3197 cards found
Lush Delta

Lush Delta {2}{G}

Enchantment - Aura
Enchant land
Enchanted land has “{T}: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.”
A bountiful crop makes for a bountiful people.
  • Scriptures of Urshad
Lust for Life

Lust for Life {2}{G}

Enchantment
When Lust for Life enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Augmented — Whenever a creature you control enters, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, you may sacrifice Lust for Life. If you do, create a token that's a copy of that creature.
  • Animus Vox
Lusterform

Lusterform {2}{B}

Enchantment - Aura
Enchant creature
Enchanted creature has distorted. (It can be blocked by tapped creatures but not untapped creatures.)
{1}{B}: Enchanted creature can't block this turn.
  • Ophorio
Lysander Jal, Ex-Explorer

Lysander Jal, Ex-Explorer {1}{W}{B}{G}

Legendary Creature - Zombie Cleric
When Lysander Jal enters, create a token that's a copy of another target noncreature permanent you control.
Whenever you cast a spell from your graveyard, return target permanent card from your graveyard to your hand.
He died knowing no one would save him. He rose knowing he'd be alright.
4/2
  • Animus Vox
Lysandra, Leyline Trickster

Lysandra, Leyline Trickster {2}{G}{U}

Legendary Creature - Faerie Wizard
Flying
Whenever another creature you control enters, you may search your library for an instant or sorcery card with the same mana value as that creature, reveal it, put it into your hand, then shuffle.
2/3
  • MSEM Masters Cube
Lysene, Aravant Spymaster

Lysene, Aravant Spymaster {1}{U/B}{R}

Legendary Creature - Human Rogue
When Lysene enters, you may search your library for a card with foretell, reveal it, put it into your hand, then shuffle. The next card you foretell this turn costs {0} to foretell.
Whenever you foretell a card or cast a foretold spell, Pirates and Rogues you control get +1/+0 until end of turn. Up to one target Pirate or Rogue you control can't be blocked this turn.
1/3
  • Quest for the Roseblade
Ma'Long, the Skystorm
Boxue, Imperial Ally

Ma'Long, the Skystorm {4}{U}{R}

Legendary Creature - Dragon
Flying, haste
Whenever Ma'Long deals combat damage to a player, draw a card, then add that much mana in any combination of {U} and/or {R}. Until end of turn, you don't lose this mana as steps and phases end.
Instant and sorcery cards in your hand have showcase. The showcase cost is equal to the card's mana cost plus {2}. (If you cast it for its showcase cost, create a 1/1 red Bard creature token that can't block and exile that card. Whenever the Bard attacks, you may cast a free copy of the exiled card.)
4/4
Card has other part: Boxue, Imperial Ally
  • Nangjiao In Bloom
Maaru, Tomb Guardian

Maaru, Tomb Guardian {3}{B}{R}{G}

Legendary Creature - Snake
When Maaru, Tomb Guardian enters, create three Treasure tokens.
Each Treasure you control is an artifact creature with power and toughness each equal to the number of Treasures you control.
Maaru guards a tomb of a forgotten artificer with an unforgettable wealth.
2/2
  • Alkabah
Mabil Fardancer

Mabil Fardancer {2}{G}{U}

Legendary Planeswalker - Mabil
[+1]: Create a tapped colorless land token named Far-Off Lands with “{T}: Add one mana of any color.”
[–1]: Choose a color. Untap all lands you control that could produce that color.
[–6]: Draw a card for each differently named land you control.
Loyalty:
3
  • Worlds Away
Mabil's Study

Mabil's Study {G}{U}

Enchantment - Study
Archive 5 (As this enters, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Whenever you draw a card from the archived library, until end of turn, you may spend mana as though it were mana of any color to cast spells with the same name as that card and spells with that name can't be countered.
  • Sparks of a Multiverse
Mabil, the Wayfarer

Mabil, the Wayfarer {1}{G}{U}

Legendary Planeswalker - Mabil
[+1]: Return a land you control to its owner's hand. Create a tapped colorless land token named Far-Off Lands with “{T}: Add one mana of any color.”
[–1]: Discard a card. Return to your hand a card from your graveyard that shares a color with that card or a color of mana it could produce.
[–3]: For each color pair, you may pay that mana. Create X X/X green and blue Elemental creature tokens, where X is the number of times you do.
Loyalty:
3
  • Sparks of a Multiverse
Mable of the Sea's Whimsy

Mable of the Sea's Whimsy {1}{W}{U}

Legendary Creature - Human Pirate
First mate—Each nonland card in your starting deck is an instant or has flash. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Flash
When Mable enters, you gain 2 life and draw a card.
2/2
Mad Queen Margarete

