When Student of Secrets enters the battlefield, fateseal 1. (To fateseal 1, look at the top card of an opponent's library, then you may put it on the bottom of that player's library.)
Mei doesn't leave victims hungry for blood, but students hungry for knowledge.
Reveal the top four cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield and the rest into your graveyard. Prophecy {2}{G}(Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
Flying As long as it's your turn, creatures you control get +3/+0 and have vigilance. As long as it's not your turn, creatures you control get +0/+3 and have lifelink.
Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.) {1}{W}: You gain life equal to Sunken Outcast's power.
Primal {1}{W}{W}(During your turn, you may cast this spell for {1}{W}{W} instead of playing a land.) Double strike When Sunken Slasher enters the battlefield, if you didn't play a land this turn, put a +1/+1 counter on it.
Sunrise Bluffs enters the battlefield tapped. {T}: Add {R}. You may untap Sunrise Bluffs during each other player's untap step. Whenever you do, you lose 1 life.
Sunrise Prairie enters the battlefield tapped. {T}: Add {W}. You may untap Sunrise Prairie during each other player's untap step. Whenever you do, you lose 1 life.
Sunrise River enters the battlefield tapped. {T}: Add {U}. You may untap Sunrise River during each other player's untap step. Whenever you do, you lose 1 life.
Sunrise Ruins enters the battlefield tapped. {T}: Add {B}. You may untap Sunrise Ruins during each other player's untap step. Whenever you do, you lose 1 life.
Sunrise Woods enters the battlefield tapped. {T}: Add {G}. You may untap Sunrise Woods during each other player's untap step. Whenever you do, you lose 1 life.