2887 cards found
Nimblefoot

Nimblefoot {U}

Creature - Mouse Rogue
Nimblefoot can't be blocked.
“I love disabling traps, especially the ones that come with cheesy treats.”
1/1
Card has other part: Lockpick
  • Adventurers of Onora
Nimbus Fae

Nimbus Fae {U}

Creature - Faerie Wizard
Flying
{3}{U}, Sacrifice Nimbus Fae: Put target creature on top of its owner's library.
1/1
  • Zero
Nimbus Glider

Nimbus Glider {W}

Creature - Human Scout
Flying
Sacrifice Nimbus Glider: Creatures you control gain flying until end of turn.
“Surf's up!”
1/1
Ninhasir, God of Creation
Ninhasir's March

Ninhasir, God of Creation

Legendary Enchantment Creature - God
(Color indicator: Ninhasir, God of Creation is red)
Indestructible
When this creature transforms into Ninhasir, God of Creation, discard all the cards in your hand, then draw that many cards plus one.
Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.
5/5
Card has other part: Ninhasir's March
Nip at the Heel

Nip at the Heel {R}

Sorcery
Nip at the Heel deals 1 damage to any target. Create a 1/1 red Hound creature token.
Shabil's knights mobilized for war, content knowing their homes would be kept well safe in their absence.
  • Kahembo: Olde Dawn
Nitrous Renewer

Nitrous Renewer {G}

Creature - Insect
When Nitrous Renewer enters, you may put a land card from your hand onto the battlefield tapped.
{3}{G}, Exile Nitrous Renewer from your graveyard: Return target land card from your graveyard to your hand. Activate only as a sorcery.
0/1
  • End of Wollensie
Nizev Citadel

Nizev Citadel

Land - Satrapy
{T}: Add {C}.
Satrapies you control have “{U}, {T}: Each opponent mills a card.
“Listen not to the deceivers of the ear. My word is strong and clear. Listen to me and prosper.”
—Rahstahde, Word of Truth
  • Alkabah
Nizev Enforcer

Nizev Enforcer {U}

Creature - Azra Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
At the beginning of your end step, if Nizev Enforcer's power is 4 or greater, create a token that's a copy of it.
“The truth exists to bring misery. Why must a lie to save a hundred lives be viewed as a path of degeneracy?”
1/2
  • Alkabah
Nizev Sanctuary

Nizev Sanctuary

Land - Satrapy
Nizev Sanctuary enters tapped.
Satrapies you control have “{T}: Add {U} or {R}.”
“Bless this fire and the truth it will bring.”
—Prayer to Rahstahde
  • Alkabah
Nizev Temple

Nizev Temple

Land - Satrapy
Nizev Temple enters tapped.
Satrapies you control have “{T}: Add {U} or {B}.”
“I beg thee for the guile to deceive.”
—Prayer to Fahrib
  • Alkabah
No-Man's Land

No-Man's Land

Land
{T}: Add {C}.
{3}, {T}, Sacrifice No-Man's Land: Draw a card.
Even on a plane as covetous as Nangjiao, the strangest of its nooks and crannies remain unexplored.
  • Surging Tide
Nomad's Township

Nomad's Township

Land - Swamp Forest
({T}: Add {B} or {G}.)
Whenever Nomad's Township becomes tapped, you lose 1 life unless you control two or more basic lands.
Northrime Aurora

Northrime Aurora

Land
Northrime Aurora enters tapped unless you played it from exile.
{T}: Add {G} or {U}.
Card has other part: Open Eyes
  • Adventurers of Onora
Northwind Master

Northwind Master {U}

Creature - Djinn Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Northwind Master enters, you may have another target creature you control gain prowess until end of turn.
1/1
  • Zero
Noxan Altar

Noxan Altar

Land
Noxan Altar enters tapped.
{T}: Add {W} or {B}.
{W}{B}, {T}, Tap an untapped creature you control: Create a Function token with “Lifelink.” (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
  • Beyond the Blackwall
Noxious Garden

Noxious Garden

Land
Noxious Garden enters tapped.
As Noxious Garden enters, choose a color other than black.
{T}: Add {B} or one mana of the chosen color.
  • The Unraveling
Null Paradigm

Null Paradigm {B}

Enchantment
When Null Paradigm enters, conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
Whenever you cast a sorcery spell, each opponent loses 1 life and you gain 1 life.
The purpose of death skillfully evaded.
Related card: Data-Point
  • Beyond the Blackwall
Numbing Poison

Numbing Poison {U}

Sorcery - Adventure
Tap target creature. That creature doesn't untap during its controller's next untap step.
Card has other part: Toxic Miscreant
  • Adventurers of Onora
Nymph's Greed

Nymph's Greed {G}

Enchantment - Aura
Enchant creature
Whenever you cast a green spell, enchanted creature gets +2/+2 until end of turn.
With strength of harmony.
  • Novea
Oaken Longbow

Oaken Longbow {1}

Artifact - Equipment
Equipped creature has “{T}: This creature deals 1 damage to any target.”
Equip {3}
“The woods have always provided for those in peril, and they will continue to long after the last bit of steel breaks.”
—Jarindr, hermit druid
  • Glacia: Hail to the Queen
Obelisk of Absolute Rule
Ghulish Unearthing

Obelisk of Absolute Rule

Artifact - Monument
(Color indicator: Obelisk of Absolute Rule is black and red)
At the beginning of your end step, judge target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
“Slaughter of the Shah! Pale Piruz with blood claimed the demon's mantle while mortals found feathers in wise Jahan's law.”
—The Tale of Kings
Card has other part: Ghulish Unearthing
  • Alkabah
Object of Awe

Object of Awe {R}

Legendary Artifact
{T}: Put a luster counter on Object of Awe.
{1}{R}, {T}: Discard up to X cards, then draw a card for each card discarded this way. X is the number of luster counters on Object of Awe.
{3}{R}: Until end of turn, Object of Awe becomes an X/X red Phoenix creature with flying, where X is the number of luster counters on Object of Awe.
  • Sparks of a Multiverse
Ocean Monastery

Ocean Monastery

Land
As Ocean Monastery enters, you may pay 2 life. If you don't, Ocean Monastery enters tapped.
{T}, Sacrifice Ocean Monastery: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Ocean Spray

Ocean Spray {U}

Instant
Attacking creatures get -2/-0 until end of turn.
Metamorph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it at any time for its metamorph cost.)
  • Surging Tide
Oceanographer

Oceanographer {B}

Artifact Creature - Construct Scout
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
{T}: Salvage a creature card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
1/1
  • Elmare: Into the Abyss