5738 cards found
Festival of Roaring Dragons

Festival of Roaring Dragons {2}{R}

Instant
Destroy target artifact and all other artifacts with the same name as that artifact.
Draw a card.
  • Imperial Legacies
Festival of Timeless Day

Festival of Timeless Day {2}{G}

Instant
Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
Draw a card.
  • Imperial Legacies
Festive Euphoria

Festive Euphoria {4}{G}

Enchantment - Aura
Enchant creature you control
When Festive Euphoria enters, you gain life and draw cards equal to enchanted creature's power.
Enchanted creature can't be blocked by creatures with power 2 or less.
  • Theros Triumphant
Festive Servitor

Festive Servitor {1}

Artifact Creature - Construct
Festive Servitor gets +1/+1 for each color among spells you've cast this turn.
{2}: Add one mana of any color.
“Welcome to the academy fair, students! Look around, ask questions, and see what school might be in your future!”
1/1
  • Arcanum Academia
Fetching Gancanagh

Fetching Gancanagh {1}{G}

Creature - Faerie
When Fetching Gancanagh dies, draw a card. At the beginning of the next end step, up to one target creature you control becomes a copy of Fetching Gancanagh.
“True love, divine pacts—so much in this world demands that we surrender control.”
—Lettie Wormwood
2/1
  • The Empty Throne of Feanav
Ffion, Famine Warcaller

Ffion, Famine Warcaller {R}

Legendary Creature - Elf Rebel
Whenever another nontoken creature you control dies, create a 1/1 black Rat creature token with “This creature can't block” if this is the first time this ability has resolved this turn. Otherwise, Ffion, Famine Warcaller deals 1 damage to each player.
“Let them choke on our hunger.”
0/1
  • MSEM Masters: Legends
Fickleflame Summon

Fickleflame Summon {2}{R}

Creature - Elemental Wizard
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Fickleflame Summon enters or leaves the battlefield, draw a card, then discard a card.
2/2
  • Aftermath
Field Engineer

Field Engineer {3}{R}

Creature - Human Artificer
At the beginning of combat on your turn, you may have target artifact you control become a 3/3 artifact creature until end of turn. If you do, it and Field Engineer attack this turn if able.
He was a mech, she was a girl. Could it be any more obvious?
3/3
  • Animus Vox
Field Tender

Field Tender {1}{G}{G}

Creature - Human Peasant
You may play lands from your graveyard.
Whenever a land you control enters, create a 1/1 white Peasant creature token.
The sun rises, the sun sets, thus swiftly do the years, seasons, and generations fly.
1/2
Fields of Worship

Fields of Worship

Land
{T}: Add {C}.
{T}, Tap an untapped creature you control: Add one mana of any color. You gain 1 life.
  • Beyond Our Ken
Fierce Combatant

Fierce Combatant {R}

Creature - Hound Warrior
Haste
She doesn't fight. She wins.
1/1
Card has other part: War Rages On
  • Kahembo: Olde Dawn
Fierce Contempt

Fierce Contempt {1}{R}{R}{R}

Sorcery
Fierce Contempt deals 6 damage to target creature.
Disciples of the dragon god were taught to slay all heretics in his honor—and old habits often die hard.
  • Al Tabaq
Fierce Howl

Fierce Howl {G}

Sorcery
Target creature you control gets +2/+2 and gains trample until end of turn.
Ferocious — You may cast Fierce Howl as though it had flash if you control a creature with power 4 or greater.
  • Surging Tide
Fierce Instinct

Fierce Instinct {G}

Instant
Target creature gets +2/+2 and gains trample until end of turn.
When a Medranian beast frenzies, everyone know there's no other choice than getting out of its way.
  • K15 Core Set
Fierce Lunge

Fierce Lunge {2}{G}

Instant
Choose one —
• Destroy target creature with flying.
• Target creature you control gets +2/+2 until end of turn.
Nowhere on Chikyu is safe for long.
  • Monsters of Chikyu
Fierce Raider

Fierce Raider {3}{R}

Creature - Human Warrior
Menace
As long as there are two or more cryptic cards in your graveyard, Fierce Raider has double strike. (Artifacts, enchantments, and modal spells are cryptic.)
Cryptic spells you cast can't be countered.
2/3
  • Riddles of Revio
Fiery Burst

Fiery Burst {3}{R}

Instant
This spell costs {1} less to cast for each card you've drawn this turn.
Fiery Burst deals 3 damage divided as you choose among any number of targets.
Fiery Cannonade

Fiery Cannonade {2}{R}

Instant
Fiery Cannonade deals 2 damage to each non-Pirate creature.
“Ships and monsters are really one in the same—put enough holes in them, and they sink.”
—Captain Raj of the Huntsman
  • Dark Seas of Shiryen
Fiery Efreet

Fiery Efreet {2}{R}

Creature - Djinn
Whenever you cast a noncreature spell, judge target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
Some trials by fire are more literal than others.
2/2
  • Alkabah
Fiery Embrace

Fiery Embrace {1}{R}

Instant
Fiery Embrace deals X damage to any target, where X is 2 plus the number of cards named Fiery Embrace in your graveyard.
“Inside every arcanist lies a dormant spark. I wonder what would happen if I were to fan those flames?”
—Old Soeji
  • Tales of Old Jidai
Fiery Erasure

Fiery Erasure {R}

Instant
Fiery Erasure deals 3 damage to target creature or planeswalker. If that permanent would die this turn, exile it instead.
The first rule a pyromancer is taught is the simplest one of all: everything burns.
Fiery Explosion

Fiery Explosion {4}{R}

Instant
This spell costs {1} less to cast for each instant and sorcery card in your graveyard.
Fiery Explosion deals 5 damage to target creature or planeswalker.
“One, two, three . . . say, Nerium, where did you leave that fourth feyfire vial?”
—Drosera
  • Seasons of War
Fiery Portent

Fiery Portent {4}{R}

Instant
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.)
1 | Fiery Portent deals 5 damage to target creature or planeswalker.
3 | Surveil 3.
  • Panxiou
Fiery Temper

Fiery Temper {1}{R}{R}

Instant
Fiery Temper deals 3 damage to any target.
Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Fight or Fade

Fight or Fade {3}{R}{R}

Enchantment
Whenever you cast a spell from your hand, exile the bottom card of your library. You may cast that card. If you don't, Fight or Fade deals 1 damage to each player.
You're either with us or gone, there is no against us anymore.
  • Oirohpo