3158 cards found
Long Lost Cause

Long Lost Cause {3}{W}{B}

Creature - Zombie Pilot
When Long Lost Cause enters, each opponent exiles a card from their hand or a creature they control.
The broken, the beaten, and the damned have given up on waiting for their savior.
4/2
  • Animus Vox
Lord Dalehorn the Iron-Handed

Lord Dalehorn the Iron-Handed {3}{R}{W}

Legendary Creature - Human Noble Soldier
At the beginning of each opponent's upkeep, choose one —
• At the beginning of the next end step, if you haven't been dealt combat damage this turn, Lord Dalehorn the Iron-Handed deals 3 damage to that player.
• At the beginning of the next end step, if that player hasn't cast a creature spell this turn, Lord Dalehorn the Iron-Handed deals 3 damage to that player.
3/5
  • A Tourney at Whiterun
Lord Jared, the Griffin Knight

Lord Jared, the Griffin Knight {1}{W}{W}

Legendary Creature - Human Noble Knight
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Lord Jared, the Griffin Knight attacks, put a +1/+1 counter on each other attacking creature you control.
2/1
Lord Rickard Dawson

Lord Rickard Dawson {R}{W}{B}

Legendary Planeswalker - Dawson
Creatures can't attack Lord Rickard Dawson unless their controller pays 2 life or discards a card for each creature they control that's attacking him.
[+1]: Create a tapped Treasure token, then you may pay {1}. If you do, each opponent discards a card.
[+1]: You may sacrifice an artifact. When you do, Lord Rickard Dawson deals 3 damage to any target and you gain 3 life.
[–7]: Each opponent gets an emblem with “At the beginning of your end step, if it's not an extra turn, take an extra turn after this one. Target opponent controls you during that turn.”
Loyalty:
3
Lord's Griffin

Lord's Griffin {1}{W}

Creature - Griffin
Flying (This creature can't be blocked except by creatures with flying or reach.)
Lord Jared jested, as he did every tourney, that he would gladly ride the beast in the jousts if only his lance were a hundred paces longer.
1/3
  • A Tourney at Whiterun
Lord's Handmaiden

Lord's Handmaiden {2}{W}

Creature - Human Noble
Rapport — Whenever Lord's Handmaiden and at least one other creature you control become tapped, tap up to one target creature and remove it from combat.
“You must excuse me, the lord requires my attendance.”
2/3
  • Harvest Festival
Losing My Religion

Losing My Religion {2}{W}

Sorcery
Exile up to one target creature or planeswalker. Its controller gains life equal to its mana value.
Orchestrate {W} (You may exile this card from your hand any time you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
What if all these fantasies come flailing around?
  • Over the Horizon
Loss of Focus

Loss of Focus {1}{W}

Instant
Tap target creature. Prevent all damage that would be dealt to and dealt by that creature this turn.
  • Plagues of Fretport
Lost Dancer

Lost Dancer {3}{W}

Creature - Harpy
Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.)
{1}{B}: Lost Dancer becomes black and gains lifelink until end of turn.
3/3
  • Novea
Lost Shrieker

Lost Shrieker {1}{W}

Creature - Harpy
Flying
Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.)
1/1
  • Novea
Lost Through Dreams

Lost Through Dreams {W}{U}

Instant
Counter target spell. If a noncreature spell is countered this way, conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Related card: Fatigue
Lost and Alone

Lost and Alone {3}{W}{W}

Instant
Exile target nonland permanent.
“When I said take me to the moon, I never meant take me alone.”
—Remi Amber, Slyten Specialist
Lost in Combat

Lost in Combat {W}

Instant
Target creature gets +2/+2 until end of turn. Untap it.
The fourth strike slows. The fifth falters. The sixth never comes.
  • End of Wollensie
Lost in Fugue

Lost in Fugue {1}{W}{U}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Mirage {W/U} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
  • Kaleidoscope
Lost in the Light

Lost in the Light {3}{W}

Enchantment
Creatures can't attack you or planeswalkers you control unless their controller pays 2 life for each of those creatures.
“What's the harm in watching a few?”
— John Furo
  • Video Horror System
Lothaire of the Radiant Order

Lothaire of the Radiant Order {2}{R}{W}

Legendary Creature - Incarnation Knight
First strike, haste
Whenever Lothaire attacks, create a 0/0 colorless Reflection creature token that's tapped and attacking. Creatures you control get +1/+1 until end of turn.
{2}{R}{W}: Put a +1/+1 counter on each creature you control.
3/2
  • MSEM Masters: Legends
Lotus Acolyte

Lotus Acolyte {2}{W}

Creature - Nymph
Whenever Lotus Acolyte attacks, it gets +1/+0 and gains lifelink until end of turn.
On the first day, the Lotus bloomed, and all the world rejoiced with it.
2/3
  • Novea
Lotus's Blessing

Lotus's Blessing {W}{W}

Sorcery
Creatures you control gain lifelink until end of turn.
The sun's boon is not granted lightly or without expectation. Those who waste it will be cast out, left to wander alone.
  • Novea
Lotusheart Gorran

Lotusheart Gorran {2}{W}{W}{B}

Creature - Human Nymph
Deathtouch, lifelink
If a creature would die, exile it instead.
Lotusheart Gorran has all activated and triggered abilities of creature cards exiled with it.
One god dead, another forsaken, a third freshly formed.
3/3
  • Novea
Lovebird Lounge

Lovebird Lounge {2}{R}{W}

Enchantment
Whenever you make first contact, create a 1/1 white Bird creature token with flying. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
Whenever three or more creatures you control deal combat damage to a player, create a token that's a copy of another target permanent you control.
  • Karina's Explorations
Loxodon Battlepriest

Loxodon Battlepriest {3}{G}{W}

Creature - Elephant Cleric
Motivate 2 (When this creature enters, you may motivate target creature with less power than this by putting two +1/+1 counters on it.)
Whenever a creature you control becomes motivated, you gain 2 life.
4/2
  • Tides of War
Loyal Squire

Loyal Squire {1}{W}

Creature - Human Soldier
Whenever an Equipment you control enters, attach it to target creature you control.
“They're nice enough, I guess, assuming you don't have real friends to help you.”
—Selvar, the Seeker
1/3
  • Arkadai
Loyal Steed

Loyal Steed {1}{W}

Sorcery - Adventure
Create a 1/1 white Bird creature token with flying. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Tinyvale Finch-Corps
  • Adventurers of Onora
Loyal Warhorse
Trusty Steed

Loyal Warhorse {1}{W}

Creature - Horse
Ride {2}{W} ({2}{W}: Transform this and attach it to target creature you control without a Steed. Ride only as a sorcery.)
Strong and reliable Stilthorpe horses are favorites of the chevaliers of Yroncaster.
2/2
Card has other part: Trusty Steed
  • Quest for the Roseblade
Loyalist Escort

Loyalist Escort {3}{W}

Creature - Human Knight
Whenever Loyalist Escort or another Knight or Soldier you control enters, you may choose one that hasn't been chosen this turn —
• Tap target creature an opponent controls.
• Untap target creature you control.
4/4
  • Quest for the Roseblade