Mad Queen Margarete {B}{R}

Legendary Creature - Wolf Noble
Menace
Whenever Margarete or another creature you control dies, up to one target creature you control cackles. (Put a menace counter on it. If it already has menace, it deals 1 damage to each opponent instead.)
Once each turn, when Margarete or another creature you control with menace dies, you may torment each opponent. (They lose 3 life unless they discard a card or sacrifice a nonland permanent.)
1/3
  • MSEM Masters: Legends
Madame Beatrice
Beatrice's Dodger

Madame Beatrice

Legendary Creature - Human Rogue
(Color indicator: Madame Beatrice is black and red)
If Madame Beatrice would leave the battlefield, exile her instead.
Whenever one or more creatures you control deal combat damage to a player, that player reveals their hand. You may cast a card from their hand without paying its mana cost.
2/3
Card has other part: Beatrice's Dodger
  • Feanav: The Apothecary's Progress
Madelon, Merchant's Heir

Madelon, Merchant's Heir {G}{U}

Legendary Creature - Human Noble
Whenever an opponent activates an ability of a permanent, if it isn't a mana ability, you gain 1 life and create a Gold token. (It's an artifact with “Sacrifice this artifact: Add one mana of any color.”)
“My father always taught me to stick my fingers in every pie.”
2/3
  • Plagues of Fretport
Maelstromancy

Maelstromancy {U}

Enchantment
Whenever you cycle a card, scry 1. (Do this before you draw.)
{W}{U}{B}{R}{G}, Sacrifice Maelstromancy: Return up to three target cards with cycling abilities from your graveyard to your hand.
  • Alara
Magdel, Caller of Souls

Magdel, Caller of Souls {1}{W}{W}

Legendary Creature - Human
Protection from sorceries
Whenever Magdel, Caller of Souls attacks, create a 1/1 white Spirit creature token with flying that's tapped and attacking for each storied permanent you control. Exile the tokens at end of combat. (Enchantments and legendary permanents are storied.)
2/3
  • Storytime
Magella's First Step

Magella's First Step {1}{W}{U}{B}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Exile up to one target creature you control. At the beginning of your next end step, return it to the battlefield.
Until end of turn, if a creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
  • The Stage Presents: The Neverending Act
Mahara, the Universal
Andazir, the Crownless

Mahara, the Universal {3}{W}{B}

Legendary Creature - Elder Angel
Indestructible
Whenever this creature enters or transforms into Mahara, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
At the beginning of your end step, if you control four or more creatures, transform Mahara.
4/3
Card has other part: Andazir, the Crownless
  • Alkabah
Mahnaz of Moonlit Blades

Mahnaz of Moonlit Blades {1}{R}{R}

Legendary Creature - Human Warrior
Armies you control attack each combat if able.
At the beginning of combat on your turn, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
“You think I give a damn about your suffering? You really think that your problems matter more than Soli? What a pity.”
2/1
  • MSEM Masters: Legends
Majestic Hippocamp

Majestic Hippocamp {1}{U}

Enchantment Creature - Fish Horse
Flash (You may cast this spell any time you could cast an instant.)
When Majestic Hippocamp enters, target creature gets -2/-0 until end of turn.
“Back when I walked behind the waters, I even saw a hippocampus without its fins or tail. Imagine!”
—Myrmidon
2/1
  • Elmare: Into the Abyss
Majestic Nauticorn

Majestic Nauticorn {4}{W}

Enchantment Creature - Fish Unicorn
Majestic Nauticorn has first strike as long as it's attacking.
Cycling {W} ({W}, Discard this card: Draw a card.)
A Coralight knight is nothing without their noble steed.
4/3
  • Elmare: Into the Abyss
Majesty of Nature

Majesty of Nature {3}{G}{G}

Enchantment
Creatures you control get +2/+2.
Wanderlust — As long as you control four or more differently named lands, creatures you control have trample and can't be blocked by more than one creature.
Major Benjamin Stout

Major Benjamin Stout {3}{W}{W}

Legendary Creature - Rabbit Soldier
Double strike, vigilance
Whenever Major Benjamin Stout enters, attacks, or dies, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
“Charge! For your families! For the Coalition! Chaaaarge!”
2/4
  • MSEM Masters Cube
Make Art Not Friends

Make Art Not Friends {1}{R}

Enchantment - Gallery
(Choose only one work as a sorcery to add its abilities.)
When Make Art Not Friends enters, create a Treasure token.
{1}{R}: Never Again
Whenever you sacrifice an artifact, that artifact deals 1 damage to each opponent.
{4}{R}{R}: Over It All
At the beginning of combat on your turn, you may have an artifact you control become a 6/6 Golem artifact creature until end of turn.