{T}, Pay 1 life: Add {B}. {T}, Pay 1 life, Sacrifice Murky Peat: Search your library for a Swamp card, put it onto the battlefield tapped, then shuffle.
{T}: Add {C}. Whenever Mustering Grounds becomes tapped, if it's enchanted, you may pay {2}. If you do, create a 1/1 white Soldier creature token with vigilance.
The new recruits at Harshapal endure the longest walks to drills at its pinnacle.
Return a permanent you control to its owner's hand. Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
As Mysterious Cataract enters, you may pay 2 life. If you don't, Mysterious Cataract enters tapped. {T}, Sacrifice Mysterious Cataract: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Choose one — • Return target artifact or enchantment card from your graveyard to your hand. • Return target creature card with mana value 2 or less from your graveyard to your hand. Cycling {2}({2}, Discard this card: Draw a card.)
(As you complete a condition, decode it. After all are decoded, you solve the mystery and transform it.) When Mystery of the Dying Herds enters, create a 0/2 white Ox creature token. A creature you control dies. You have 4 or more life than your starting life total.
When Mystic Mackerel enters, you may have target player mill two cards. {3}{U}, Sacrifice Mystic Mackerel: Return target enchantment, instant, or sorcery card from your graveyard to your hand.
Stampede — Whenever Nacatl Skirmisher and a creature with greater power attack, creatures you control get +1/+0 until end of turn. {R}, Sacrifice Nacatl Skirmisher: Destroy target artifact.
Defender (This creature can't attack.) When Naturebound Druid enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
As Nebula of Empty Gold enters, choose two or three colors. You lose life equal to the number of colors chosen this way. {T}: Add one mana of any of the chosen colors.