854 cards found
Conscription

Conscription {1}{W}

Enchantment - Discovery
(As this Discovery enters and after your draw step, add a progress counter. Stop after you've discovered.)
I, II — Create a 1/1 white Soldier creature token with vigilance.
Discovery — At the beginning of combat on your turn, you may pay {2}{W}. If you do, creatures you control get +1/+1 until end of turn.
  • Scriptures of Urshad
Consult the Scriptures

Consult the Scriptures {1}{U}{U}

Instant
Civilized — This spell costs {1} less to cast if you control an artifact, a creature, and an enchantment.
Counter target spell.
“You won't like what they say.”
—Balasi, Sannurian edificer
  • Scriptures of Urshad
Consumed by Fashion

Consumed by Fashion {2}{U}{U}

Enchantment - Aura
Enchant creature or planeswalker
As Consumed by Fashion enters the battlefield, put two loyalty counters on enchanted permanent.
You control enchanted permanent. It's an Okus planeswalker with “+1: Scry 1” and “-3: Draw a card” and loses all other card types and abilities.
  • Over the Horizon
Convoy's Companion

Convoy's Companion {G}

Creature - Antelope
Landfall — Whenever a land enters the battlefield under your control, Convoy's Companion gets +1/+1 until end of turn. If that land was a Desert, put a +1/+1 counter on it instead.
1/1
  • Over the Horizon
Copperhide Calf
Verdigris Behemoth

Copperhide Calf {G}{W}

Artifact Creature - Elephant Construct
Level experience (Whenever this creature attacks, if it has fewer than three level counters on it, put a level counter on it.)
When Copperhide Calf has three or more level counters on it, remove them all and transform it. [2/2]
[level 1-3] Prevent the first 1 damage that would be dealt to Copperhide Calf each turn. [3/3]
Card has other part: Verdigris Behemoth
  • Over the Horizon
Coral Plunderers

Coral Plunderers {2}{R}

Creature - Merfolk Pirate
Menace
Whenever a card leaves your graveyard for the first time each turn, invigorate 1. (Choose a creature with the least power among creatures you control and put a +1/+1 counter on it.)
2/3
  • Over the Horizon
Corpse Herder

Corpse Herder {1}{B}

Creature - Human Nomad
{T}, Remove a +1/+1 counter from a creature you control: You draw a card and you lose 1 life.
“Inishtu can keep their souls, but their succulent flesh will stay with me.”
2/2
  • Scriptures of Urshad
Corpsecaster Mage

Corpsecaster Mage {1}{B}

Creature - Human Warlock
Deathtouch
When Corpsecaster Mage enters the battlefield, if you cast it, target creature card in your graveyard gains arise until end of turn. Its arise cost is equal to its mana cost. (Exile that card from your graveyard and pay its arise cost: Create a token that's a copy of it except it's a black Zombie in addition to its other types, has no mana cost, and can't block. Arise only as a sorcery.)
2/1
  • MSEM Masters: Legends
Corrupted Mount
Blighted Unicorn

Corrupted Mount

Enchantment - Aura Mount
(Color indicator: Corrupted Mount is black)
(Transform this if it's not attached to a creature. Pay {3}{B} as a sorcery to unattach it.)
Enchant creature you control
Corrupted Mount's rider gets +5/+4 and can't block.
But one certainly doesn't hurt any less.
Card has other part: Blighted Unicorn
  • Quest for the Roseblade
Corsair Sellsword

Corsair Sellsword {B}{R}

Creature - Human Pirate Warrior
Corsair Sellsword can't block.
Whenever you foretell a card or cast a foretold spell, you may return Corsair Sellsword from your graveyard to your hand.
“Don't worry — plenty more to go around.”
—Lysene, Aravant spymaster
3/2
  • Quest for the Roseblade
Cosmonaut Pioneer

Cosmonaut Pioneer {4}{G}

Creature - Human Scientist
When Cosmonaut Pioneer enters or leaves the battlefield, choose one—
• Scry 1, then draw a card.
• Create a 3/3 green Alien creature token with trample.
• You gain 5 life.
“Who knows what we'll find out there?”
3/3
  • MSEM Masters Cube
Court Sponsor

