15897 cards found
Spirits of the Shrine

Spirits of the Shrine {3}{B}{B}

Creature - Spirit
Flying, lifelink
Skip your draw step.
Pay 3 life: Draw three cards. Activate only as a sorcery and only once each turn.
3/3
Teikoku Samurai

Teikoku Samurai {1}{W}

Creature - Human Samurai
Vigilance
Art of war — At the beginning of your end step, if Teikoku Samurai dealt damage to an opponent this turn, put a +1/+1 counter on it.
2/2
  • Imperial Legacies
Hinode, Glorious Peak

Hinode, Glorious Peak {W}

Legendary Enchantment - Realm
(Activate each ability only once as a sorcery. You gain the realm's favor after activating them all.)
{W}: Put a first strike counter on target creature.
{1}{W}: Invigorate 2. (Choose a creature with the least power among creatures you control and put two +1/+1 counters on it.)
{2}{W}: Create two 1/1 white Soldier creature tokens.
Creatures you control with counters on them have flying and lifelink.
  • MSEM Masters Cube
Fulfill the Contract

Fulfill the Contract {2}{B}

Instant
Fulfill the Contract deals X damage to target creature or planeswalker and you gain X life, where X is the number of Satrapies you control.
Satrapycycling {2} ({2}, Discard this card: Search your library for a Satrapy card, reveal it, put it into your hand, then shuffle.)
Skill Link

Skill Link {R}

Enchantment
Whenever an opponent is dealt damage by one or more sources you control for the second time each turn, draw a card.
Minds in perfect harmony, though seemingly in disarray from the outside.
  • Monsters of Chikyu
Radiant Maleficence

Radiant Maleficence {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/-3.
She was born with eyes red as blood, soul black as the night. On that day, Tzelin knew she was special.
  • Goliaths of Nangjiao
Condor Clearings

Condor Clearings {W}{B}

Enchantment
Whenever you cast an enchantment spell, create a 1/1 white and black Bird creature token with flying and vigilance.
Whenever three or more creatures you control deal combat damage to a player, that player sacrifices a creature. If they can't, they discard a card.
  • Road to Carü Mapu
  • MSEM Secret Lair Drops 828 1216
Gemcrusher Turtle

Gemcrusher Turtle {3}{G}

Creature - Turtle
When Gemcrusher Turtle enters, choose one —
• Destroy target artifact.
• Gemcrusher Turtle fights up to one target creature.
“While the guiltless gave up everything to be carefree, it just comes naturally to some.”
—Senn, the Haunting Gaze
3/3
  • Karina's Explorations
Evanescent Soulcatcher

Evanescent Soulcatcher {3}{B}{B}

Creature - Spirit Wizard
Menace
Evanescent Soulcatcher's power and toughness are each equal to the number of cards in exile.
{2}, Exile a card from your hand: Regenerate Evanescent Soulcatcher.
*/*
  • Spark of Revolution
Lady Heiffyd

Lady Heiffyd {1}{W}{U}

Legendary Planeswalker - Heiffyd
[+1]: Tap up to one target nonland permanent. It doesn't untap during its controller's next untap step, and its activated abilities can't be activated until it becomes untapped.
[–4]: Target player skips their next untap step.
[–8]: Exile all tapped permanents.
Loyalty:
3
  • Harvest Festival
River's Wrath

River's Wrath {1}{R}

Instant
River's Wrath deals 2 damage to any target. If you've been dealt damage this turn, River's Wrath deals 4 damage instead.
  • Novea
Icilica's Icestrider

Icilica's Icestrider {1}{B}{B}

Creature - Vampire Assassin
Menace
When Icilica's Icestrider enters, choose one —
• Draw a card if you own a card in exile.
• Target player discards a card if that player owns a card in exile.
2/1
  • Spark of Revolution
Bright Future

Bright Future {4}{U}{R}{W}

Instant
Shuffle your hand and graveyard into your library, then draw seven cards. You may have your life total become 10. You may cast a spell from your hand without paying its mana cost. Exile Bright Future.
“I thought I was an atheist until I realized I'm a god.”
—Remi Amber, Unlimited
Captivate

Captivate {4}{U}{U}

Sorcery
Gain control of target creature.
Already on his twelfth viewing, Barlow swore he'd figure out where the rabbit came from, no matter how many times it would take.
Trained Reptile

Trained Reptile {4}{G}

Creature - Lizard
Trained Reptile gets +1/+1 for each enchantment you control.
Trained Reptile can't be blocked by creatures with power 2 or less.
Domesticated by merchants for generations, Ramishi dunemonitors are known for their keen intuition towards danger.
4/4
  • Riddles of Revio
Friendly Challenge

Friendly Challenge {2}{G}

Enchantment
Whenever a creature you control deals combat damage to a player, put a tally counter on this enchantment. If it was a Dwarf or Elf, put two on it instead.
Remove two tally counters from this enchantment: Draw a card.
“Blade against axe; a fair contest, perhaps?”
—Finn, to Harl
  • The Petals Wilt
Depthlight Salvager

Depthlight Salvager {1}{B}

Artifact Creature - Construct Scout
Deathtouch
When Depthlight Salvager enters, you may salvage a creature card with mana value 3 or less. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
1/1
  • Elmare: Into the Abyss
Ria-Demian Lavaslinger

Ria-Demian Lavaslinger {1}{R}

Creature - Goblin
Prowess
The goblins of Ria-Demai often find themselves short of weapons, so they resort to whatever they can find in the magmafields.
2/1
  • Spark of Revolution
Together in Death

Together in Death {2}{B}

Instant
Foretell {1}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Create two X/X black Zombie creature tokens with menace, where X is the number of nontoken creatures that died under your control this turn.
  • Quest for the Roseblade
Fall from the Heavens

Fall from the Heavens {1}{G}

Instant
Destroy target creature with flying. Judge up to one target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
“As tears come crashing down onto a barren land, so to will the unworthy plummet into inhospitable lands.”
—Rangolsh, disciple of Tamaak
  • Alkabah
Esalia, the Enduring Root

Esalia, the Enduring Root {G}

Legendary Creature - Elf Druid
Whenever another creature you control enters, put your choice of a vigilance, reach, or trample counter on this creature.
{T}, Remove a counter from this creature: Add one mana of any color. If that mana is spent on a creature spell, you may have it enter the battlefield with an additional counter of that kind on it.
1/2
  • The Petals Wilt
Artisan's Masterpiece

Artisan's Masterpiece {4}

Artifact
{T}: Add {C}{C}.
{2}: Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
  • Plagues of Fretport
Nakia, Infinity Seer

Nakia, Infinity Seer {2}{R}{W}{U}

Legendary Creature - Angel Cleric
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
At the beginning of each end step, scry X, you gain X life, and Nakia, Infinity Seer deals X damage to up to one target creature or planeswalker, where X is the number of noncreature spells you've cast this turn.
5/5
  • Alkabah
Varakna Wurm

Varakna Wurm {3}{B}{R}{G}

Creature - Wurm
When Varakna Wurm enters, it deals X damage to target creature an opponent controls, where X is the total number of creature cards you own in exile and in your graveyard.
Cycling {2} ({2}, Discard this card: Draw a card.)
5/3
  • Alara
Gaze of the Golden Fox

Gaze of the Golden Fox {1}{W}

Instant
Prevent all combat damage target creature would deal this turn. You gain life equal to that creature's power.
As the demon landed, he looked down to see a shimmering fox staring back at him, and his mission no longer seemed clear.
  • Goliaths of Nangjiao