5738 cards found
Fallow Grave

Fallow Grave {1}{G}

Enchantment
Revive abilities of cards in your graveyard cost {1} less.
Sacrifice Fallow Grave: Create a 1/1 black Worm creature token.
  • Oirohpo
Fallspeaker Satyr

Fallspeaker Satyr {1}{G}

Creature - Satyr Druid Archer
When Fallspeaker Satyr enters or dies, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
“Nylea shoots an arrow and changes the season, but then she just leaves the arrow there! No surprise we took it.”
3/1
  • Theros Triumphant
False Dilemma

False Dilemma {3}{G}

Sorcery
Choose creature or land, or choose both if you control a creature with power 4 or greater. Reveal the top five cards of your library. Put all cards revealed this way with a chosen type into your hand and the rest into your graveyard.
  • The Empty Throne of Feanav
False Shimmer

False Shimmer {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+0 and has menace.
  • Oirohpo
Familial Matriarch

Familial Matriarch {2}{G}

Creature - Human Citizen
When Familial Matriarch enters, nourish 2. (To nourish 2, either put two +1/+1 counters on this creature or create two 1/1 white Citizen creature tokens.)
0/1
  • Harvest Festival
Famished Verdure

Famished Verdure {1}{G}{G}

Creature - Plant Beast
Voracious 2 (As this enters, you may sacrifice up to two artifacts and/or creatures. This creature enters with that many +1/+1 counters on it.)
Vigilance, haste
{T}: Add {G}. If a creature died under your control this turn, add {G}{G} instead.
2/2
  • End of Wollensie
Fanciful Bloom

Fanciful Bloom {1}{R}

Sorcery
Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
Draw a card.
“Beautiful, no? It glistens like your eyes.”
—Ramzi, traveling merchant
  • Al Tabaq
Fang Den Bouncer

Fang Den Bouncer {4}{G}{G}

Creature - Hound Warrior
Fang Den Bouncer can't be blocked by creatures with power 2 or less.
“Welcome to Fang Den. How tough are ya?”
6/5
Card has other part: Feat of Strength
  • Adventurers of Onora
Fang Den Flunky

Fang Den Flunky {4}{R}

Creature - Rabbit Warrior
Menace (This creature can't be blocked except by two or more creatures.)
4/4
Card has other part: Strong Arm
  • Adventurers of Onora
Fang Den Headhunter

Fang Den Headhunter {3}{G}

Creature - Hound Scout
When Fang Den Headhunter enters, look at the top card of your library. If it's a creature card, you may reveal it and draw a card.
3/3
Card has other part: Tracker's Insight
  • Adventurers of Onora
Fang Den Jaws

Fang Den Jaws

Land
Fang Den Jaws enters tapped unless you played it from exile.
{T}: Add {R} or {G}.
Card has other part: Crush Cowards
  • Adventurers of Onora
Fang of Anaz

Fang of Anaz {2}{R}

Creature - Lizard Warrior
Trample
At the beginning of combat on your turn, create a 1/1 red Lizard Warrior creature token with haste and winnow. (Damage dealt to that token also causes you to lose that much life.)
Whenever Fang of Anaz attacks, it gets +1/+0 for each other attacking Lizard you control until end of turn.
2/2
  • Over the Horizon
Fang, the Lavaclasm

Fang, the Lavaclasm {5}{R}{R}

Legendary Creature - Dragon
Flying, haste
Whenever Fang, the Lavaclasm enters or attacks, it deals 2 damage to each other creature.
His fire burns brighter than ten suns and hotter than twenty.
4/4
  • Surging Tide
Far-Realm Guardian

Far-Realm Guardian {1}{G}

Creature - Elf Aurashaper Warrior
When Far-Realm Guardian enters, create a green Aura enchantment token named Wild Bounty attached to target creature. The token has enchant creature and “Enchanted creature gets +1/+1 and has ward {2}.”
“This place is under my care, so you can forget any delusions of owning it.”
1/1
  • Worlds Away
Faradia's Outrage

Faradia's Outrage {X}{R}

Sorcery
Tithe (As you cast this spell, you may tap three artifacts and/or creatures you control.)
Faradia's Outrage deals X damage to any target. If this spell's tithe was paid, it deals X damage divided as you choose among any number of targets instead.
  • Eralou
Fardancer Liege

Fardancer Liege {G}{G}

Creature - Elf Druid Warrior
Fardancer Liege's power and toughness are each equal to the number of colors of mana that lands you control could produce.
“Every plane's mana has its own unique tune. Find the harmony, and your spells will sing all the better.”
—Mabil Fardancer
*/*
Farmland Settlers

Farmland Settlers {2}{G}

Creature - Human Scout
At the beginning of your end step, if a counter was put on a permanent you control or controlled this turn, draw a card.
“Foraging isn't good enough. Someone's gotta figure out how to work this land. Might as well be us.”
2/2
  • Lovi Awoken
Farmyard

Farmyard

Land
{T}: Add {C}.
{3}, {T}: Put a +1/+1 counter on each Boar, Goat, Horse, Ox, and Sheep creature you control.
“Those dang extra-terrestrials sure ain't gonna be abducting our cows no more!”
—Jebediah, mad farmer
  • Over the Horizon
Farseek

Farseek {1}{G}

Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Fast Travel

Fast Travel {R}

Instant
Glitch {2} (Remove one [restriction] for each time you pay the glitch cost.)
Until end of turn, target creature you control gets +3/+0 and gains first strike and haste. [Sacrifice it at the beginning of the next end step.]
“Let's skip to the good part.”
  • Arkadai
Fate Charm

Fate Charm {2}

Artifact
{1}, {T}: Exile the top two cards of your library, then put a card exiled with Fate Charm on top of its owner's library.
At the spell's most tenuous point, when it seemed the spell would fail and the new world would be yet another failed experiment, a surge of fresh power stabilized the spell and carried it to completion. And from the crowd stepped a face Aerida had never expected to see again.
  • Memorium Arcanum
Fate in Flames

Fate in Flames {2}{R}

Sorcery
Reveal the top three cards of your library. For each of those cards, put that card into your hand unless an opponent has Fate in Flames deal 3 damage to them. Then exile the rest.
  • Tales of Old Jidai
Fate of the Brave

Fate of the Brave {1}{R}

Enchantment - Aura Persona
Enchant creature
Embody (Enchanted creature is a copy of this card except for its types.)
Whenever Fate of the Brave becomes tapped, it deals 1 damage to each opponent.
“Second of the seekers was the archer, whose arrows were sharp and eyes sharper.”
— The Tale of Spring
3/3
  • Harvest Festival
Fate of the Generous

Fate of the Generous {1}{G}

Enchantment - Aura Persona
Enchant creature
Embody (Enchanted creature is a copy of this card except for its types.)
Whenever Fate of the Generous becomes tapped, you gain 2 life.
“Third of the seekers was the hunter, their heart and soul bound everlasting to their family.”
— The Tale of Spring
3/3
  • Harvest Festival
Fate of the World

Fate of the World {3}{R}

Sorcery
Choose one. If you attacked with a creature with mana value 5 or greater this turn, you may choose any number instead.
• Destroy target artifact.
• Destroy target land.
• Fate of the World deals 3 damage divided as you choose among one, two, or three targets.
  • Toll Midnight