survivors with an army to back him. If the group didn't get things clear soon, things could end badly for all.
  • Aftermath
Prepare the Ambush

Prepare the Ambush {2}{B}{G}

Sorcery
Creatures you control gain deathtouch until end of turn and must be blocked this turn if able.
Rehison soldiers were famous for both their tactical precision and pernicious strikes.
  • Khaliz-Dorahn
Preserving Cloak

Preserving Cloak {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+1 and has hexproof.
Mirage {U} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
  • Pyramids of Atuum
Price of Power

Price of Power {2}{W}

Instant
Destroy target creature with power 3 or greater.
In the fifteen years of peace between Daeland and Caulder, the two kingdoms grew rich off trade. And where there are riches, there is greed.
  • A Tourney at Whiterun