14066 cards found
Cantrip Collector

Cantrip Collector {2}{U}

Creature - Human Warlock
Hexproof
When Cantrip Collector enters, rediscover an instant card. (Look at the top card of your library. You may reveal it and put it into your hand if it's an instant card. Otherwise, put it back or into your graveyard.)
“I've no clue why I can do this now or what I'll be able to do next... and I wouldn't have it any other way.”
2/2
  • Lovi Awoken
Canyon Agamid

Canyon Agamid {2}{R}

Creature - Lizard
Trample
Canyon Agamid can't block creatures with power 2 or less.
Its eyes are positioned on the top of its head, rendering it unable to see anything scampering underfoot.
3/3
  • Surging Tide
Canyon Mystic

Canyon Mystic {U}{U}

Creature - Human Rogue
Whenever Canyon Mystic deals combat damage to a player, draw a card.
“What do I know of the Hajir? Please. What don't I know of the Hajir?”
1/3
  • Al Tabaq
Capac's Envoy

Capac's Envoy {1}{W}

Creature - Human Noble
When Capac's Envoy enters, draw a card.
If one or more players would draw one or more cards except the first draw of a draw step, instead each player may draw up to the greatest number of cards that would have been drawn this way.
Each plane under the Intisuyu was sent envoys to ensure all riches were equally distributed, and that the emperor got his share.
2/3
  • Road to Carü Mapu
Capac's Oversight

Capac's Oversight {1}{U}{U}

Instant
Exile any number of target artifacts and/or enchantments you control, then return them to the battlefield under your control.
Each Capac inherits the planeswalker spark of their predecessor, enabling them to see all that goes on in the many planes of the Intisuyu.
  • Road to Carü Mapu
Capital Watch
Watchful Authority

Capital Watch {G/W}{G/W}

Creature - Human Soldier
Vigilance
Unveil {2}{G}{W} ({2}{G}{W}: Transform this. Unveil only as a sorcery.)
The individuality of a palace guard would only undermine their authority.
1/3
Card has other part: Watchful Authority
  • Feanav: The Apothecary's Progress
Capricious Wind's Disciple

Capricious Wind's Disciple {1}{W}

Creature - Bird Monk
Flying
Whenever Capricious Wind's Disciple attacks, another target creature in its pack gains double strike until end of turn. (Two or more creatures you control with equal power are in a pack.)
1/1
  • Panxiou
Caprin Outlander

Caprin Outlander {1}{G}

Creature - Goat Nomad
Assault {1}{G} (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.)
When Caprin Outlander assaults, you gain 3 life.
2/2
  • Scriptures of Urshad
Captain Darlene Filham

Captain Darlene Filham {1}{R}{R}

Legendary Creature - Human Pirate
First strike, haste
Play with the top card of your library revealed.
{1}{R}: Darlene gets +1/+0 until end of turn.
Whenever Darlene deals damage to a player, if the top card of your library has mana value equal to the damage dealt, you may cast it without paying its mana cost.
1/3
  • Dark Seas of Shiryen
Captain Fina Redtail

Captain Fina Redtail {B}{R}

Legendary Creature - Fox Pirate
Captain Fina Redtail can't be blocked as long as you control another attacking Pirate.
Whenever Captain Fina Redtail deals combat damage to a player, you may pay {2}. If you do, create a 2/1 black and red Cat Pirate creature token with menace.
2/2
  • Adventurers of Onora
Captain Mattias Ochre

Captain Mattias Ochre {2}{R}

Legendary Creature - Human Soldier
Creatures you control have haste and attack each combat if able.
Attacking Soldiers you control get +1/+0.
“‘Come on, lads,' he cried, ‘it's time to take matters into our own hands.'”
—Azamir, “Fall Of Golden Company”
2/2
  • Storytime
Captain of the Exiled

Captain of the Exiled {2}{U}

Creature - Human Pirate
Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.)
Whenever Captain of the Exiled deals combat damage to a player, draw a card.
1/2
  • A Tourney at Whiterun
Captain of the Militia

Captain of the Militia {1}{W}{W}

Creature - Human Soldier
Captain of the Militia's power and toughness are each equal to the number of creatures you control.
Adorned — Creatures you control have vigilance as long as Captain of the Militia is equipped and/or enchanted.
“To me, men of Daeland! To me!”
*/*
  • A Tourney at Whiterun
Captain's Call

Captain's Call {3}{W}

Sorcery
Create three 1/1 white Soldier creature tokens.
“We pledge our undying loyalty to you, Sir Gavis. What is your command?”
  • Zero
Captain's Companion

Captain's Companion {1}{U}{R}

Creature - Bird
Flying
Other Pirates you control get +1/+1.
Whenever one or more other Pirates you control deal combat damage to a player, forebode. (Create a tapped colorless Omen artifact token with “{T}, Discard a card, Sacrifice this artifact: Draw a card.”)
2/2
  • Dark Seas of Shiryen
Captain's Orders

Captain's Orders {4}{U}

Sorcery
This spell costs {2} less to cast if you control two or more Pirates.
Draw three cards.
“Deliver these chests to the North Ward, no questions asked. Do not open them.”
—Atworth Wingate
  • Dark Seas of Shiryen
Captivate

Captivate {4}{U}{U}

Sorcery
Gain control of target creature.
Already on his twelfth viewing, Barlow swore he'd figure out where the rabbit came from, no matter how many times it would take.
Captivating Jester

Captivating Jester {1}{U}{U}

Creature - Human Wizard
Flash
Harmony — You may tap or untap target creature.
When Captivating Jester enters, harmonize. (Trigger up to one harmony of one permanent you control.)
3/2
  • Eralou
Capture Brilliance

Capture Brilliance {4}{U}{B}{R}

Sorcery
Choose two or four —
• Each player draws seven cards.
• Each opponent discards four cards.
• Conjure three cards named Fatigue and put them on top of your library. (They're colorless sorceries that cost {2} with “Draw a card.”)
• You may cast a card from your hand without paying its mana cost. Exile Capture Brilliance.
Related card: Fatigue
  • Arcanum Academia
Captured Mind

Captured Mind {1}{G}

Artifact Creature - Human
When Captured Mind dies, create a 3/3 white Construct enchantment creature token.
Cast into the shell of a servant, she survived the Clearance. Now that command— Survive— is the curse that binds long after her creator's death.
0/1
  • Beyond the Blackwall
Captured Paletusk

Captured Paletusk {4}{W}{W}

Creature - Dinosaur Beast
Primal {W} (During your turn, you may cast this spell for {W} instead of playing a land.)
When Captured Paletusk enters, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. You gain 2 life. Then sacrifice Captured Paletusk if it was cast for its primal cost.
4/5
  • Over the Horizon
Carapace Spider

Carapace Spider {3}{G}

Creature - Spider
Reach
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2/4
  • Feanav: The Apothecary's Progress
Caravan Engulfer

Caravan Engulfer {4}{R}{R}

Creature - Beast
Haste
When Caravan Engulfer enters, creatures you don't control can't block this turn.
4/1
  • Pyramids of Atuum
Caravan Guard

Caravan Guard {1}{G}

Creature - Nephilim Knight
When Caravan Guard enters, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it.
The bigger the caravan, the more important the supplies.
3/1
  • Alkabah
Caravan Merchant

Caravan Merchant {1}{R}

Creature - Human Warrior
Sacrifice Caravan Merchant: Add {R}{R}.
His mount has carried him from one end of Rhyse to the other and back again, and his wares reflect every step taken along the way.
2/1