6402 cards found
Evergrowing Hydra

Evergrowing Hydra {X}{G}

Creature - Hydra
Trample
Evergrowing Hydra enters with X +1/+1 counters on it.
Whenever another creature you control dies, you may pay {X}, where X is less than or equal to that creature's power. If you do, put X +1/+1 counters on Evergrowing Hydra.
0/0
Evermind's Watch

Evermind's Watch {1}{W}

Enchantment
When Evermind's Watch enters, conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
Once each turn, when you activate a loyalty ability, you may create a Function token with its effects. (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
Related card: Data-Point
  • Beyond the Blackwall
Everything Black

Everything Black {1}{B}

Enchantment
Permanents you control are black. The same is true for spells you control and nonland cards you own that aren't on the battlefield.
At the beginning of your upkeep, you may pay {B}. If you do, you draw a card and you lose 1 life.
“No colors anymore, I want them to turn black.”
  • Love Song
Evil One's Mind Tricks

Evil One's Mind Tricks {3}{U}

Enchantment
As Evil One's Mind Tricks enters choose Lafterii or Evil One.
• Lafterii — Wizards you control have “{3}{U}, {T}: Draw a card.”
• Evil One — Whenever a Zombie you control enters, target player mills two cards.
  • Khaliz-Dorahn
Evolution's End

Evolution's End {1}{W}

Instant
Exile target creature or planeswalker. Its controller conjures a card named Data-Point into their hand. (It's a sorcery that costs {2} with “Draw a card.”)
“Natural selection is obsolete. We have better methods now.”
—Janice, CySec operator
Related card: Data-Point
Examination Table

Examination Table {5}

Artifact
Sacrifice a creature: You lose life equal to the sacrificed creature's power and draw cards equal to its toughness.
“Can you even call it science if no one is screaming at you that you're a monster?”
  • Sparks of a Multiverse
Excise from Existence

Excise from Existence {3}{B}{B}

Instant
Exile target creature and all other creatures with the same name as that creature. Search all graveyards, hands, and libraries for any number of cards with the same name as that creature and exile them. Then players shuffle their libraries searched this way.
  • Mious
Exciting Band

Exciting Band {4}{R}

Creature - Human Bard
Harmony — Exciting Band deals 3 damage to any target.
When Exciting Band enters, harmonize. (Trigger up to one harmony of one permanent you control.)
4/4
  • Eralou
Excursion Contingent

Excursion Contingent {1}{U}

Creature - Human Wizard Scout
Spells you cast from anywhere other than your hand can't be countered.
Whenever an opponent casts a spell with the same name as a card they own in exile or in their graveyard, you may draw a card.
2/1
  • Worlds Away
Exemplar of Honor

Exemplar of Honor {1}{W}{W}

Creature - Human Samurai
First strike, vigilance, lifelink
3/2
  • Imperial Legacies
Exergetic Chains

Exergetic Chains {2}{W}

Enchantment
When Exergetic Chains enters, exile target nonland permanent you don't control and up to one target creature you control until Exergetic Chains leaves the battlefield.
Exeunt

Exeunt {B}

Instant
Each player sacrifices a creature.
Sometimes I think I left you
Just to see if I'd be missed
Exhaust Possibilities

Exhaust Possibilities {2}{R}{R}

Sorcery
Discard your hand, then draw three cards. You can't cast more spells this turn.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
“Turn up the voltage! WAY UP!”
—Cazimir of Ulm, electro-alchemist
  • Innistrad In Memoriam
Exhausted Farmhand

Exhausted Farmhand {B}{G}

Creature - Human Citizen
{1}, {T}, Exile a land card from your graveyard: Add two mana in any combination of colors.
{B}{G}, {T}, Discard a card: Nourish 2. (To nourish 2, either put two +1/+1 counters on this creature or create two 1/1 white Citizen creature tokens.)
2/3
  • Harvest Festival
Exhaustive Harvest

Exhaustive Harvest {1}{G}

Sorcery
Choose two or four —
• Search your library for a Forest card, reveal it, put it into your hand, then shuffle.
• You may put a land card from your hand onto the battlefield tapped.
• You gain 4 life.
• Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Related card: Fatigue
  • MSEM Masters Cube 2025
Exhaustive Research

Exhaustive Research {1}{U}{B}

Enchantment
If a player would draw one or more cards, instead that player draws that many cards plus one and loses 1 life.
Where curiosity is left unfettered, consequences are soon to follow.
  • Carpe Arcanum
Exhaustive Toil

Exhaustive Toil {W/B}{W/B}

Enchantment
{1}: Put a -1/-1 counter on target creature you control. Untap that creature.
  • Plagues of Fretport
Exhilarating Prescience

Exhilarating Prescience {1}{R}{R}

Enchantment
Whenever you cast a spell, put a lore counter on Exhilarating Prescience.
At the beginning of your upkeep, exile the top X cards of your library, where X is the number of lore counters on Exhilarating Prescience. You may play those cards until your next turn.
Exit This Mortal Stage

Exit This Mortal Stage {B}

Sorcery
Each player sacrifices a creature.
Reconstruct {5}{B}{B}{B} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
Exodus of the Khalizors

Exodus of the Khalizors {2}{G}

Enchantment
As Exodus of the Khalizors enters, choose Rehison or Danuri.
• Rehison — Whenever an Elf you control enters, you may move a counter from target creature onto another target creature.
• Danuri — Soldiers you control have trample.
  • Khaliz-Dorahn
Exorcise

Exorcise {2}{W}{W}

Instant
Exile target creature. Search its controller's graveyard and library for any number of cards with the same name as that creature and exile them. Then that player shuffles.
“In the name of all that is holy, begone!”
—“The Curse of Mary Lovejoy”
  • Video Horror System
Exotic Discovery

Exotic Discovery {1}{G}

Sorcery
Madness {4}{G}{G} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Look at the top eight cards of your library. You may reveal a creature card from among them and put it into your hand, then put the rest on the bottom of your library in a random order. Then if this spell was cast for its madness cost, you may put a creature card from your hand onto the battlefield.
  • Dark Seas of Shiryen
Exotic Isle

Exotic Isle

Land
{T}: Add {C}.
{1}, {T}, Exile Exotic Isle: Search target opponent's library for a land card and put it onto the battlefield tapped under your control, then that player shuffles. Activate only as a sorcery.
“Alright mates, where'd we wash up this time?”
—Admiral Olson Stout
  • Adventurers of Onora
Exotic Vista

Exotic Vista

Land
Exotic Vista enters tapped.
{T}: Add {G} or {U}.
When Exotic Vista enters, you may put a loyalty counter on a planeswalker you control.
“We don't have anything like this back home!”
—Mabil Fardancer
  • Sparks of a Multiverse
Exotic Xenoreef

Exotic Xenoreef

Land
Exotic Xenoreef enters tapped unless you have two or more opponents.
{T}: Add {G} or {U}.
  • The Land Bundle