14928 cards found
Calamity Apparition

Calamity Apparition {2}{W}

Enchantment Creature - Sand Spirit
As Calamity Apparition enters, choose fade or linger.
When Calamity Apparition dies,
• Fade — You gain 2 life and scry 2.
• Linger — Put a +1/+1 counter on target creature you control.
3/2
  • Riddles of Revio
Calamity Dragon

Calamity Dragon {5}{R}{R}

Creature - Dragon
Flying
When Calamity Dragon enters, it deals 2 damage to each creature you don't control. Whenever a creature dealt damage this way dies this turn, Calamity Dragon deals 2 damage to that creature's controller.
5/5
  • Discoveries of Akieva
Calamity Harbinger

Calamity Harbinger {2}{B}{B}{R}{R}

Enchantment Creature - Sphinx
Flying
When Calamity Harbinger enters, it deals 4 damage to up to one target creature or planeswalker.
“I have seen how your world ends, and I think you would agree this death is preferable.”
4/3
  • Riddles of Revio
Calamity Rose

Calamity Rose {4}{W}{W}

Legendary Creature - Human Scout
When Calamity Rose enters, each player chooses a number of artifacts they control equal to the number of artifacts controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures, enchantments, lands and planeswalkers the same way.
3/5
  • High Noon
Calamity Scholar

Calamity Scholar {1}{R}

Creature - Human Wizard
Whenever Calamity Scholar attacks, if you control an artifact, put a +1/+1 counter on it.
Hundreds of years later, scholars still study the effects and causes of the Calamity that ravaged Revio in its distant past.
2/1
  • Riddles of Revio
Calamity of Yore

Calamity of Yore {1}{R}

Enchantment - Saga
I — Exile the top card of your library face down.
II — Exile any number of cards from your hand face down.
III — Calamity of Yore deals damage to target creature or planeswalker equal to the number of cards you own in exile. Return all cards exiled with Calamity of Yore to their owners' hands.
  • Kahembo: Olde Dawn
Calavanting

Calavanting {G}

Instant
Target creature or planeswalker you control explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 or loyalty counter on that permanent, then you may put that card into your graveyard.)
Calavan offered something new to explore every time Karina came to visit.
  • Karina's Explorations
Calcified Dunes

Calcified Dunes

Land - Plains Desert
({T}: Add {W}.)
As Calcified Dunes enters, you may pay 1 life. If you don't, Calcified Dunes enters tapped.
Calciform Wastes

Calciform Wastes

Land - Animus
Calciform Wastes enters tapped. When it does, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this, then you may may put that card into your graveyard.)
{T}: Add {W}.
{2}{W}{W}: Calciform Wastes becomes a Turtle creature. (This effect lasts indefinitely.)
0/4
  • Karina's Explorations
Caldera Crawlers

Caldera Crawlers {B}{R}

Creature - Elemental Salamander
Whenever Caldera Crawlers attacks, you may sacrifice a land or exile a land card from your graveyard. If you do, target creature gets +1/+1 and gains menace until end of turn.
2/2
  • Worlds Away
Calenfyr

Calenfyr {2}{G/W}{B}

Legendary Creature - Dryad Avatar
Deathtouch
Once each turn, when another nontoken creature you control enters, you may sacrifice it. If you do, create a token that's a copy of it except it's a green Dryad in addition to its other types.
“Bydd y grîn yn gorchuddio'r byd unwaith eto.”
3/4
  • Seasons of War
Calfu, Greatest Toqui

Calfu, Greatest Toqui {4}

Legendary Creature - Human Warrior Noble
(Color indicator: Calfu, Greatest Toqui is all colors)
Calfu, Greatest Toqui is all colors.
As long as there are five or more basic land types among lands you control, other creatures you control get +2/+1 and have vigilance.
When Calfu dies, you may search your library for a card named Heart of Carü Mapu, put it onto the battlefield, then shuffle.
3/4
Related card: Heart of Carü Mapu
  • Road to Carü Mapu
Call Back

Call Back {1}{U}

Instant
You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead.
Karina tapped at the aether device on her wrist. “Hey, sorry about that, I got caught by the dumbest kidnappers ever...”
Call Forth Greatness

Call Forth Greatness {1}{W}

Sorcery
Search your library, graveyard, and/or the command zone for a legendary creature card, reveal it, and put it into your hand. If you search your library this way, shuffle.
In the darkest of times, look to the horizon.
  • Seasons of War
Call of Piruz

Call of Piruz {W}{B}{R}

Enchantment
{W}{B}, Exile a creature card from your graveyard: Search your library for a creature card and put that card into your graveyard, then shuffle.
{3}{B}{R}, Discard a card: Return target creature card from your graveyard onto the battlefield. It gains haste. Exile it at the beginning of the next end step. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
  • Alkabah
Call of the Abyss

Call of the Abyss {1}{B}{B}

Sorcery
Call of the Abyss deals 3 damage to any target and you gain 3 life.
“We're stuck in here. No way out. Guess we might as well jump.”
—Oscar Jones, AOSE explorer
  • Love Song
Call of the Clocktower

Call of the Clocktower {1}{U}

Sorcery
Target player mills three cards for each artifact you control.
Each haunting chime and striking gong reminds us of time already lost.
Call of the Crossed

Call of the Crossed {1}{G}

Sorcery - Adventure
This spell can't be countered.
Search your library for a basic land or a Hydra card not named Aurora Hydra, reveal it, and put it into your hand. Then shuffle.
Card has other part: Aurora Hydra
Related card: Aurora Hydra
  • MSEM Masters: Legends
Call of the Dragon

Call of the Dragon {1}{R}

Sorcery - Adventure
Search your library for a Dragon card, reveal it, put it into your hand, then shuffle. It deals damage equal to its power to you.
Card has other part: Ominous Dragoncaller
  • MSEM Masters: Legends
Call of the Huma

Call of the Huma {1}{R}{W}{U}

Instant
Return up to one target noncreature, nonland card from your graveyard to your hand.
Call of the Huma deals 4 damage to any target.
Exile Call of the Huma.
  • Alkabah
Call of the Void

Call of the Void {1}{B}{B}

Sorcery
Each player sacrifices a creature. Then return a creature card with mana value 3 or less from your graveyard to the battlefield.
Mortal is such a lofty way of describing feeble existences doomed even in memory.
  • End of Wollensie
Call on Reinforcements

Call on Reinforcements {1}{G}

Sorcery
Recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
Armies you control gain trample until end of turn.
“Always plan for a harder battle.”
—Saeedi Kahroba, Granddaughter
  • Alkabah
Call the Backup Actors

Call the Backup Actors {G}

Sorcery
Create a 1/1 colorless Construct Actor creature token. Put a +1/+1 counter on it if you control another Construct.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
Call to Attention

Call to Attention {W}

Instant
Exile target nontoken creature. That creature's controller creates X 1/1 red and white Warrior creature tokens, where X is that creature's mana value.
When an incident occurs, the Folded Fan measures its severity and responds in accord.
  • Goliaths of Nangjiao
Call to the Maker

Call to the Maker {3}{G}{G}

Sorcery
Sacrifice a permanent, then draw cards equal to its mana value.
You may put a permanent card from your hand onto the battlefield if its mana value is less than or equal to the number of cards in your hand.
Egg: broken. SOURCE: freed. Maker: notified.
  • Arkadai