Court Sponsor {2}{W}

Creature - Human Advisor
Whenever another creature with power 2 or less enters the battlefield under your control for the first time each turn, you may pay {W}. If you do, draw a card.
Ekebram made sure that Sannuria welcomed Shala Na and Nikanuur.
1/4
  • Scriptures of Urshad
Cover of Candlelight

Cover of Candlelight {1}{R}

Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards. The next card you foretell this turn costs {0} to foretell.
All the best prophecies and schemes are birthed to the flicker of candlelight.
  • Quest for the Roseblade
Crackle Across Kahembo

Crackle Across Kahembo {X}{R}

Instant
Wanderlust — This spell costs {2} less to cast as long as you control four or more differently named lands.
Crackle Across Kahembo deals X damage to target creature or planeswalker.
  • Over the Horizon
Cradle of Civilization

Cradle of Civilization {G}

Enchantment - Aura
Enchant land
When Cradle of Civilization enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Enchanted land has “{T}: Add one mana of any color.”
Creed's Desperado

Creed's Desperado {2}{R}

Creature - Spirit Warrior
Bloodprice—Reappropriate red. (You may cast this spell by sacrificing a creature and exiling two red cards from your hand and/or graveyard.)
Haste
Whenever Creed's Desperado attacks, if defending player has more cards in hand than you, exile the top card of that player's library. You may cast it as long as you control a Warrior, and you may spend mana as though it were mana of any color to cast it.
3/2
Crescent of Possibilities

Crescent of Possibilities

Land
{T}: Add {C}.
{3}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
  • Scriptures of Urshad
Crescent of the Harvest Moon

Crescent of the Harvest Moon {G}

Artifact - Equipment
When Crescent of the Harvest Moon enters the battlefield or whenever equipped creature attacks, exile up to one target card from a graveyard.
Equipped creature gets +1/+1.
{X}: Equipped creature becomes a copy of a permanent card with mana value X or less exiled with Crescent of the Harvest Moon until end of turn (even if this becomes unattached). Activate only as a sorcery.
Equip {2}
  • Quest for the Roseblade
Cresting Bay

Cresting Bay

Land
Cresting Bay enters the battlefield tapped unless you control a basic Island.
{T}: Add {U}.
{2}{U}{U}: Until end of turn, Cresting Bay becomes a 3/3 blue Elemental creature with “Whenever this creature attacks, you may draw a card then discard a card.” It's still a land.
  • Quest for the Roseblade
Croakfolk Marsh-Baron

Croakfolk Marsh-Baron {X}{G}

Creature - Frog Noble
Tithe (As you cast this spell, you may tap three artifacts and/or creatures you control.)
Croakfolk Marsh-Baron enters the battlefield with X +1/+1 counters on it. If its tithe was paid, it enters the battlefield with twice X +1/+1 counters instead.
0/0
  • Over the Horizon
Crooked Merchant

Crooked Merchant {1}{B}

Creature - Human Advisor
When Crooked Merchant dies, create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
“You would treat me with such contempt over the trifling amount of silver I owe you?”
2/1
  • Scriptures of Urshad
Crown of the Urchin King
A Slave's Vengeance

Crown of the Urchin King

Legendary Artifact - Equipment Monument
Equipped creature gets +X/+X, where X is the number of cards in your graveyard.
Sacrifice a creature other than equipped creature: Equipped creature gains lifelink and indestructible until end of turn.
Equip {3}
Card has other part: A Slave's Vengeance
  • Over the Horizon
Crowning Ceremony

Crowning Ceremony {W}

Enchantment - Aura
Enchant creature
When Crowning Ceremony enters the battlefield, draw a card.
Enchanted creature gets +1/+0.
“Lord Yaran, I name you regent of Yroncaster until my return, when the Roseblade is found.”
—Queen Asamund
  • Quest for the Roseblade
Crumbling Aqueduct

Crumbling Aqueduct

Land - Desert
Crumbling Aqueduct enters the battlefield tapped unless you control another Desert.
{T}: Add {U} or {B}.
At the ruins of Conto Sika, latent wisdom seeps away into the sand.
  • Over the Horizon
Crush Their Wills

Crush Their Wills {2}{B}

Sorcery
Each opponent discards two cards. If you control a Knight or Soldier, each opponent loses 2 life and you gain 2 life.
“You'll die on your knees, knowing that you never stood a chance against me.”
  • Quest for the Roseblade