368 cards found
Glimpse the Puppet Strings

Glimpse the Puppet Strings {2}{W}{U}

Sorcery
Search your library for a planeswalker card, exile it with two loyalty counters on it, then shuffle. If that card has mana value 4 or less, you may activate one of its loyalty abilities. Then put that card into your hand.
  • The Stage Presents: The Neverending Act
Glintfeather Sage

Glintfeather Sage {2}{W}{U}

Creature - Bird Cleric
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Glintfeather Sage or another creature with flying you control dies, you may pay {1}. If you do, draw a card.
3/3
  • Tides of War
Glitch, Cosmic Dreamer

Glitch, Cosmic Dreamer {1}{U}{R}{W}

Legendary Planeswalker - Glitch
Persistent glitch {1}. Spend only mana of a color that hasn't been spent this way to activate this ability. ({1}: Permanently remove one [restriction] from this permanent.)
[+1]: You [and each opponent] may scry 2. Draw a card[, then discard a card.]
[–3]: Exile target nonland permanent [with mana value 4 or less]. [Its controller creates a Treasure token.]
[–6]: Create five 2/2 blue Elemental creature tokens with flying [and -1/-1 counters on them].
Loyalty:
4
  • Over the Horizon
Glitch, Drinker of Seas

Glitch, Drinker of Seas {3}{G}{W}{U}

Legendary Planeswalker - Glitch
Augmented — Whenever you cast a spell, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, you may activate one of Glitch's loyalty abilities.
[+1]: You gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield tapped.
[–3]: Exile target nonland permanent. Glitch gains its activated and triggered abilities.
[–6]: Choose a number. Each player sacrifices that many nonland, non-Glitch permanents.
Loyalty:
6
  • Animus Vox
Glitch, Galactic Muse

Glitch, Galactic Muse {2}{U}{R}{W}

Legendary Planeswalker - Glitch
Converge — Glitch enters with an additional loyalty counter on her for each color of mana spent to cast her.
[+1]: Create two 1/1 blue Elemental creature tokens with flying.
[–3]: Draw two cards. When you do, Glitch deals damage to any target equal to the number of cards in your hand.
[–10]: Destroy all lands, enchantments, and artifacts you don't control.
Loyalty:
1
Gnolf, the Reliquarian

Gnolf, the Reliquarian {2}{R/W}{U}

Legendary Creature - Gnome Wizard
Whenever you cast an instant or sorcery spell, create a Treasure Clue token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color” and “{2}, Sacrifice this artifact: Draw a card.)
“Any trinket can give you great knowledge. Being a reliquarian is a matter of knowing what to do with it.”
2/2
  • Seasons of War
Golden Gust

Golden Gust {1}{W/U}

Instant
Tap up to two target creatures.
Permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
  • Kahembo: Olde Dawn
Graced Theurge
Gracewing Scion

Graced Theurge

Creature - Angel Wizard
(Color indicator: Graced Theurge is white and blue)
Flying, vigilance
When you unveil Graced Theurge, draw a card.
Angels are above such petty things as desire or enthusiasm.
4/4
Card has other part: Gracewing Scion
  • Feanav: The Apothecary's Progress
Gracewing Scion
Graced Theurge

Gracewing Scion {1}{W/U}{W/U}

Creature - Human Wizard
Flying
Unveil {3}{W}{U} ({3}{W}{U}: Transform this. Unveil only as a sorcery.)
Enthusiasm for flight carries material costs which quickly surpass the cost of true-form transformation.
2/2
Card has other part: Graced Theurge
  • Feanav: The Apothecary's Progress
Guide to the Wayward

Guide to the Wayward {1}{W/U}

Creature - Goat Scout
Guide to the Wayward enters with a +1/+1 counter on it.
{1}{W/U}, {T}: Permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
0/3
  • Kahembo: Olde Dawn
Gwynmere, the Tideshaper

Gwynmere, the Tideshaper {4}{G/U}{W}

Legendary Creature - Merfolk Wizard
At the beginning of combat on your turn, for each permanent type, aetherize up to one target permanent you control of that type. (To aetherize, create a token that's a copy of it, then exile that token.)
“Bring me a prism, a dove, a map, a story, two spellbooks, and a hero, and I'll grant you any wish.”
3/5
  • Seasons of War
Haerthach, the Wight King

Haerthach, the Wight King {1}{U/B}{W}

Legendary Creature - Spirit Knight
Flying
Whenever Haerthach, the Wight King deals combat damage to a player, you may sacrifice another creature. When you do, create a 1/1 white Spirit creature token with flying. Return the sacrificed card to the battlefield tapped and under your control at the beginning of the next end step.
3/2
  • Seasons of War
Halcyon Daze

