978 cards found
Coalition Relic

Coalition Relic {3}

Artifact
{T}: Add one mana of any color.
{T}: Put a charge counter on Coalition Relic.
At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color for each charge counter removed this way.
  • Tides of War
Coercive Methods

Coercive Methods {B}

Sorcery
Target player reveals two cards at random from their hand. You choose one of them. That player discards that card.
“Join or die. Maybe even both.”
  • Khaliz-Dorahn
Collapsing Ground

Collapsing Ground

Land
{T}: Add {C}.
{1}, {T}, Return Collapsing Ground to its owner's hand: Add one mana of any color.
As the clashes got worse, the group could not even trust the land they were standing on.
Commander of the War Song

Commander of the War Song {4}{R}

Creature - Human Rebel Warrior
{R}: You may put a Rebel creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
“Charge forward!”
3/4
  • Tides of War
Confining Priest

Confining Priest {W}{W}

Creature - Human Cleric
When Confining Priest enters the battlefield, exile another target creature with power 4 or less until Confining Priest leaves the battlefield.
1/3
  • K15 Core Set
Consuming Doom

Consuming Doom {4}{B}

Enchantment
Whenever Consuming Doom or another enchantment enters the battlefield under your control, you may have target creature get -1/-1 until end of turn.
Whenever a source an opponent controls destroys an enchantment you control, that player sacrifices a creature.
“See all you ever loved be blown to pieces...”
  • Tides of War
Contempt for the Unnatural

Contempt for the Unnatural {2}{G}

Instant
Destroy target artifact or enchantment. Create a 1/1 green Saproling creature token.
“They come ready to oppress us with their machines, but Medranos can and will fight back.”
—Orriana Galerider
  • Tides of War
Contemptuous Teacher

Contemptuous Teacher {1}{U}

Creature - Human Wizard
Prowess
{1}{U}, Tap an untapped Wizard you control: Target creature gets -3/-0 until end of turn.
“Is that your best?”
1/1
  • Khaliz-Dorahn
Continental Collapse

Continental Collapse {4}{R}

Sorcery
Destroy target land. Continental Collapse deal 2 damage to that land's controller.
After Pandora left and peace was established, the group thought their ordeal was over. But what they were running away from eventually caught up to them.
  • Aftermath
Controlled Decisions

Controlled Decisions {1}{U}{R}

Sorcery
Reverberate {3}
Target creature can't block this turn.
Target creature can't be blocked this turn.
  • Khaliz-Dorahn
Corpse Exploiter

Corpse Exploiter {3}{B}

Creature - Zombie Warrior
Whenever another Zombie enters the battlefield under your control, you may pay {1}{B}. If you do, exile target creature card from a graveyard. You gain life equal to its toughness.
The group soon realized they had better chances at surviving by running away instead of fighting.
3/3
  • Aftermath
Corrignos' Rage

Corrignos' Rage {3}{R}

Creature - Elemental
Trample, first strike
{2}{R}, Sacrifice a land: Corrignos' Rage gets +3/+0 until end of turn.
Phyrexia taunted the Titans, and they responded to the taunt.
4/1
  • Tides of War
Counteroffense

Counteroffense {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+1.
Enchanted creature deals combat damage equal to its toughness rather than its power.
  • Aftermath
Crafted Wings

Crafted Wings {2}

Artifact - Equipment
Equipped creature gets +2/+0 and has flying.
Equip {2}
There’s nothing nature can do humanity can’t replicate.
  • K15 Core Set
Crafter's Mistake

Crafter's Mistake {R}

Instant
Crafter's Mistake deals 1 damage to target player or planeswalker. That player or that planeswalker's controller sacrifices an artifact.
Artifice is such a delicate art no mistake can be defined as minor.
  • K15 Core Set
Cranial Archive

Cranial Archive {2}

Artifact
{2}, Exile Cranial Archive: Target player shuffles their graveyard into their library. Draw a card.
Subturgia’s proximity to the Deadlands ensures the vampires will never run out of undead servants.
  • Aftermath
Crazed Bruiser

Crazed Bruiser {3}{R}

Creature - Human Barbarian Warrior
Menace
Whenever Crazed Bruiser attacks, it gets +2/+0 until end of turn.
“Move out of my way or I’ll move you!”
2/3
  • Tides of War
Crazed Sprareos

Crazed Sprareos {3}{G}

Creature - Beast
Trample
{2}{G}: Crazed Sprareos gets +2/+2 until end of turn. Activate this ability only once each turn.
3/3
  • K15 Core Set
Crazed Wildlings

Crazed Wildlings {4}{R}

Creature - Goblin Warrior
Trample
Whenever Crazed Wildlings deals combat damage to a player, create a 1/1 red Goblin creature token.
“And I thought goblins in New Fellorie were brutal.”
—Batrest, Fellor Leader
4/2
  • Aftermath
Crippling Illness

Crippling Illness {1}{B}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks, put a -1/-1 counter on it.
Those few who survived the Evil One’s touch died shortly after to its corruption.
  • Khaliz-Dorahn
Crystalline Golem

Crystalline Golem {6}

Artifact Creature - Golem
When Crystalline Golem enters the battlefield, choose a color. You gain 1 life for each permanent of that color you control.
It walks through all sorts of places, channeling their energy and irradiating it to empower those around it.
5/3
  • Tides of War
Cuff Down

Cuff Down {3}{U}

Enchantment - Aura
Enchant creature
When Cuff Down enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
  • K15 Core Set
Cunning Infiltrator

Cunning Infiltrator {1}{U}

Creature - Elemental
Hexproof
As long as an opponent has ten or more cards in their graveyard, Cunning Infiltrator gets +3/+2 and can't be blocked.
1/2
  • K15 Core Set
Curse of the Deadlands

Curse of the Deadlands {3}{U}

Enchantment
At the beginning of your upkeep, put the top card of your library into your graveyard.
Whenever a creature card is put into your graveyard from your library, you may exile it. If you do, create a 2/2 black Zombie creature token.
  • Aftermath
Curse of the Drow

Curse of the Drow {1}{B}{B}

Sorcery
Target player discards two cards.
Landfall — Curse of the Drow costs {1} less to cast if you had a land enter the battlefield under your control this turn.
Even though the venom didn’t turn them into vampires, the Drow still lost all memories of their people and allegiance.
  • Aftermath