165 cards found
Verdant Sanctuary

Verdant Sanctuary {1}{G}

Enchantment
You may play basic land cards you own from outside the game.
“I know a place we can hide. There's a grove in the heart of the Whisperwoods, where no one but us can get in. We'll have to get through, but if we can, we'll be safe.”
—Vali, planar researcher
  • Survive the Night
Verdict of the Council

Verdict of the Council {1}{W}{W}

Enchantment
When Verdict of the Council enters the battlefield, exile up to one target creature until Verdict of the Council leaves the battlefield.
White creatures you control get +1/+0.
“Jail the traitors, and call our troops to arms!”
—Jirada, elder of Caulte
  • Survive the Night
Voice of New Divinity

Voice of New Divinity {1}{W}{B}

Enchantment Creature - Avatar Cleric
At the beginning of your end step, if you gained life this turn, you gain 2 life.
Pay 3 life: Target attacking creature gains indestructible until end of turn.
“We created grand gods, and then we exiled them. To do what, exactly? Bask in our inferiority? We are truly fools.”
3/2
  • Beyond the Blackwall
Wandering Souls

Wandering Souls {1}{W}{W}

Instant
Create X 1/1 white Spirit creature tokens with flying, where X is two plus the number of cards named Wandering Souls in your graveyard. Conjure three cards named Wandering Souls and shuffle them into your main library.
“The Reaper went walking, ignoring her duties, letting people see what life was like without her.”
—Azamir, “A New Reaper”
  • Storytime
Wayfarer's Shrine

Wayfarer's Shrine

Land
{T}, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Weathered Fortress

Weathered Fortress

Land
Weathered Fortress enters the battlefield tapped.
{T}: Add {U} or {R}.
{U}{R}: Until end of turn, Frozen Hinterlands becomes a 1/4 blue and red Golem creature with with “When this creature attacks, switch its power and toughness until end of turn” and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
  • The Land Bundle
What Lurks Beyond

What Lurks Beyond {G}{G}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Search your library, hand, or graveyard for a creature card with mana value 1 greater than the sacrificed creature's and put it onto the battlefield. If you searched your library this way, shuffle.
Whisperwoods Exploration

Whisperwoods Exploration {B}{G}

Sorcery
Mill three cards. When you do, return a nonland card from your graveyard to your hand.
“A hidden paradise, locked away in the most dangerous place.”
—Vali's field notes
  • MSEM Secret Lair Drops 140 169
  • Survive the Night
Whisperwoods Phoenix

Whisperwoods Phoenix {1}{U}{R}

Creature - Phoenix
Flying, haste
When Whisperwoods Phoenix dies or you discard it, create a red enchantment token named Ash with “Whenever you cast a noncreature spell, put a feather counter on this. Then if there are three or more feather counters on it, sacrifice it and return a card named Whisperwoods Phoenix from your graveyard to the battlefield.”
2/2
  • Survive the Night
Whisperwoods Reclaimer

Whisperwoods Reclaimer {1}{G}

Creature - Human Druid
When Whisperwoods Reclaimer enters the battlefield, if there are three or more land cards in your graveyard, return target land card from your graveyard to the battlefield tapped.
2/2
  • Survive the Night
Wild Lifescale

Wild Lifescale {2}{G}

Creature - Dinosaur
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Whenever Wild Lifescale attacks, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
2/2
Wisdom of the Wilds

Wisdom of the Wilds {G}{U}

Enchantment
Whenever a creature is returned to your hand, scry 1.
{4}{G}{U}: Reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield.
  • Survive the Night
Worldly Travels
Edri, Oracle of Caulte

Worldly Travels {2}{U}

Sorcery
Draw two cards.
Memento {5}{U}{U} (You may cast this from your graveyard for {5}{U}{U}. If you do, put it onto the battlefield transformed after it resolves. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Edri, Oracle of Caulte
  • Survive the Night
Yri, the Daring Blade

Yri, the Daring Blade {B}

Legendary Creature - Human Rogue
Whenever Yri, the Daring Blade and exactly one other creature attack, Yri and that creature can't be blocked by creatures with mana value 3 or less this turn.
2/1
Zidan, the Blazing Trail

Zidan, the Blazing Trail {G}{U}{R}

Legendary Creature - Salamander Dragon
Flying, ward {2}
Whenever you cast a noncreature spell, choose up to one target creature. If that spell's mana value is greater than that creature's power, put +1/+1 counters on it equal to the difference.
“You never know what you'll find out there. It could even be a new friend!”
—Kinnan, bonder prodigy
2/2
  • MSEM Masters: Legends