2151 cards found
Baneblade Stalker

Baneblade Stalker {2}{B}{B}

Creature - Human Rogue
When Baneblade Stalker enters the battlefield, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
2/3
  • Plagues of Fretport
Banished Prophet

Banished Prophet {2}{U}

Creature - Construct Wizard
When Banished Prophet enters the battlefield, you may remove a counter from a permanent you control. If you do, put a +1/+1 counter on another target creature you control.
In every actor's future, he sees them as monstrous. None wish to hear it.
3/2
  • The Stage Presents: The Neverending Act
Banishing Initiate

Banishing Initiate {1}{W}

Creature - Human Wizard
When Banishing Initiate enters the battlefield, you may exile another target nonland permanent until Banishing Initiate leaves the battlefield.
At the beginning of your end step, sacrifice Banishing Initiate if a card exiled with it has mana value 3 or greater.
3/1
Bank Skimmer

Bank Skimmer {2}{G}{G}

Creature - Merfolk Aurashaper Warrior
Trample
When Bank Skimmer enters the battlefield, create a green Aura enchantment token named Turtle's Valor attached to target creature. The token has enchant creature and “Enchanted creature gets +X/+X, where X is its mana value.”
1/1
Barbarian Hoarders

Barbarian Hoarders {1}{R}{W}

Creature - Human Barbarian Warrior
When Barbarian Hoarders enters the battlefield, you may attach target Equipment you control to it.
Fellors have strong emotional attachments to their weapons, each of them a memory of the battles they won.
3/2
  • Aftermath
Barbarian Intimidator

Barbarian Intimidator {1}{R}{W}

Creature - Human Barbarian Warrior
When Barbarian Intimidator enters the battlefield, target creature can't block this turn.
When Barbarian Intimidator enters the battlefield, prevent all combat damage that would be dealt to target creature this turn.
2/3
  • Khaliz-Dorahn
Barhopping in Minei

Barhopping in Minei {2}{R}

Enchantment
When Barhopping in Minei enters the battlefield, draw up to four cards, then put twice that many drink counters on Barhopping in Minei.
Your maximum hand size is reduced by the number of drink counters on Barhopping in Minei.
  • Karina's Explorations
Barricade Patrol

Barricade Patrol {2}{R}

Creature - Human Soldier
When Barricade Patrol enters the battlefield, create a 1/1 white Human Soldier creature token.
Whenever another creature you control dies, Barricade Patrol deals 1 damage to target player.
2/1
Basalt Ritualist

Basalt Ritualist {B}{R}

Creature - Human Druid
When Basalt Ritualist enters the battlefield, you may sacrifice a land or exile a land card from your graveyard. When you do, exile target creature, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card. If that spell would be put into a graveyard, exile it instead.
2/1
  • Worlds Away
Basat Priest

Basat Priest {3}{R}

Creature - Human Cleric
Menace
Cat creatures you control have menace.
When Basat Priest enters the battlefield, create a 2/2 white Cat creature token.
2/1
  • Pyramids of Atuum
Batiga Escort

Batiga Escort {3}{W}

Creature - Fox
When Batiga Escort enters the battlefield, create a 1/1 blue Bird creature token with flying.
{2}{W}, {T}: Put a +1/+1 counter on each creature you control with flying.
2/3
  • Kahembo: Olde Dawn
Batrest's Forgemaster

Batrest's Forgemaster {4}{R}{W}

Creature - Human Barbarian Warrior
When Batrest's Forgemaster enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
Whenever Batrest's Forgemaster attacks, Equipment spells you cast this turn cost {2} less to cast.
5/5
  • Aftermath
Battlemage's Disruption

Battlemage's Disruption {U}

Enchantment
When Battlemage's Disruption enters the battlefield, you may return target creature to its owner's hand.
{3}{U}, Sacrifice Battlemage's Disruption: Return target creature to its owner's hand.
  • Tides of War
Bauble Collector

Bauble Collector {2}{G}

Creature - Beast
When Bauble Collector enters the battlefield, you may return another permanent you control to its owner's hand.
3/3
Bayou Courier

Bayou Courier {2}{B}

Creature - Human Shaman
When Bayou Courier enters the battlefield, you may pay 2 life. If you do, create a 3/2 green Crocodile creature token with trample.
“You can borrow my gator, but he might bite you.”
2/1
  • Eralou
Bazaar Equestrian

Bazaar Equestrian {2}{W}{W}

Creature - Mutant Citizen
Concord — When Bazaar Equestrian enters the battlefield, if there are four or more card types among permanents you control, you gain 4 life.
Few can spot a better deal, and none do so on a nobler steed.
3/4
  • Al Tabaq
Bearer of Old Growth

Bearer of Old Growth {4}

Artifact Creature - Golem
When Bearer of Old Growth enters the battlefield, choose one —
• Untap up to two target artifacts.
• Draw a card.
2/2
Bearer of Silk Chains

Bearer of Silk Chains {2}{U}{U}

Creature - Elf Wizard
When Bearer of Silk Chains enters the battlefield, gain control of target nonland permanent until Bearer of Silk Chains leaves the battlefield. If that permanent is a Horror, gain control of it instead.
1/1
  • Beyond Our Ken
Bearer of Tormented Truths

Bearer of Tormented Truths {U}{B}

Creature - Human
When Bearer of Tormented Truths enters the battlefield, look at target player's hand. You may exile a nonland card from among them. If you do, that player draws a card.
You may play cards exiled with Bearer of Tormented Truths, and you may spend mana as though it was mana of any color to cast them.
1/1
  • Beyond Our Ken
Bearer of the Lantern

Bearer of the Lantern {1}{W}{W}

Creature - Human Soldier
When Bearer of the Lantern enters the battlefield, you gain 3 life.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2/3
Beetleback Forager

Beetleback Forager {2}{G}{G}

Creature - Mutant Scout
Concord — When Beetleback Forager enters the battlefield, if there are four or more card types among permanents you control, return target card from your graveyard to your hand.
3/3
  • Al Tabaq
Beguiling Witch

Beguiling Witch {4}{B}

Creature - Human Shaman
When Beguiling Witch enters the battlefield, nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.)
Whenever another creature dies, each opponent mills X cards, where X is Beguiling Witch's power.
2/3
  • Harvest Festival
Behavioral Specialist

Behavioral Specialist {4}{U}

Creature - Human Artificer Scout
Augmented — When Behavioral Specialist enters the battlefield, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, create a 1/1 blue Elemental creature token with flying.
Whenever one or more creatures you control deal combat damage to an opponent, you may draw a card. If you do, discard a card.
“I'm searching for something that I can't reach.”
2/5
  • Animus Vox
Bellani Mystic

Bellani Mystic {B}

Creature - Human Shaman
When Bellani Mystic enters the battlefield, target player mills two cards.
1/2
  • Harvest Festival
Belligerence

Belligerence {2}{G}{G}

Enchantment - Aura
Enchant creature you control
Enchanted creature gets +3/+3.
When Belligerence enters the battlefield, enchanted creature fights target creature an opponent controls.
When enchanted creature dies, if it's a Warrior, return Belligerence to its owner's hand.
  • Adventurers of Onora