14930 cards found
Natia Shaman

Natia Shaman {1}{W}

Creature - Cat Shaman
“Though they may talk of things like spirituality, the Leonin of Natia Valley are no more than savages crudely wearing the veneer of civilization.”
—Gavis, Stalwart
3/1
  • Zero
Northrime Amalgam

Northrime Amalgam {1}{W}

Creature - Bird Bear Cat
As long as it's not your turn, Northrime Amalgam gets -2/+2.
Given Northrime's perpetual winter, it's always at least one-third hibernating.
3/1
  • Adventurers of Onora
Outer Wall Guard

Outer Wall Guard {1}{W}

Creature - Human Soldier
Outer Wall Guard enters with a +1/+1 counter on it if you gained life this turn.
“Why do we need such a large army? What are they defending us from?”
—Risha, the skeptic
3/1
  • Riddles of Revio
Pantheon Breaker

Pantheon Breaker {2}{W}

Creature - Cat Soldier
When Pantheon Breaker enters, each opponent sacrifices an enchantment.
“Without their temples and their worshipers, even gods can bleed.”
—Tykron of the Agnomachi
3/1
  • Theros Triumphant
Prismatic Champion

Prismatic Champion {3}{W}

Creature - Human Aurashaper Soldier
Flash
When Prismatic Champion enters, create a white Aura enchantment token named Sunward attached to target creature. The token has enchant creature and “Enchanted creature has protection from creatures.”
3/1
Purestrike Rebel

Purestrike Rebel {1}{W}{W}

Creature - Cat Rebel
First strike, lifelink
When all the world falls apart, you can always put your faith in your spear.
3/1
  • Oirohpo
Queensguard

Queensguard {1}{W}

Creature - Human Soldier
Whenever Queensguard attacks, another target attacking Knight or Soldier gains indestructible until end of turn.
“No, stay. I need you to make sure I still have a kingdom to come back to when all this is over.”
—Queen Asamund, to Vel
3/1
  • Quest for the Roseblade
Sandbluff Irregular

Sandbluff Irregular {1}{W}

Creature - Dog Soldier
Whenever a Soldier you control enters, you may untap Sandbluff Irregular.
Sandbluff takes in everyone willing to work, no matter their race or creed.
3/1
  • High Noon
Shawlbinder

Shawlbinder {1}{W}

Creature - Human
When Shawlbinder enters, if you control a Desert, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
3/1
  • Al Tabaq
Siphon Student

Siphon Student {1}{W}

Creature - Vampire Cleric
Death knell — You gain 2 life. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.)
“So little is remembered here that I don't think anyone even realizes I'm here.”
—Mei Liva
3/1
  • Karina's Explorations
Soli's Blessed

Soli's Blessed {3}{W}

Creature - Angel Soldier
Flying
When Soli's Blessed enters, judge another target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
3/1
  • Alkabah
Spiritual Heir

Spiritual Heir {1}{W}

Creature - Human Monk
Whenever Spiritual Heir deals combat damage to a player, you may search your library for a card named Spiritual Heir, reveal it, put it into your hand, then shuffle.
“You will not become like me. You will become me.”
3/1
  • Glacia: Hail to the Queen
Steadfast Infantry

Steadfast Infantry {1}{W}

Creature - Human Soldier
{1}{W}: Untap Steadfast Infantry.
Kanvar's forces broke away from Xenocrata, leaving their supply lines behind. Unable to land or pursue, all Xenocrata could do was blockade, bombard, and browbeat the traitors.
3/1
  • The Empty Throne of Feanav
Thespian Soldier

Thespian Soldier {1}{W}

Creature - Human Soldier
{2}{R}: Thespian Soldier gains first strike until end of turn.
“With one strike, I take the heart of the crowd. With two, the villain. With three, the day.”
3/1
  • Eralou
Transcended Explorer

Transcended Explorer {1}{W}

Enchantment Creature - Avatar
When Transcended Explorer enters, if you control another enchantment, draw a card.
After the Clearance, some runners choose to stay with their exiled pantheon. Freed from their flesh, they became the first to walk a disconnected world.
3/1
  • Beyond the Blackwall
Valeron Vanguard

Valeron Vanguard {1}{W}

Creature - Human Soldier
Valeron Vanguard can't be blocked by 1/1 creatures.
“She weaved through the battle on Sun-Dappled Hill unmatched, driving back the interlopers with grace I've yet to see from even our sigiled knights.”
—Kaeda, aven scout
3/1
  • Alara
Valtrian Cavalier

Valtrian Cavalier {W}{W}

Creature - Human Knight
Motivate 1 (When this creature enters, you may motivate target creature with less power than this by putting a +1/+1 counter on it.)
{2}{W}{W}: Exile Valtrian Cavalier, then return it to the battlefield under your control.
3/1
West Ward Purifier

West Ward Purifier {1}{W}

Creature - Dwarf Cleric
Whenever West Ward Purifier becomes tapped, you gain 1 life.
As the plague crept into the West Ward, those fortunate enough to stay healthy did everything they could to keep those less fortunate alive.
3/1
  • Dark Seas of Shiryen
Zealous Recruit

Zealous Recruit {1}{W}

Creature - Human Soldier
“Sometimes, even the Soulless seem to think they're the heroes of their own story. Luckily for them, such deluded fools don't last long.”
—Taran Joy
3/1
  • Arkadai
Aurora, Soulweaver

Aurora, Soulweaver {3}{U}{U}

Legendary Creature - Reflection
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
During each of your turns, you may cast an instant or sorcery spell from your graveyard. If that spell would be put into your graveyard, exile it instead.
Whenever Aurora, Soulweaver attacks, untap any number of target creatures.
And while she saw beauty in the fates, innovation
could only flourish with the weavers.
3/1
Eye of Dismay

Eye of Dismay {1}{U}{U}

Creature - Horror
Your opponents play with their hands revealed.
At the beginning of your end step, choose a card name.
You and spells you control can't be targeted by sources your opponents control with a name chosen by Eye of Dismay.
Eye of Dismay has protection from names chosen by it.
3/1
Fatewrench

Fatewrench {3}{U}

Creature - Vampire Rogue
Flying
{1}{U}, Sacrifice Fatewrench: Fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)
No secret is safe from Mei's students, not even those that haven't been thought of yet.
3/1
  • Oirohpo
Glimmerwing Trickster

Glimmerwing Trickster {4}{U}

Creature - Faerie
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Glimmerwing Trickster deals combat damage to a player, scry 2.
3/1
  • Tides of War
Hollow Wanderer

Hollow Wanderer {1}{U}

Creature - Human Warlock Horror
Flying
When Hollow Wanderer becomes the target of an ability or spell, sacrifice Hollow Wanderer.
Some who were touched by magic were carved out from the inside and filled by power — and impulses not their own.
3/1
  • Lovi Awoken
Keeneye Drake

Keeneye Drake {3}{U}

Creature - Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
3/1
  • K15 Core Set