1306 cards found
Burning-Tree Shaman

Burning-Tree Shaman {1}{R}{G}

Creature - Centaur Shaman
Whenever a player activates an ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player.
“The earth screams at you, refugees. If you will not heed its cries, it will find ways to make you listen to it.”
—Chief Striking Dawn
3/4
Buttress Formation

Buttress Formation {1}{W}

Enchantment
Creatures you control get +0/+1 and can attack as though they didn't have defender.
Whenever three or more creatures you control attack or block, each creature you control assigns combat damage equal to its toughness rather than its power this turn.
  • Villains: The Musical
Buzzing Flitter

Buzzing Flitter {3}{U}

Creature - Bird
Flying
Whenever Buzzing Flitter attacks, you may pay {G}. If you do, untap target permanent.
2/2
  • Novea
Bygone Blade

Bygone Blade {2}

Artifact - Equipment
Equipped creature gets +1/+2.
At the beginning of your end step, if Bygone Blade isn't attached to a creature, you get a glory counter.
Equip {2}
Cadalon Chemist

Cadalon Chemist {3}{R}

Creature - Human Rogue
Mark
Whenever a marked creature you don't control blocks, Cadalon Chemist deals 1 damage to that creature.
3/2
  • Villains: The Musical
Cadalon Experimenter

Cadalon Experimenter {2}{R}

Creature - Human Artificer
When Cadalon Experimenter enters the battlefield, if you control an artifact, investigate.
Due to the few expatriates, Cadalon's technology is the subject of endless rumors.
2/3
Cadalon Inspector

Cadalon Inspector {1}{U}{R}

Creature - Human Artificer
Whenever you investigate for the first time each turn, investigate an additional time.
{T}, Sacrifice an artifact: Cadalon Inspector deals 2 damage to any target.
3/1
  • Villains: The Musical
Cadalon Outfitter

Cadalon Outfitter {1}{U}

Creature - Human Artificer
Artifact spells you cast cost {1} less to cast.
The first ability of an artifact you activate each turn costs {1} less.
1/1
Cage the Mind

Cage the Mind {1}{U}

Instant
Choose one or both —
• Put target detained creature on top of its owner's library.
• Detain target creature.
  • High Noon
Calamity Rose

Calamity Rose {4}{W}{W}

Legendary Creature - Human Scout
When Calamity Rose enters the battlefield, each player chooses a number of artifacts they control equal to the number of artifacts controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures, enchantments, lands and planeswalkers the same way.
3/5
  • High Noon
Campfire Stories

Campfire Stories {2}{R}

Sorcery
Target creature gets +3/+2 and gains menace until end of turn.
Quickdraw {1}{R}
Talk is cheap, but legends are priceless.
  • High Noon
Canopy Ambush

Canopy Ambush {2}{G}

Instant
Create two 1/1 green Elf Scout creature tokens. They gain reach until end of turn.
“People sometimes ask how I survive the Ulek. Easy. Just leave that forest alone, and it'll leave you alone.”
—Calamity Rose
  • High Noon
Canopy Scout

Canopy Scout {1}{G}

Creature - Elf Warrior Scout
Reach
Canopy Scout gets +1/+0 for each land card in your graveyard.
“Listen. The earth cries for us. Follow the cries, and you'll find the cause.”
2/2
  • Villains: The Musical
Captivate

Captivate {4}{U}{U}

Sorcery
Gain control of target creature.
The Pelts, the smartest capuchins found anywhere in the Terra's forest, are not to be handled lightly. With alluring enough bait, even the cleverest and most elusive will find themselves taken by the guile of the monkeys.
Cardsharp

Cardsharp {1}{B}{B}

Sorcery
Search your library for a card and put it into your hand, then shuffle. You lose life equal to the number of cards in your hand.
Every good cardsharp sets up losses. Bad ones bet their life against them.
  • High Noon
Cardsharp Drifter

Cardsharp Drifter {3}{U}

Creature - Spirit Rogue
Hexproof
“Care for a quick game?”
3/3
  • High Noon
Carrier Pigeon

Carrier Pigeon {1}{B}

Creature - Carrier Bird
Flying
Whenever Carrier Pigeon attacks or blocks, target creature gains winnow until end of turn.
“When day and night combine with blight, its prey unites with blood and wight.”
—The Lost Verse III
1/1
  • Ophorio
Carrionpult

Carrionpult {5}

Artifact
{3}, {T}: Return target creature card from your graveyard to the battlefield under target player's control. That creature deals damage equal to its power to that player.
  • Ophorio
Carving Secrets

Carving Secrets {1}{B}{B}

Sorcery
Choose one —
• You draw two cards and lose 2 life.
• Target player discards two cards and you gain 2 life.
Variety is the spice of lies.
  • Oirohpo
Cathartic Reunion

Cathartic Reunion {1}{R}

Sorcery
As an additional cost to cast this spell, discard two cards.
Draw three cards.
Sometimes you just have to live a little.
Cavern Monstrosity

Cavern Monstrosity {4}{B}{B}

Creature - Horror
Whenever Cavern Monstrosity attacks, exile the bottom card of your library. You gain life equal to its mana value.
5/4
  • Oirohpo
Chain of Decimation

Chain of Decimation {R}{R}{R}

Instant
Chain of Decimation deals 4 damage to target creature, 3 damage to two other target creatures, 2 damage to three other target creatures and 1 damage to four other target creatures.
The skies are feared with good reason.
  • Oirohpo
Chainslinger

Chainslinger {2}{R}

Creature - Elemental
Haste
Winnow
Beat them with their own chains.
4/1
  • Ophorio
Changing Room

Changing Room {W}

Enchantment
Whenever a permanent you control transforms, draw a card.
Every actor strives to become their character. Some succeed a little too well.
  • Villains: The Musical
Channel the Mirror

Channel the Mirror {1}{R}{R}

Instant
Double each number and amount of target instant or sorcery spell, activated ability, or triggered ability. Its controller may choose new targets for it.
The Mirror's magic brought more than just invaders.
  • Oirohpo