Halcyon Daze {1}{U}{R}{W}

Enchantment
Once during each of your turns, you may cast a copy of a card in your graveyard by exiling that card in addition to its other costs.
“Love stories always talk about ‘forever.' I think that'd be nice. Maybe we can have that too?”
—Hannah, to Karina
Hallos, Battlefield Sorcerer

Hallos, Battlefield Sorcerer {1}{U/R}{W}

Legendary Creature - Human Wizard
Vigilance
The first instant or sorcery spell you cast each turn has conspire. (As you cast that spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
3/3
  • Seasons of War
Hallowed Perspective

Hallowed Perspective {W}{U}

Creature - Bird Spirit
Flying
When Hallowed Perspective enters, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
You may exert Hallowed Perspective as it attacks. When you do, until your next turn, you may cast spells as though they had flash. (An exerted creature won't untap during your next untap step.)
1/3
  • End of Wollensie
Haruna, Master Architect

Haruna, Master Architect {G}{W}{U}

Legendary Creature - Human Samurai
Creatures with defender you control can attack as though they didn't have defender.
Each creature you control assigns combat damage equal to its toughness rather than its power.
0/3
  • Path of Shadows
Haunted Prodigy
Haunting Maestro

Haunted Prodigy {W/U}{W/U}

Creature - Human
Whenever Haunted Prodigy attacks, you may tap target creature.
Unveil {2}{W}{U} ({2}{W}{U}: Transform this. Unveil only as a sorcery.)
At home, the young man always had an audience waiting for him.
1/2
Card has other part: Haunting Maestro
  • Feanav: The Apothecary's Progress
Haunting Maestro
Haunted Prodigy

Haunting Maestro

Creature - Spirit
(Color indicator: Haunting Maestro is white and blue)
Whenever Haunting Maestro attacks, you may tap or untap up to two target creatures.
Despite the loss of a man so young, none of his talent has been lost.
2/4
Card has other part: Haunted Prodigy
  • Feanav: The Apothecary's Progress
Heddwyn, the Law

Heddwyn, the Law {2}{W}{U}

Legendary Planeswalker - Heddwyn
[+1]: Tap target nonland permanent. It doesn't untap during its controller's next untap step.
[–2]: Exile target tapped nonland permanent.
[–4]: Target player skips their next untap step. Tap up to three target permanents.
Loyalty:
3
Helar's Herald

Helar's Herald {1}{W}{U}{B}

Creature - Spirit Cleric
Flying, lifelink
When Helar's Herald dies, target opponent may give themselves two poison counters. If they do, return Helar's Herald to its owner's hand. Otherwise, return Helar's Herald to the battlefield tapped under its owner's control.
3/3
  • Beyond Our Ken
Hemley Eggfeather

Hemley Eggfeather {W}{U}

Legendary Planeswalker - Hemley
[–1]: Tap target nonland permanent. It doesn't untap during its controller's next untap step.
[–2]: Put target nonland permanent into its owner's library second from the top.
[–X]: Shuffle up to X cards from your hand into your library, then draw that many cards. You gain that much life.
Loyalty:
3
Herald of Atieh

Herald of Atieh {W}{U}

Creature - Nephilim Wizard
Other Angels and Nephilim you control get +1/+1.
As long as you control three or more other Angels and/or Nephilim, Herald of Atieh gets +1/+1 and has flying.
2/2
  • Alkabah: The Rise of Soli
Hollowghast, the Iron Phantom

Hollowghast, the Iron Phantom {1}{W/U}{B}

Legendary Artifact Creature - Spirit Knight
Hollowghast, the Iron Phantom enters with three +1/+1 counters on it.
If damage would be dealt to Hollowghast, prevent that damage. Remove a +1/+1 counter from Hollowghast.
“It's not a pleasant experience to fight a foe who knows you won't be able to kill him.”
—Syr Illan, Hethwyr's Spear
0/0
  • Seasons of War
Honorwing

Honorwing {1}{W}{U}

Creature - Harpy
Flying
Whenever a Harpy you control becomes the target of a spell, scry 1.
The dancers rejoiced on new life and new wings, unaware of the price both still carried.
2/2
  • Novea
Host of the Celebration

Host of the Celebration {U}{R}{W}

Creature - Horror
Whenever you cast a noncreature spell, any number of target creatures you control get +1/+1 until end of turn.
Whenever a creature you control deals an amount of combat damage exactly equal to its mana value to a player or planeswalker, draw a card.
3/3