2187 cards found
Skullbark Defiler

Skullbark Defiler {3}{B}

Creature - Skeleton Horror
Menace
When this creature enters, put a -1/-1 counter on a creature you control.
“Many among us turned their back on Coirchanh, and embraced the humans. But they must still pay for their transgressions.”
—Melitige, Bloodbriar druid
5/4
  • The Petals Wilt
Sky Commander Esmerie

Sky Commander Esmerie {1}{W}{U}

Legendary Creature - Human Knight
Flash
Flying
Whenever you cast a spell during an opponent's turn, create a Weapon token. When you do, you may attach it to another target creature with flying. (It's an Equipment artifact token with equip {2} and “Equipped creature gets +1/+1”.)
3/2
  • The Petals Wilt
Skymount Reinforcements

Skymount Reinforcements {1}{W}{W}

Creature - Human Knight
Flying
When Skymount Reinforcements enters, put a +1/+1 counter on another target creature.
“Oswell and I, we fight as a pair. Dive together, strike together, escape together. The bloodless fleshlings can never match that.”
2/1
  • The Unraveling
Skystream Mantas

Skystream Mantas {2}{U}

Creature - Fish
Flying
When Skystream Mantas is returned to your hand from the battlefield, draw two cards.
They float across the sky, ambivalent to the lives of the humans below.
2/1
  • Survive the Night
Skysworn Companion

Skysworn Companion {3}{W}

Creature - Griffin
Flying
When this creature enters, target creature gains flying until end of turn.
Arise {3}{W}{W} ({3}{W}{W}, Exile this from your graveyard as a sorcery: Create a black token copy of it that's also a Zombie and can't block.)
Loyal till the end, and past it.
3/2
  • The Petals Wilt
Skytouch Distorter

Skytouch Distorter {1}{W}

Creature - Elemental Wizard
Rhapsody {3}{W}{W} (Pay {3}{W}{W} to cast this as a 4/4, or as a sorcery to make it become a 4/4.)
Players can't search libraries unless they pay {X}, where X is Skytouch Distorter's power.
Sentience is wasted on the sentient.
2/1
Skyward Dreamers

Skyward Dreamers {3}{U}

Creature - Construct Actor
Flying
At the beginning of your upkeep, sacrifice Skyward Dreamers unless you remove a counter from a permanent you control.
“We don't need to run away, sweetheart — not when we can float away to our dreams.”
—A Delightful Afternoon, Act I
4/3
  • The Stage Presents: The Neverending Act
Slaug, Ironpact Warlord

Slaug, Ironpact Warlord {2}{R}{R}

Legendary Creature - Orc Warrior
Improve {1}{B/R} ({1}{B/R}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
At the beginning of each player's combat, you may have that player create two goaded 1/1 red Goblin creature tokens with haste. Exile those tokens at end of combat. (Until your next turn, they attack each combat if able and attack a player other than you if able.)
4/3
  • Seasons of War
Slayer of the Famed

Slayer of the Famed {1}{B}{G}

Creature - Human Warrior
Deathtouch, menace
Slayer of the Famed must be blocked each combat if able.
3/2
  • A Tourney at Whiterun
Slippery Bunyip

Slippery Bunyip {3}{U}

Creature - Beast
Ward {2}
Slippery Bunyip can't be blocked except by creatures with Adventures.
3/2
Card has other part: Must've Been a Bird
Slippery Capuchin

Slippery Capuchin {1}{U}{U}

Creature - Monkey
Slippery Capuchin can't be blocked.
Whenever Slippery Capuchin becomes the target of a spell or ability, you may change the target of that spell or ability.
2/1
  • Novea
Slippery Salamander

Slippery Salamander {1}{R}

Creature - Lizard
{1}{R}: Target creature can't block Slippery Salamander this turn.
Its advanced gills allow it to breathe in thick mud, giving it a place to hide from less equipped predators.
2/1
  • Surging Tide
Slipsand Runemage

