Reach When Primordial Artisan enters and at the beginning of your upkeep, look at the top card of your library. If it's a permanent card with mana value less than or equal to your devotion to green, you may put it onto the battlefield. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Flying Dragon spells you cast have cascade.
Creatures can't attack you unless their controller pays {2} for each of those creatures. At the beginning of each opponent's end step, if you didn't lose life this turn, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
Reveal the top card of your library and put that card into your hand. If it's a permanent card with mana value X or less, instead you may put it onto the battlefield. If you do and fewer than seven permanents have been put onto the battlefield this way, repeat this process. X can't be 0.
Choose two or four — • Search your library for a Demon card, reveal it, put it into your hand, then shuffle. You lose life equal to its mana value. • Sacrifice a creature. If you do, draw two cards. • Each opponent loses 2 life and you gain 2 life. • Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Flying Whenever a creature you control attacks alone, choose one — • Exile target creature with power less than that creature's power. • Put two +1/+1 counters on that creature. • That creature gains first strike and lifelink until end of turn. Untap it.
Search your library for a nonland card, reveal it, and put it into your hand, then shuffle. Until the end of your next turn, spells you cast with the same name as that card cost {3} less to cast.
Flying Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) Other creatures you control get +1/+1 for each +1/+1 counter on Protector of the League.
Pulverize the Intruders deals 4 damage to any target. Create a 4/4 red Giant creature token. It gains haste until end of turn if you control a legendary creature.
“I had seen them from below, faintly, like mortals gaze at stars. I thought that sufficient to prepare me. But only when I came face to face with them did I realize how truly small I am, and how truly unfathomable this world is.” — Dwaga the Coward
Flash When Purehorn Rescuer enters, return target permanent card with mana value X or less from your graveyard to the battlefield, where X is your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
Flying When Pyre Apostle enters, discard your hand, then draw three cards. Madness {3}{R}(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)