180 cards found
Thoughtslick Engineer

Thoughtslick Engineer {1}{B}

Creature - Vampire Artificer
When Thoughtslick Engineer enters the battlefield, each player discards a card at random.
“An ingenious device. How unfortunate for you that I'll be the one building it.”
2/1
  • Rail War
Throne of the West

Throne of the West {6}

Legendary Artifact - Project
Whenever a permanent an opponent controls becomes the target of a spell you control, put a progress counter on Throne of the West.
[PROGRESS 2+] {T}: Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
[PROGRESS 5+] You can't lose control of permanents.
  • Rail War
Thunderwhirl Dancer

Thunderwhirl Dancer {2}{G}{G}

Creature - Human Shaman
When Thunderwhirl Dancer enters the battlefield, it gets +X/+X until end of turn, where X is the number of +1/+1 counters among creatures you control. Then it fights up to one target creature.
2/2
  • Rail War
Tower Over The Sky

Tower Over The Sky {X}{G}{G}

Sorcery - Revelation
Search your library for a card. You may cast it without paying its mana cost if it's a green creature or Revelation spell with mana value X or less. Then shuffle.
Coalesce {X}{X}{G}{G}{G}{G} (You may cast this from your graveyard for {X}{X}{G}{G}{G}{G}. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
5/5
Tracing Leylines

Tracing Leylines {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature has hexproof.
{U}: Enchanted creature can't be blocked by target creature this turn.
“Trust me, Anne. There's nowhere else they could perform that ritual. We've got them.”
—Mei Liva
  • Rail War
Traft, Stensian Demonslayer

Traft, Stensian Demonslayer {1}{W}

Legendary Creature - Human Cleric
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
{2}{W}{W}, Return an unblocked attacking creature you control to its owner's hand: Create a 4/4 white Angel creature token with flying that's tapped and attacking.
2/2
  • MSEM Masters: Legends
Transformative Insights

Transformative Insights {1}{G}

Instant
Reveal the top four cards of your library. You may put a creature or Revelation card from among them into your hand. Put the rest into your graveyard.
“When our masters return, they will see we have not been idle like the rest of humanity, but striving for the perfection they exemplify.”
  • Rail War
Treacherous Toss

Treacherous Toss {3}{B}{B}

Instant
Destroy target creature. Mill a number of cards equal to its power.
Neither minds nor buildings can withstand a strike of that force.
  • Rail War
Truth Unveiled

Truth Unveiled {1}{G}{U}

Sorcery
Shuffle any number of cards from your graveyard into your library. You gain that much life.
Draw a card.
“Two minutes until the planets align. There's nothing left to do but wait and watch.”
—Riv, blind prophet
  • Rail War
Truthmarked Archivist

Truthmarked Archivist {1}{G}

Creature - Human Druid
{T}, Mill two cards: Add one mana of any color.
Secrets inked on skin can't be torn from a mind or burned from a page.
2/1
  • Rail War
Tsolmon, the Huntress

Tsolmon, the Huntress {2}{G}{G}

Legendary Creature - Human Scout
Trample, hexproof
Renown 4 (When this creature deals combat damage to a player, if it isn't renowned, put four +1/+1 counters on it and it becomes renowned.)
{1}{G}: Target creature blocks Tsolmon, the Huntress this turn if able.
3/3
  • Rail War
Twelve Thousand Eyes

Twelve Thousand Eyes {X}{B}

Sorcery - Revelation
As an additional cost to cast this spell, exile X cards from your graveyard.
You draw X cards and you lose X life.
Coalesce {8}{B} (You may cast this from your graveyard for {8}{B}. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
It's getting dark, too dark to see.
6/6
Twinblade Paragon

Twinblade Paragon {R}{G}

Creature - Human Warrior
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
{4}{R}{G}: Twinblade Paragon gains double strike until end of turn.
“Sure, they can usually survive being stabbed. That's why I brought another sword.”
2/2
  • Rail War
Unforget

Unforget {2}{B}

Instant
Search your library for a card, reveal it, then shuffle and put that card on top of it. If you revealed a noncreature card this way, each opponent loses 2 life and you gain 2 life.
Union Rail Strikebreaker

Union Rail Strikebreaker {1}{U}

Creature - Human Artificer
Whenever you cast a noncreature spell, create a 1/1 colorless Construct artifact creature token.
Efficiency, at the cheapest cost.
1/1
Unorthodox Methods

Unorthodox Methods {2}{B}

Enchantment - Project
Whenever a creature dies, you may put a progress counter on Unorthodox Methods.
[PROGRESS 2-6] Whenever you cast a noncreature spell, Unorthodox Methods deals 2 damage to any target and you gain 2 life.
[PROGRESS 7+] Whenever you cast a noncreature spell, Unorthodox Methods deals 4 damage to any target and you gain 4 life.
  • Rail War
Wandering Doyen

Wandering Doyen {R}

Creature - Human Monk
Whenever Wandering Doyen is dealt damage, it deals that much damage to you.
{4}{R}: Attacking creatures you control get +1/+0 and gain first strike until end of turn.
2/1
  • Rail War
Watch from Above

Watch from Above {U}

Sorcery - Revelation
Target player mills two cards.
Draw a card.
Coalesce {6}{U} (You may cast this from your graveyard for {6}{U}. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Look at the stars, and how they shine for you.
4/6
Watchful Signalman

Watchful Signalman {3}{W}

Creature - Human Scout
Vigilance
Whenever you cast a noncreature spell, you gain 2 life.
“I may not be able to stop Union Rail's saboteurs, but at least I can keep our trains well away from them.”
1/4
  • Rail War
Weary Sentinel

Weary Sentinel {R}{W}

Creature - Human Monk
Haste
Whenever Weary Sentinel attacks, you may pay {2}{R}{W}. If you do, it gets +2/+0 and gains first strike until end of turn.
“I understand your desire for peace, but if this world is to know peace again, first we must fight.”
—Xiong Mao
2/2
  • Rail War
Witchlock Sniper

Witchlock Sniper {W}{U}

Creature - Human Soldier
First strike, hexproof
“I'll start worrying when they start returning fire.”
1/1
  • Rail War
Worlds Colliding

Worlds Colliding {3}{G}{U}{U}

Sorcery - Revelation
Each player shuffles their hand and each non-Revelation card from their graveyard into their library, then draws seven cards. You may put any number of land cards from your hand onto the battlefield.
Coalesce {6}{G}{U}{U}
6/6
Worldwide Reach

Worldwide Reach {1}{W}

Enchantment - Project
Whenever one or more creatures you control attack, you may put a progress counter on Worldwide Reach.
[PROGRESS 2+] Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
[PROGRESS 4+] Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.
Wrassle

Wrassle {1}{G}

Sorcery
Choose target creature you control. If it has a +1/+1 counter on it, put an additional +1/+1 counter on it. Then it fights target creature you don't control.
“Oi, no tentacles! That's cheating!”
  • Rail War
Wunderkind Devising

Wunderkind Devising {3}{U}

Enchantment - Project
Whenever you cast a noncreature spell, you may put a progress counter on Wunderkind Devising.
[PROGRESS 1+] At the beginning of your upkeep, reveal the top three cards of your library. Put each artifact card from among them into your hand and the rest into your graveyard.
[PROGRESS 4+] Artifacts you control are artifact creatures with base power and toughness 5/5.
  • MSEM Masters 2020