2887 cards found
Power Plant

Power Plant

Land
{T}: Add one mana of any color. Spend this mana only to cast a multicolored spell.
“If you'd only knew what we'd been up to, I'd guarantee you'd keep it secret.”
—Jay Volkan, Syndicate Visionary
Power of Redemption
Unwilling Pawn

Power of Redemption

Creature - Angel Noble
(Color indicator: Power of Redemption is white)
Whenever Power of Redemption attacks, choose one —
• Remove all -1/-1 counters from all creatures you control.
• Untap all creatures you control.
...may be mistaken for freedom.
4/4
Card has other part: Unwilling Pawn
  • The Empty Throne of Feanav
Practice Range

Practice Range

Land - Mountain Forest
({T}: Add {R} or {G}.)
Practice Range enters tapped unless you control two or more basic lands.
“Close to the towns there's an amount of small wildlife, perfect for a young trainer.”
—Karina Oblay, field notes
  • Monsters of Chikyu
Prairie Monastery

Prairie Monastery

Land
As Prairie Monastery enters, you may tap an untapped creature you control. If you don't, Prairie Monastery enters tapped.
{T}: Add {G} or {W}.
  • Surging Tide
Prayer Hall

Prayer Hall

Land - Mountain Plains
({T}: Add {R} or {W}.)
As Prayer Hall enters, you may pay {1}. If you don't, Prayer Hall enters tapped.
  • Eralou
Prayer of Drifting Lights

Prayer of Drifting Lights {G}

Instant - Inscription
Target creature gets +1/+1 until end of turn. When that creature dies this turn, create a 2/2 colorless Spirit creature token.
Inscribe {3}{G} ({3}{G}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Path of Shadows
Prayers of Judgement

Prayers of Judgement {B}

Enchantment
Vanishing 3
Whenever a time counter is removed from Prayers of Judgement, each player loses 1 life and mills two cards.
Gabryel, the Judge. She who absolves, and She who condemns.
  • Plagues of Fretport
Precarious Ledgers

Precarious Ledgers {U}

Enchantment
Vanishing 5 (This permanent enters with five time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Players play with the top card of their libraries revealed.
Whenever a time counter is removed from Precarious Ledgers, you may have target player mill a card.
  • Plagues of Fretport
Precursor Filtercruiser

Precursor Filtercruiser {1}

Artifact - Vehicle
{1}, {T}: Add one mana of any color.
Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.)
Long dormant, yet its true colors still shine through.
2/3
  • Love Song
Precursor Sanctum

Precursor Sanctum

Legendary Land
Precursor Sanctum enters tapped. When it does, look at the top three cards of your library, exile one face down, then put the rest on the bottom of your library in any order.
{T}: Add {C}.
{4}, {T}: You may play the exiled card without paying its mana cost. Activate only as a sorcery.
Predictable Pattern

Predictable Pattern {U}

Enchantment - Aura
Enchant creature
You choose whether enchanted creature attacks each combat rather than its controller (after its controller chooses which of their other creatures attack. That player still chooses the player or planeswalker it attacks.)
“The world isn't real. We're all puppets, and I can see the strings.”
  • Arkadai
Preparation

Preparation {U}

Sorcery
Scry 3.
Catalyze. (The next spell you cast this turn costs {1} less to cast.)
A moment of preparation is worth a million of procrastination.
  • Oirohpo
Prepare for Departure

Prepare for Departure {W}

Sorcery
Put a +1/+1 counter on target creature.
Draw a card.
Despite the repercussions of leaving Tinyvale, Mattia knew that taking the foreigner Croaks's offer was perhaps his only chance to follow in his brother's footsteps.
  • Adventurers of Onora
Prey Upon

Prey Upon {G}

Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
  • Zero
Pride Ridge

Pride Ridge

Land - Animus
Pride Ridge enters tapped.
{T}: Add {G} or {W}.
{2}{G}{W}: Until end of turn, Pride Ridge becomes a Cat creature with vigilance in addition to its other types.
Scavenge {2}{G}{W}
3/3
  • Panxiou
Prideful Gentleman

Prideful Gentleman {R}

Creature - Human Noble
As an additional cost to cast this spell, pay {2} or reveal an instant or sorcery card from your hand.
When Haldean proposed to her, Leticia thought she had finally understood her life's purpose; her gift and curse.
2/2
  • Feanav: The Apothecary's Progress
Priest's Altar

Priest's Altar

Land
{T}: Add {C}.
{T}, Exile two cards from your graveyard: Add {G} or {W}.
Primal Dominion

Primal Dominion

Land - Swamp Mountain Forest
({T}: Add {B}, {R}, or {G}.)
Primal Dominion enters tapped.
The Chikyu wilderness offered a beautiful landscape to explore, tempered by the fearsome monsters that were the only living things for miles.
Primal Resurgence

Primal Resurgence {G}

Enchantment - Aura
Enchant land
Enchanted land has “{T}: Add {G}{G}.”
Her breath hitched. Tears formed at the edge of her eyes. She didn't know so much green could exist in one place.
Primal Ruffian

Primal Ruffian {G}

Creature - Elf Druid
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever Primal Ruffian attacks, if it has a +1/+1 counter on it, other creatures you control get +1/+1 until end of turn. (If it had no counters on it when it attacked, this ability does not trigger.)
0/1
Primordial Manifestation

Primordial Manifestation {U}

Creature - Elemental
{U}: Primordial Manifestation gets +1/-1 until end of turn.
Whenever Primordial Manifestation deals combat damage to a player, draw a card.
Some ankulim cannot be bound.
0/3
  • Scriptures of Urshad
Princely Mettle

Princely Mettle {B}

Instant
Target creature you control gets +2/+0 and gains indestructible until end of turn. You lose 2 life.
“I do what I must to win. Legends are seldom told of noble losers.”
—Prince Quraish
  • Al Tabaq
Priority Paradigm

Priority Paradigm {W}

Enchantment
Flash
When Priority Paradigm enters, conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
The first sorcery spell you cast each turn has flash.
Related card: Data-Point
  • Beyond the Blackwall
Prism Mage

Prism Mage {W}

Creature - Human Wizard
Whenever you cast a spell, you gain 1 life for each of its colors other than white.
“I've attended lectures from a dozen professors across all the academies. When it comes to my education, I can accept nothing less than excellence.”
1/1
  • Arcanum Academia
Prismatic Cavern

Prismatic Cavern

Land
Prismatic Cavern enters tapped.
When Prismatic Cavern enters, return a land you control to its owner's hand.
{T}: Add {C} and one mana of any color.