Exile the top card of your library. You may play that card this turn. Flashback {1}{R}(You may cast this card from your graveyard for its flashback cost. Then exile it.)
“When the sun dips behind the dunes / I weep for I cannot find your face / and I laugh for the faces I know / you make at me unseen.”
At the beginning of combat on your turn, if you control a creature with power greater than Ever-Gnawing Rat's, put a +1/+1 counter on Ever-Gnawing Rat.
Flying Whenever Everember Phoenix deals combat damage to a player or planeswalker, you may put target exiled card you own or card in your graveyard that shares a name with it into your hand. Revive {1}{R}{R}({1}{R}{R}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
Trample Evergrowing Hydra enters with X +1/+1 counters on it. Whenever another creature you control dies, you may pay {X}, where X is less than or equal to that creature's power. If you do, put X +1/+1 counters on Evergrowing Hydra.
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control seven or fewer lands, return Evergrowth to your hand.
When Evolving Elemental enters, scry 3, then reveal the top card of your library. Put a number of +1/+1 counters on Evolving Elemental equal to that card's mana value.
First strike When Excavator of the Beyond enters, rediscover an artifact card. (Look at the top card of your library. You may reveal it and put it into your hand if it's an artifact card. Otherwise, put it back or into your graveyard.)
As one world gave way for another, the daring found treasures of old in the void between.
Discard your hand, then draw three cards. You can't cast more spells this turn. Flashback {2}{R}(You may cast this card from your graveyard for its flashback cost. Then exile it.)
“Turn up the voltage! WAY UP!” —Cazimir of Ulm, electro-alchemist
Vigilance {G}, {T}: Exile up to three target cards from graveyards. If two or more of those cards share a card type, create a 1/1 colorless Servo artifact creature token.
Choose two or four — • Search your library for a Forest card, reveal it, put it into your hand, then shuffle. • You may put a land card from your hand onto the battlefield tapped. • You gain 4 life. • Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and “Whenever this creature deals combat damage to a player, aetherize it.” (To aetherize, create a token that's a copy of it, then exile that token.)
Whenever you cast a spell, put a lore counter on Exhilarating Prescience. At the beginning of your upkeep, exile the top X cards of your library, where X is the number of lore counters on Exhilarating Prescience. You may play those cards until your next turn.
As Exodus of the Khalizors enters, choose Rehison or Danuri. • Rehison — Whenever an Elf you control enters, you may move a counter from target creature onto another target creature. • Danuri — Soldiers you control have trample.
Madness {4}{G}{G}(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Look at the top eight cards of your library. You may reveal a creature card from among them and put it into your hand, then put the rest on the bottom of your library in a random order. Then if this spell was cast for its madness cost, you may put a creature card from your hand onto the battlefield.
{T}: Add {C}. {1}, {T}, Exile Exotic Isle: Search target opponent's library for a land card and put it onto the battlefield tapped under your control, then that player shuffles. Activate only as a sorcery.
“Alright mates, where'd we wash up this time?” —Admiral Olson Stout