5630 cards found
Fertile Soil

Fertile Soil {2}{G}

Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Kindle 2—{2}{G} ({2}{G}, Exile this card from your graveyard: Create two 1/1 colorless Elemental creature tokens. Kindle only as a sorcery.)
Fervent Arcanomancer

Fervent Arcanomancer {4}{R}

Creature - Human Wizard
At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card if it's an instant or sorcery card.
As time grew shorter and more unstable, the need to find a solution to their problem became more dire.
3/4
  • Aftermath
Fervent Assault

Fervent Assault {2}{R}

Instant
Target creature you control gets +3/+0 until end of turn. Other creatures you control get +1/+0 until end of turn.
“Hating the same things unites people more than loving them.”
—Kragnoss, Rebellion Commander
  • K15 Core Set
Fervent Ensign
Archon of Inspiration

Fervent Ensign {1}{R}

Creature - Mutant Warrior
Chosen one ({W}{U}{B}{R}{G}: Transform this permanent.)
Whenever Fervent Ensign attacks, add {R} at the beginning of your next main phase.
2/2
Card has other part: Archon of Inspiration
  • Al Tabaq
Fervent Igmel

Fervent Igmel {2}{R}{R}

Creature - Elemental Bird
Flying
You may exert Fervent Igmel as it attacks. When you do, add {R}{R}{R}{R}. Until end of turn, you don't lose this mana as steps and phases end. (An exerted creature won't untap during your next untap step.)
4/4
  • End of Wollensie
Fervent Strike

Fervent Strike {R}

Instant
Target creature gets +1/+0 and gains first strike and haste until end of turn.
“Behold your rightful leader, her blade as true as the will of her followers!”
—Helena
  • Eralou
Fervid Dragonheart

Fervid Dragonheart {2}{R}

Creature - Human Warrior
{2}{R}{R}, Exile an instant or sorcery card from your graveyard: Fervid Dragonheart gets +1/+2, gains flying, and becomes a Dragon until end of turn.
The finest art is wrought from passion, an attribute with which the Dragon Army has never been lacking.
3/2
  • Nangjiao In Bloom
Festival Centrum

Festival Centrum

Land
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
{T}: Add {C}. If you're in a renaissance, add one mana of any color instead.
{3}, {T}: Scry 1.
  • Nangjiao In Bloom
Festival Rioters

Festival Rioters {2}{R}

Creature - Human Berserker
When Festival Rioters enters, create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
{1}{R}: Festival Rioters gets +2/+0 until end of turn.
2/2
  • Eralou
Festival Sabotage

Festival Sabotage {R}

Sorcery
Choose one —
• Festival Sabotage deals 2 damage to any target.
• Audition for red. (Create a 1/1 Construct Actor creature token, a Warrior Role giving 3/2 and trample, or a Wizard Role giving 2/2 and prowess. Roles replace older ones.)
  • The Stage Presents: The Neverending Act
Festival of Roaring Dragons

Festival of Roaring Dragons {2}{R}

Instant
Destroy target artifact and all other artifacts with the same name as that artifact.
Draw a card.
  • Imperial Legacies
Festival of Timeless Day

Festival of Timeless Day {2}{G}

Instant
Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
Draw a card.
  • Imperial Legacies
Festive Euphoria

Festive Euphoria {4}{G}

Enchantment - Aura
Enchant creature you control
When Festive Euphoria enters, you gain life and draw cards equal to enchanted creature's power.
Enchanted creature can't be blocked by creatures with power 2 or less.
  • Theros Triumphant
Festive Servitor

Festive Servitor {1}

Artifact Creature - Construct
Festive Servitor gets +1/+1 for each color among spells you've cast this turn.
{2}: Add one mana of any color.
“Welcome to the academy fair, students! Look around, ask questions, and see what school might be in your future!”
1/1
  • Arcanum Academia
Fetching Gancanagh

Fetching Gancanagh {1}{G}

Creature - Faerie
When Fetching Gancanagh dies, draw a card. At the beginning of the next end step, up to one target creature you control becomes a copy of Fetching Gancanagh.
“True love, divine pacts—so much in this world demands that we surrender control.”
—Lettie Wormwood
2/1
  • The Empty Throne of Feanav
Ffion, Famine Warcaller

Ffion, Famine Warcaller {R}

Legendary Creature - Elf Rebel
Whenever another nontoken creature you control dies, create a 1/1 black Rat creature token with “This creature can't block” if this is the first time this ability has resolved this turn. Otherwise, Ffion, Famine Warcaller deals 1 damage to each player.
“Let them choke on our hunger.”
0/1
  • MSEM Masters: Legends
Fickleflame Summon

Fickleflame Summon {2}{R}

Creature - Elemental Wizard
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Fickleflame Summon enters or leaves the battlefield, draw a card, then discard a card.
2/2
  • Aftermath
Field Engineer

Field Engineer {3}{R}

Creature - Human Artificer
At the beginning of combat on your turn, you may have target artifact you control become a 3/3 artifact creature until end of turn. If you do, it and Field Engineer attack this turn if able.
He was a mech, she was a girl. Could it be any more obvious?
3/3
  • Animus Vox
Field Tender

Field Tender {1}{G}{G}

Creature - Human Peasant
You may play lands from your graveyard.
Whenever a land you control enters, create a 1/1 white Peasant creature token.
1/2
Fields of Worship

Fields of Worship

Land
{T}: Add {C}.
{T}, Tap an untapped creature you control: Add one mana of any color. You gain 1 life.
  • Beyond Our Ken
Fierce Combatant

Fierce Combatant {R}

Creature - Hound Warrior
Haste
She doesn't fight. She wins.
1/1
Card has other part: War Rages On
  • Kahembo: Olde Dawn
Fierce Contempt

Fierce Contempt {1}{R}{R}{R}

Sorcery
Fierce Contempt deals 6 damage to target creature.
Disciples of the dragon god were taught to slay all heretics in his honor—and old habits often die hard.
  • Al Tabaq
Fierce Howl

Fierce Howl {G}

Sorcery
Target creature you control gets +2/+2 and gains trample until end of turn.
Ferocious — You may cast Fierce Howl as though it had flash if you control a creature with power 4 or greater.
  • Surging Tide
Fierce Instinct

Fierce Instinct {G}

Instant
Target creature gets +2/+2 and gains trample until end of turn.
When a Medranian beast frenzies, everyone know there's no other choice than getting out of its way.
  • K15 Core Set
Fierce Lunge

Fierce Lunge {2}{G}

Instant
Choose one —
• Destroy target creature with flying.
• Target creature you control gets +2/+2 until end of turn.
Nowhere on Chikyu is safe for long.
  • Monsters of Chikyu