2431 cards found
Astral Capricine

Astral Capricine {W}{W}{W}

Enchantment Creature - Goat
First strike
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.)
[Lore I-II] Put a +1/+1 counter on each of up to two other target creatures you control.
[Lore III] Remove all lore counters from Astral Capricine. Create two 0/1 white Goat creature tokens.
3/3
Astral Cerberus

Astral Cerberus {R}{R}{R}

Enchantment Creature - Dog
Menace
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.)
[Lore I-II] Exile the top card of your library. You may play that card this turn.
[Lore III] Remove all lore counters from
Astral Cerberus. It deals 3 damage to up to one target creature.
3/3
  • Theros Triumphant
Astral Leech

Astral Leech {B}{B}{B}

Enchantment Creature - Leech
Deathtouch
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.)
[Lore I-II] You may sacrifice another creature. If you do, draw a card.
[Lore III] Remove all lore counters from Astral Leech. Each opponent sacrifices a creature.
3/3
  • Theros Triumphant
Astralhorn Familiar

Astralhorn Familiar {G}{G}

Creature - Elemental Unicorn
Ward—Exile three cards from your graveyard. (Whenever this permanent becomes the target of a spell or ability an opponent controls, counter it unless that player exiles three cards from their graveyard.)
Menagerie — Astralhorn Familiar gets +2/+2 as long as there are five or more creature types among creatures you control.
3/2
Astute Prophet

Astute Prophet {1}{U}

Creature - Human Wizard
When Astute Prophet enters, draw a card. If you control a legendary creature, draw two cards instead.
“The throne lies shattered. The lust of war will seduce the hearts of mortals. The star of light foretells chaos.”
0/2
Aswaran Conquerer

Aswaran Conquerer {2}{B}{R}{G}

Creature - Azra Knight
Menace
Whenever Aswaran Conquerer attacks, you may sacrifice a nonland permanent. If you do, creatures you control get +1/+1 and gain trample until end of turn.
5/5
  • Alkabah: The Rise of Soli
Atal, the Shroudmaker

Atal, the Shroudmaker {4}{W}{W}{W}

Legendary Creature - Elder Horror
Once each turn, when Atal, the Shroudmaker enters or you attack with one or more Horrors, you may create two tapped 1/1 colorless Human creature tokens. If Atal isn't a token, creatures you control gain flying until end of turn.
{2}{W}{W}, Discard Atal: Create a token that's a copy of Atal, the Shroudmaker, except it's 4/4 and isn't legendary. Activate only as a sorcery.
7/7
Atieh's Acolyte
Atieh's Favored

Atieh's Acolyte {W}{U}

Creature - Nephilim Cleric
{2}: Atieh's Acolyte gains your choice of flying, vigilance, or lifelink until end of turn.
Whenever another Angel or Nephilim you control enters, put a +1/+1 counter on Atieh's Acolyte.
Surpass {4}{W}{U} ({4}{W}{U}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
2/2
Card has other part: Atieh's Favored
  • Alkabah: The Rise of Soli
Atieh's Destiny

Atieh's Destiny {W}{U}

Creature - Nephilim Cleric
Whenever Atieh's Destiny or another creature you control enters, you gain 1 life and scry 1.
“Children, like our future, must be molded and shaped to provide the best for Alkabah.”
2/2
  • Alkabah
Atieh's Disciple

Atieh's Disciple {1}{W}{U}

Creature - Angel Cleric
Flying
Whenever Atieh's Disciple attacks, scry 1.
“Divination is simply deduction by a more powerful mind. Scouting definitely helps, though.”
2/3
  • Alkabah
Attuned Prodigy

Attuned Prodigy {3}{U}

Creature - Human Monk
Prowess
Other Monks you control get +1/+1.
Whenever you cast a spell during another player's turn, untap each Monk you control.
2/4
  • Glacia: Hail to the Queen
Atuum Serpent