Slipsand Runemage {2}{R}

Creature - Bear Wizard
Whenever you cast an instant, sorcery, or Wizard spell, Slipsand Runemage deals 1 damage to any target.
“Magic Missile is soooo underrated.”
2/1
  • Adventurers of Onora
Slipstream Silencer

Slipstream Silencer {1}{U}{B}

Artifact Creature - Droid Assassin
As long as there are four or more card types among cards in your graveyard, Slipstream Silencer can't be blocked.
Whenever Slipstream Silencer attacks, surveil 1.
“Print uploaded... Moving in.”
3/2
  • Beyond the Blackwall
Slithering Eyes

Slithering Eyes {1}{R}

Creature - Snake
Whenever Slithering Eyes deals damage to a player, you may exile that many cards from the top of your library. Until the end of your next turn, you may play those cards.
2/1
  • Beyond Our Ken
Sluiceway Collector

Sluiceway Collector {3}{B}{B}

Artifact Creature - Spider
Advance {5}{B}{B} (Cast this for {5}{B}{B} to advance it as it enters. {5}{B}{B}: Advance this as a sorcery.)
Whenever Sluiceway Collector advances, put a permanent card from a graveyard onto the battlefield under your control.
5/4
  • Karina's Explorations
Sluiceway Shrieker

Sluiceway Shrieker {1}{B}

Creature - Bird Horror
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
{2}{B}, Sacrifice Sluiceway Shrieker: Put the bottom card of your library into your hand.
The forgotten dwarven sewers are often filled with the screams of experiments old and new.
2/1
  • Oirohpo
Slyten Analyst

Slyten Analyst {3}{B}{B}

Creature - Human Wizard
When Slyten Analyst enters, you may search your library for a card, then shuffle and put that card on top. If you do, you lose 2 life.
There is simply nothing worse than knowing how it ends.
4/2
  • Animus Vox
Slyten Ignitor

Slyten Ignitor {2}{R}

Creature - Elemental Drake
Flying
{R}: Slyten Ignitor gets +1/+0 until end of turn.
In an instant, the creature swelled with energy and went from a spark to an open flame.
2/1
  • Love Song
Smokeweaver Initiate

Smokeweaver Initiate {2}{U}

Creature - Human Cleric
When Smokeweaver Initiate dies, draw a card.
“Death is not an impediment. It is but a stepping stone.”
3/2
  • Descent from the Highlands
Smoldersoul Seer

Smoldersoul Seer {2}{R}

Creature - Human Mutant Rogue
Whenever you discard an instant or sorcery card, you may cast it from your graveyard. (You still pay its costs.)
Spells you cast from anywhere other than your hand cost {1} less to cast.
Not all of GenTech's subjects seek reunion.
3/2
  • Beyond the Blackwall
Snowline Ascetic

Snowline Ascetic {1}{U}

Creature - Human Wizard
Prowess
When Snowline Ascetic enters, you may put target instant or sorcery card from your graveyard on top of your library.
2/1
Sofia's Swashbucklers

Sofia's Swashbucklers {2}{U}

Creature - Human Pirate
When Sofia's Swashbucklers enters, you may return target card with foretell from your graveyard to your hand.
“We'll follow Captain Sofia to the edge of the world, prophecy or no prophecy!” —Camilo, pirate crewman
3/2
  • Quest for the Roseblade
Solar Hatching

Solar Hatching {2}{R}{R}

Sorcery - Revelation
Solar Hatching deals 4 damage to each creature.
Coalesce {6}{R}{R} (You may cast this from your graveyard for {6}{R}{R}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
When Solar Hatching enters, each player chooses up to two lands they control and sacrifices the rest.
7/5
  • Beyond Our Ken
Solemn Cleaver

Solemn Cleaver {3}{W}

Creature - Dwarf Warrior
First strike
As the dead rose, Jalro steadied his hand. There would be days in the future for remorse, but today was for courage.
3/2
  • Dark Seas of Shiryen