Each land you sacrifice while casting Frostfire Hulk pays for {1}. Frostfire Hulk enters with a +1/+1 counter for each land card in your graveyard. Sacrifice Frostfire Hulk: It deals X damage to target creature or planeswalker, where X is the number of +1/+1 counters that were on it. Activate only as a sorcery.
Frozen Hinterlands enters tapped. {T}: Add {W} or {U}. {1}{W}{U}: Until end of turn, Frozen Hinterlands becomes a 4/3 white and blue Spirit creature with with prowess and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
Put target creature on the bottom of its owner's library. That player reveals cards from the top of their library until they reveal a creature card, then puts all cards revealed this way into their graveyard.
“She stamped her foot in frustration and, just like that, she was gone.” —“Camp Wildwood”
Choose one — • Fuel for the Fire deals 5 damage to target creature or planeswalker. Its controller creates a tapped Treasure token. If a permanent dealt damage this way would die this turn, exile it instead. • Exile target artifact. Its controller creates a tapped Treasure token.
Untap all permanents you control. Coalesce {5}{G}{U}(You may cast this from your graveyard for {5}{G}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) {G}{U}: Untap Fulfill Twisted Dreams.
As an additional cost to cast this spell, you may pay {3}{W}. Choose a nonland permanent type. Destroy all permanents of the chosen type. If this spell's additional cost was paid, destroy all permanents of the chosen type you don't control instead.
At the beginning of your draw step, draw an additional card. If you control three or more artifacts, draw two additional cards instead. At the beginning of your end step, discard your hand.
[+1]: Draw a card, then discard a card. [–2]: Fulmen, Aether Prodigy deals 2 damage divided as you choose among one or two targets. Draw a card. [–6]: Whenever you cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
When Fungal Whomper enters, you gain 4 life. When Fungal Whomper leaves the battlefield, germinate four times. (To germinate, put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
Furious Blow deals 4 damage to any target. {2}{R}, Exile Furious Blow from your graveyard: Search your library for an Ameret planeswalker card or a card named The Lost and Seeking, reveal it, put it into your hand, then shuffle.
{1}{W}: Exile Furtive Witch. If you do, exile another target nonland permanent. Return both of those cards to the battlefield at the beginning of the next end step under their owners' control.
Take an extra turn after this one. At the beginning of that turn's end step, sacrifice each land you control. Whenever you cast a spell during that turn, copy it. You may choose new targets for the copy. Exile Futuretheft.
“Sorry, me. You'll thank me earlier.” —Llereaux Chiaro
(Color indicator: Fyrra, Chosen by Ayala is white)
Flying, vigilance At the beginning of your upkeep, if you have 10 or more life than your starting life total, put a +1/+1 counter on each other creature you control.
First strike Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Creatures you control with -1/-1 counters on them have double strike.
Flying Whenever you cast a creature spell, creatures you control get +1/+1 until end of turn. Whenever you cast a noncreature spell, create a 2/2 red and white Cat Knight creature token.
Vigilance, reach Identity — As long as you control at least two other creatures that share a creature type with Gallord of the Order, other creatures you control get +1/+1 and have first strike.