246 cards found
Ocean's Edge Kraken

Ocean's Edge Kraken {4}{U}{U}

Creature - Kraken
Flash
Ocean's Edge Kraken enters the battlefield with a hexproof counter on it.
{6}{U}{U}, Remove a hexproof counter from Ocean's Edge Kraken: Return all other creatures to their owners' hands.
6/5
  • Arkadai
Omen Serpent

Omen Serpent {4}{U}{U}

Creature - Serpent
{3}{U}, Exile a card from your graveyard: Omen Serpent can't be blocked this turn.
“The runes on its scales... I think they're a map!”
—Lelin, the Wise
5/6
  • Arkadai
Ominous Lair

Ominous Lair

Land
Ominous Lair enters the battlefield tapped unless you have 15 or less life.
{T}: Add {W} or {B}.
Yldar, home to the devious azra and seat of Zarad's growing empire.
  • The Land Bundle
Osk, the Maker's Pet

Osk, the Maker's Pet {G}

Legendary Creature - Squirrel
{T}: Add one mana of any color. Spend this mana only to cast a creature spell or activate an ability of a creature.
{5}{W}{U}{B}{R}{G}, Sacrifice Osk, the Maker's Pet: Create Osk Awakened, a legendary 20/20 green Squirrel God creature token with hexproof, trample, and indestructible.
0/1
Overfull Inventory

Overfull Inventory {1}{B}

Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card unless they discard three other cards.
“I knew I should have bought that bag of holding.”
  • Arkadai
Pacifist Run

Pacifist Run {1}{W}

Enchantment - Aura
Enchant creature
Prevent all damage that would be dealt by enchanted creature.
“I don't kill. It's not a challenge anymore.”
  • Arkadai
Paladin's Flail

Paladin's Flail {1}{W}

Artifact - Equipment
Equipped creature gets +2/+0 and has first strike.
Equip Cleric or Knight {1}
Equip {3}
One-hand, 8.5 DPS, +20 CC, compact, ideal for smiting. Buy 2 get holy symbol free!
  • Arkadai
Palette Swap

Palette Swap {5}{B}

Sorcery
Return target creature card from your graveyard to the battlefield. That creature is a black Elemental in addition to its other colors and types. Upgrade it. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Flying
• Lifelink
  • Arkadai
Patient Optimizer

Patient Optimizer {U}

Creature - Human Wizard Avatar
Patient Optimizer gets +4/+4 as long as it has four or more kinds of counters on it.
Whenever you draw your second card each turn, upgrade Patient Optimizer. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Flying
• Hexproof
• Prowess
1/1
  • Arkadai
Polymorphist's Gift

Polymorphist's Gift {1}{U}

Instant
Untap target creature and upgrade it. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Flying
• Hexproof
“I don't care if it was the optimal strategy, Lelin! Never turn me into a pig again!”
—Selvar, the Seeker
  • Arkadai
Predictable Pattern

Predictable Pattern {U}

Enchantment - Aura
Enchant creature
You choose whether enchanted creature attacks each combat rather than its controller (after its controller chooses which of their other creatures attack. That player still chooses the player or planeswalker it attacks.)
“The world isn't real. We're all puppets, and I can see the strings.”
  • Arkadai
Premium Membership

Premium Membership {1}{G}

Enchantment
If one or more +1/+1 counters or quest counters would be put on a permanent you control, that many plus one of those counters are put on it instead.
The Adventurers' Guild grants many benefits, some more obvious than others.
  • Arkadai
Prepare for the Onslaught

Prepare for the Onslaught {3}{G}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever a creature enters the battlefield under your control, add a quest counter.
1, 2, 3 — Create a Treasure token.
Creatures you control get +2/+2 and gain trample and haste until end of turn.
  • Arkadai
Procedural Genesis

Procedural Genesis {X}{G}{G}{G}

Sorcery
Reveal the top card of your library and put that card into your hand. If it's a permanent card with mana value X or less, instead you may put it onto the battlefield. If you do and fewer than seven permanents have been put onto the battlefield this way, repeat this process. X can't be 0.
  • Arkadai
Promotional Code

Promotional Code {3}{B}{B}

Sorcery
Search your library for a nonland card, reveal it, and put it into your hand, then shuffle. Until the end of your next turn, spells you cast with the same name as that card cost {3} less to cast.
  • Arkadai
Puzzling Stratagem

Puzzling Stratagem {2}{U}

Sorcery
Look at the top six cards of your library. Put one of them into your hand and the rest into your graveyard.
“You should thank me, Revela. You know what it's like to be a leader; now I've given you a chance to be a hero.”
—Xenocrata
  • Arkadai
Raid the Cursed Temple

Raid the Cursed Temple {1}{W}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever you attack, add a quest counter.
1, 2 — Tap target creature an opponent controls.
3 — Create two 1/1 white Spirit creature tokens with flying.
  • Arkadai
Raid the Dragon's Lair

Raid the Dragon's Lair {2}{R}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever you attack, add a quest counter.
1, 2 — Create a Treasure token.
3 — Create a tapped and attacking 5/5 red Dragon creature token with flying. Exile it at the beginning of the next end step.
  • Arkadai
Raid the Forgotten Tomb

Raid the Forgotten Tomb {1}{B}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever you attack, add a quest counter.
1, 2 — Mill two cards.
3 — Return up to two target creature cards from your graveyard to your hand.
  • Arkadai
Raid the Infested Woods

Raid the Infested Woods {2}{G}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever you attack, add a quest counter.
1, 2 — Untap target creature or land you control.
3 — Create two 2/2 green Wolf creature tokens.
  • Arkadai
Raid the Sunken Ruin

Raid the Sunken Ruin {1}{U}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever you attack, add a quest counter.
1, 2 — Scry 1.
3 — Draw two cards.
  • Arkadai
Ranger's Bow

Ranger's Bow {2}{G}

Artifact - Equipment
Equipped creature gets +2/+3 and has reach.
Equip Scout or Archer {1}
Equip {3}
“So many adventurers stick to one weapon skill. It's why they'll never match me in combat.”
—Selvar, the Seeker
  • Arkadai
Ravenous Grue

Ravenous Grue {3}{B}

Creature - Beast
Ravenous Grue enters the battlefield with a menace counter on it.
{5}{B}{B}, Remove a menace counter from Ravenous Grue: Destroy target creature.
4/3
  • Arkadai
Reclusive Horror

Reclusive Horror {2}{B}{B}

Creature - Horror
As an additional cost to cast this spell, pay {2} or sacrifice a creature.
Menace
“Sure, a large enough corpse might attract it. But why would you want to?”
—Igsby, scavenging alchemist
6/3
  • Arkadai
Renowned Healer

Renowned Healer {W}

Creature - Human Cleric Avatar
Whenever another creature you control is dealt damage, put a +1/+1 counter on it. If you do, upgrade Renowned Healer. (Give it one of the listed counters it doesn't already have. The damaged creature must survive to get the counter.)
• +1/+1
• Flying
• Lifelink
“You can keep your tools of death. I prefer to stick to my strengths.”
1/1
  • Arkadai