5738 cards found
Figments of Warriors Lost

Figments of Warriors Lost {3}{R}

Sorcery
Create a token that's a copy of target creature, except it's a Sand creature in addition to its other types, has haste and “At the beginning of the end step, sacrifice this permanent.” Each creature with the same name as that creature gains trample until end of turn.
  • Alkabah: The Rise of Soli
Figures in the Mist

Figures in the Mist {1}{G}{G}

Sorcery
Until end of turn, creatures you control gain “Creatures with power less than this creature's power can't block it.”
Where details are obscured, fear wets its brush.
  • Plagues of Fretport
Filial Piety

Filial Piety {1}{G}

Sorcery
Choose one —
• Return target permanent card from your graveyard to your hand.
• Destroy target artifact or enchantment.
“No legacy worth its words begins before all who lived it are dust.”
—Niu Mo Wang, Ashen Absolution
  • Panxiou
Filigree Fan Dance

Filigree Fan Dance {1}{R}

Instant
Target creature gains double strike until end of turn.
Showcase {2}{R}{R} (Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.)
  • Nangjiao In Bloom
Final Ballad

Final Ballad {X}{R}{R}

Sorcery
Shuffle your library, then exile cards from the top until you've exiled cards with total mana value greater than or equal to X. You may play those cards until the end of your next turn. Add X mana of any one color.
Exile Final Ballad.
  • Adventurers of Onora
Final Struggle

Final Struggle {3}{R}{R}

Sorcery
Final Struggle deals 3 damage to target creature. When that creature dies this turn, exile it and create a 3/3 red Shark enchantment creature token.
Palta Gorge always wins.
  • Elmare: Into the Abyss
Finale of Cinders

Finale of Cinders {2}{R}

Sorcery
Finale of Cinders deals 2 damage to any target. For each instant and sorcery card in your graveyard, you may pay {R}. Whenever you do, Finale of Cinders deals 2 damage to any target.
“How fitting was it, that the father of fire would also be its first victim.”
—Azamir, “The First Flame”
  • Storytime
Find Greater Purpose

Find Greater Purpose {R}

Sorcery
As an additional cost to cast this spell, sacrifice a permanent.
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Fine Collection

Fine Collection {1}{G}

Sorcery
Create two 1/1 Insect creature tokens that are all colors.
Create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
Hyden's collection grew in earnest, always searching for the one exceptional specimen.
  • The Empty Throne of Feanav
Fine Craftsmanship

Fine Craftsmanship {R}

Enchantment - Aura
Enchant artifact
Enchanted artifact is an Equipment and has “Equipped creature gets +2/+0” and equip {0}.
“I can turn anything into an axe. Heirlooms, coins, flowers, axes, very small rocks...”
  • Oirohpo
Finish Off

Finish Off {R}

Instant
Finish Off deals 2 damage to any target. If you've drawn two or more cards this turn, it deals 3 damage instead.
Cycling {3} ({3}, Discard this card: Draw a card.)
Finishing Blow

Finishing Blow {2}{R}

Sorcery
Rouse 1. Finishing Blow deals X damage to any target, where X is the greatest power among creatures you control. (Put a +1/+1 counter on a permanent you control. If it isn't a creature, tap it and it becomes a 0/0 creature in addition to its other types.)
  • Arcanum Academia
Fire and Ashes

Fire and Ashes {X}{R}

Sorcery
Fire and Ashes deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Fire from Above

Fire from Above {1}{R}{R}

Sorcery
Fire from Above deals 2 damage to target opponent and each creature with flying that player controls.
It's not as if he had to worry about his landing anymore.
  • Pyramids of Atuum
Firebelly Toad

Firebelly Toad {R}

Creature - Frog
{R}, Sacrifice Firebelly Toad: It deals 3 damage to target player or planeswalker.
“In the age of stars the dragon Bathraxis swallowed the sun. The heavens punished him for his arrogance, and now his children lie wingless, the embers still searing their throats.”
—Parables of the Sun
1/2
Firebird's Passion

Firebird's Passion {3}{R}

Sorcery
Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
“To reach out and touch an Igmel's plumage. To take a feather into your hands and feel it burn. To hold it to your eyes and scream: ‘This is life!'”
  • End of Wollensie
Firebloom

Firebloom {R}

Instant
This spell can't be countered.
Firebloom deals 3 damage to target creature or planeswalker.
  • Path of Shadows
Firebolt

Firebolt {R}

Sorcery
Firebolt deals 2 damage to any target.
Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
“You do not blame fire for the skin it torches. Power does as power pleases.”
—Andazir, First to Aspire
  • Alkabah: The Rise of Soli
Firecracker Frenzy

Firecracker Frenzy {1}{R}

Instant
Choose target creature you control, then choose two —
• Put a +1/+1 counter on it.
• Put a first strike counter on it.
• Put a trample counter on it.
  • Panxiou
Firefall Praetorians

Firefall Praetorians {3}{R}{R}

Creature - Human Soldier
Whenever Firefall Praetorians attacks, exile the top card of your library then copy it. You may play the copy and/or the exiled card.
The intrusion of untethered intelligences into Dusk City saw Milicore authorize the deployment of its infamous shock troops.
5/5
  • Beyond the Blackwall
Firefish Assault

Firefish Assault {1}{R}{R}

Sorcery
Create three 1/1 red Elemental creature tokens.
Firefish Conjurer

Firefish Conjurer {2}{R}

Creature - Elf Shaman
At the beginning of each combat, you may have Firefish Conjurer deal 3 damage to target creature you control. If you do, Firefish Conjurer gets +2/+0 and gains flying until end of turn.
0/4
  • Beyond Our Ken
Fireheart Centaur

Fireheart Centaur {G}

Creature - Centaur
Whenever Fireheart Centaur attacks, you may pay {2}{R}. If you do, it gets +1/+0 until end of turn for each Centaur you control.
“In times of peace be gentle. In times of strife be unstoppable.”
0/3
  • High Noon
Fireheart Channeler

Fireheart Channeler {1}{R}

Creature - Human Wizard
When Fireheart Channeler dies, you may exile it. If you do, put a blaze counter on target land without a blaze counter on it. As long as that land has a blaze counter on it, it has “At the beginning of your upkeep, this land deals 1 damage to you.” (The land continues to burn after Fireheart Channeler has left the battlefield.)
2/1
Firehearth Halls

Firehearth Halls

Land
Firehearth Halls enters tapped unless you control a basic Mountain.
{T}: Add {R}.
{R}{R}: Firehearth Halls becomes a 1/1 red Dwarf Warrior creature with double strike until end of turn. It's still a land.