Broken Deathbringer gets +1/+0 as long as you have 10 or less life. Broken Deathbringer gets +1/+0 as long as there are one or fewer cards in your hand.
The brand sears his flesh, but pain shared is pain relieved.
When Broken Spirit enters, exile target creature an opponent controls until Broken Spirit leaves the battlefield. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Two target creatures you control each get +2/+1 until end of turn.
“I know better than to disregard your might.” “Speak for yourself, Asterius! I, for one, know only pure contempt for this foul daemon.” —Asterius the Bull and Theseus the Hero
Double strike Whenever you cast a noncreature spell, you may choose one that hasn't been chosen — • Tap or untap target permanent. • Draw two cards, then discard a card. • Creatures you control get +1/+1 until end of turn.
(Add a quest counter as this enters. Sacrifice after 3.) Whenever you attack with exactly two creatures, add a quest counter. Reveal the top four cards of your library. You may put a creature card from among them into your hand. Put the rest on the bottom in a random order. Put two +1/+1 counters on each of up to two target creatures you control.
{6}{U}: Brume Trench-Thrasher can't be blocked this turn. This ability costs {1} less to activate for each instant and sorcery card you own in exile and in your graveyard.
Ward {2} Whenever Brunig enters or attacks, you may shuffle a card you own from outside the game into your library. If you do, you gain 2 life. Brunig gets +2/+2 and has trample as long as your library contains at least forty cards more than the minimum deck size.
Target creature gets +0/+3 until end of turn. Whenever that creature perseveres this turn, draw a card. (A creature perseveres when it survives damage.)
Whenever a creature you control becomes the target of a spell or ability, counter it unless its controller pays {1}. Whenever they do, put a +1/+1 counter on Brushcover Elf. (This includes your spells and abilities.)
Those without the magic can always find their own ways to cheat fate.
Destroy target artifact. Reprise {R}(As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
Choose target creature. Brutal Descent deals 2 damage to each creature other than the chosen creature. Ferocious — If the chosen creature has power 4 or greater, Brutal Descent deals 4 damage to each creature other than the chosen creature instead.
Flying You may reveal the second card you draw each turn as you draw it. Whenever you reveal a nonland card this way, copy that card. You may cast the copy. If you don't, Brutal Director deals 2 damage to any target. (You still pay the spell's cost.)
Fellor's are trained in most forms of combat, but close combat is their favorite, since facing their opponents face to face motivates them to fight harder.
Whenever one or more creatures you control deal combat damage to a player, you may destroy target artifact or enchantment that player controls. Whenever you cast a green creature spell, create a 3/3 green Wurm creature token with trample.
Target opponent sacrifices a creature. Rerun (If you cast this from your hand, exile it as it resolves. Whenever a creature you control dies, you may cast this card from exile without paying its mana cost.)