5956 cards found
Escort Recruiter

Escort Recruiter {2}{G}

Creature - Human Warrior
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
When Escort Recruiter becomes renowned, look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
2/3
  • A Tourney at Whiterun
Esoteric Alliances

Esoteric Alliances {2}{G}

Instant
Search your library for a creature card with haste, one with reach, one with trample, and one with vigilance, each with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
  • The Petals Wilt
Essence Carver

Essence Carver {2}{R}

Creature - Human Warrior Cleric
Whenever Essence Carver blocks or becomes blocked by a creature with toughness 4 or greater, Essence Carver gets +2/+2 until end of turn.
2/3
  • Beyond Our Ken
Essence of Nurture

Essence of Nurture {3}{G}

Creature - Elemental
When Essence of Nurture enters, put a +1/+1 counter on another target creature, then you gain life equal to that creature's toughness.
3/3
Estate Scarecrow

Estate Scarecrow {4}

Artifact Creature - Scarecrow
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3/2
  • Feanav: The Apothecary's Progress
Estranged Partisan
Sylvan Subversive

Estranged Partisan {2}{G}

Creature - Human Faerie Soldier
Reach
Attain {4}{G} ({4}{G}: Transform this. Spend at least three colors of mana to activate this, and only as a sorcery.)
No movement would accept them, yet they fought against the empire nonetheless.
2/3
Card has other part: Sylvan Subversive
  • The Empty Throne of Feanav
Etched Longspear

Etched Longspear {1}

Artifact - Equipment
When Etched Longspear enters, attach it to target creature you control.
Equipped creature gets +2/+0.
Equip {3}
  • Seasons of War
Etched Prism

Etched Prism {1}

Artifact
{T}: Put target permanent you own on the bottom of your library.
{1}, {T}: Add one mana of any color. When that mana is spent, target opponent loses 1 life.
After complaints that staring at it too long gave a permanent sense of déjà vu, the Agency decided it was better to keep it under lock and key.
  • Toll Midnight
Eternal Blessings

Eternal Blessings {X}{G}{G}

Sorcery
Return X target cards with different mana costs from your graveyard to your hand. Exile Eternal Blessings.
Nature always finds a way to regrow.
  • MSEM Masters 2021
Eternal Bond

Eternal Bond {2}{G}

Sorcery - Adventure
Create two 1/1 green Frog creature tokens. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Critters' Companion
Eternal Inheritance

Eternal Inheritance {3}

Artifact - Equipment
When Eternal Inheritance enters or at the beginning of your upkeep, if you control no Samurai, create a 1/1 colorless Samurai creature token, then you may attach Eternal Inheritance to it.
Equipped creature gets +1/+1.
Equip {1}
  • Path of Shadows
Eternal Oak

Eternal Oak {5}{G}{G}

Creature - Treefolk
Eternal Oak gets +1/+1 for each creature you control.
Whenever a nontoken creature you control dies, create a 1/1 green Saproling creature token.
His roots were planted long before the first sprouts and will remain long after the forest perishes.
0/0
  • Zero
Eternal Orrery

Eternal Orrery {4}

Artifact
Once each turn, you may activate an additional loyalty ability of a planeswalker you control any time you could cast an instant.
Each aetherborn that carries the spark adds new planes to the whirring model.
  • Sparks of a Multiverse
Eternal Rage

Eternal Rage {R}

Enchantment - Aura
Enchant creature
Enchanted creature attacks each combat if able.
At the beginning of your upkeep, Eternal Rage deals 2 damage to enchanted creature's controller.
  • Survive the Night
Eternal Reactor

Eternal Reactor

Land
{T}: Add {C}. Put a fusion counter on Eternal Reactor.
{2}, {T}: Add {C} for each fusion counter on Eternal Reactor.
  • Worlds Away
Eternal Scout

Eternal Scout {G}

Creature - Elf Scout
Whenever Eternal Scout attacks, untap each other creature you control.
“I never thought the elves were that different from us. Not until I saw how well the shadows treated them, at least.”
—Calamity Rose
1/1
  • High Noon
Eternitarian Savior

Eternitarian Savior {1}{G}

Creature - Human Warrior
{1}{G}: Return another target permanent you control to its owner's hand.
{X}{G}: You may put a creature card with mana value X or less from your hand onto the battlefield. It gains trample and haste until end of turn.
“O' Blessed Blade, O' Sacred Dawn; guide our hands and our hearts tonight.”
2/3
  • Toll Midnight
Eternity Map

Eternity Map {1}{G}

Sorcery - Adventure
Search your library for a land that doesn't have the same name as a land you control, reveal it, put it into your hand, then shuffle. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Cartographer's Step
  • Karina's Explorations
Eternity Pendant

Eternity Pendant {3}

Artifact
{T}, Pay 1 life: Put a charge counter on Eternity Pendant.
If you would lose the game, instead your life total becomes equal to the number of charge counters on Eternity Pendant, then put Eternity Pendant on top of its owner's library.
  • Villains: The Musical
Eternity's Eye

Eternity's Eye {3}

Artifact
When Eternity's Eye enters, look at the top seven cards of your library. Put up to three of them into your graveyard and the rest on the bottom of your library in a random order.
{T}: Add one mana of any color.
{2}: Put target card from a graveyard on the bottom of its owner's library.
  • Toll Midnight
Ether

Ether {2}

Artifact
The first spell you cast each turn costs {1} less to cast.
“The monsters can be called back like summons, but only for a short while. They are living creatures like any other, and need food, water, and medicine just the same.”
—Karina Oblay, field notes
  • Monsters of Chikyu
Ethereal Stone

Ethereal Stone {5}

Legendary Artifact
If you would search your library for one or more cards, you may search for an additional card. (It still follows the same restrictions and effects.)
Evaldi's Muse

Evaldi's Muse {2}{G}{G}

Creature - Wurm
Whenever Evaldi's Muse or another nontoken creature you control enters, you gain 2 life.
When Evaldi's Muse leaves the battlefield, create two 1/1 green and blue Elf creature tokens.
4/3
Evaldi, Genesis of Hope

Evaldi, Genesis of Hope {2}{G}

Legendary Creature - Elf Druid
At the beginning of your upkeep, return a permanent you control to its owner's hand.
You may play an additional land on each of your turns.
“Our world yet lives.”
3/4
  • MSEM Masters: Legends
Evanescier Greypelt

Evanescier Greypelt {3}{G}

Creature - Illusion Bear
When Evanescier Greypelt enters, it fights target creature.
Mirage {3}{G} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
2/2
  • Kaleidoscope