Atuum Serpent {5}{U}

Creature - Serpent
Tribute 3 (As this creature enters, an opponent of your choice may put three +1/+1 counters on it.)
When Atuum Serpent enters, if tribute was paid, it gains defender. (This effect lasts indefinitely.)
5/6
  • Pyramids of Atuum
Audacious Spectator

Audacious Spectator {1}{R}

Creature - Construct Noble
{1}, Sacrifice a creature or enchantment: Exile the top card of your library. You may play that card this turn.
“As long as I am here, the show must go on!”
2/2
  • The Stage Presents: The Neverending Act
Augur of Pathways

Augur of Pathways {W/U}

Creature - Angel Wizard
Flying, vigilance
When Augur of Pathways enters, surveil 1.
“Those pure of heart ascended their forms to become nephil. Those whose hearts overpoured with love ascended even further, blessed with angelic forms.”
—The Tale of Kings
1/1
  • Alkabah: The Rise of Soli
August Sunbird

August Sunbird {2}{R}{W}

Creature - Phoenix
Flying
Whenever August Sunbird attacks, create a token that's a copy of another target creature you control, except it's 1/1, and it's tapped and attacking. Sacrifice the token at the beginning of the next end step.
1/4
  • Panxiou
Aunor, Dragonsire

Aunor, Dragonsire {2}{G}{G}{U}{U}{R}{R}

Legendary Creature - Elder Dragon
This spell can't be countered.
Flying
When Aunor, Dragonsire or another Dragon you control enters, untap target land. That land becomes a 5/5 Dragon creature with flying and haste in addition to its other types.
8/8
  • MSEM Masters: Legends
Aureate Golem

Aureate Golem {4}

Artifact Creature - Golem
When Aureate Golem enters, create a Treasure token. Each other player creates a tapped Treasure token. (They're artifacts with “{T}, Sacrifice this artifact: Add one mana of any color.”)
4/4
  • Seasons of War
Automated Overwatch

Automated Overwatch {2}{G}

Artifact Creature - Artificer
Reach
When Automated Overwatch enters, create a Function token with “If this spell would create one or more tokens, it creates twice that many of those tokens instead.” (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
2/3
Autumnal Watch

Autumnal Watch {R}

Creature - Elf Soldier
Sacrifice a creature: Exile the top card of your library. Until end of turn, you may play that card.
Fighting grows fiercest in the final weeks before winter freezes a campaign.
1/1
Avalia, Cyber Stalker

Avalia, Cyber Stalker {1}{U/B}{U/B}

Legendary Creature - Vampire
Flying
Spirited (When this creature enters, you may activate one of its activated abilities without paying its costs.)
{3}{U/B}{U/B}: Look at the top card of target opponent's library, then exile it face down. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
3/3
Avaricious Ghul

Avaricious Ghul {1}{B}

Creature - Zombie Knight
{2}: Avaricious Ghul gets +1/+1 until end of turn. If mana from a Treasure was spent to activate this ability, put a +1/+1 counter on Avaricious Ghul instead.
“Good? Evil? I have the gold, and that's what actually matters.”
2/2
  • Alkabah
Avatar of Basat

Avatar of Basat {R}

Creature - Avatar
Menace (This creature can't be blocked except by two or more creatures.)
Avatar of Basat can't block.
“Both cats and gods are only beholden to their own desires.”
—Nassor, Basat priest
2/1
Avatar of Plume de Val

Avatar of Plume de Val {3}{G}

Creature - Avatar
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
4/4
Avatar of Senmut

Avatar of Senmut {U}{U}

Creature - Avatar
Crocodile creatures you control get +1/+1.
Avatar of Senmut and Crocodile creatures you control can't be blocked as long as you control four or more Islands.
2/2
  • Pyramids of Atuum
Avaz Sentry
Sentinel of Consumption

Avaz Sentry {G}

Creature - Human Archer
Reach
{3}{G}: Put a +1/+1 counter on Avaz Sentry.
Surpass {5}{G} ({5}{G}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
1/1
Card has other part: Sentinel of Consumption
  • Alkabah: The Rise of Soli