15897 cards found
Zarad, the Final Adversary

Zarad, the Final Adversary {7}{W}{B}

Legendary Creature - Human Horror
This spell costs {1} less to cast for each creature that died this turn.
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.
{1}, Sacrifice another creature: Zarad, the Final Adversary gains indestructible until end of turn.
7/5
Zarchepet, Master of Sands

Zarchepet, Master of Sands {3}{R}{R}

Legendary Creature - Human Wizard
{1}{R}, {T}, Sacrifice a land: Create a colorless Desert land token with “{T}: Add {C}.”
{1}{R}, {T}, Sacrifice a Desert: Destroy up to two target lands.
5/4
Zare, Heart Transformed

Zare, Heart Transformed {3}{R}{R}{R}

Legendary Creature - Human Shaman
Other creatures you control get +3/+0.
When Zare enters, create a 2/1 white Bird creature token with flying and a 3/3 green Horse creature token.
Whenever another creature you control attacks or blocks, sacrifice it at end of combat.
6/3
  • End of Wollensie
Zareen Kahroba, Shah

Zareen Kahroba, Shah {W}{U}{B}{R}{G}

Legendary Creature - Human Noble
When Zareen Kahroba, Shah enters, if you cast her, untap each Satrapy you control.
Whenever each Satrapy you control becomes tapped for the first time during each of your turns, untap it.
4/4
  • Alkabah: The Rise of Soli
Zegarra, the Rival

Zegarra, the Rival {1}{B}{R}

Legendary Planeswalker - Zegarra
[+1]: Each player discards a card at random, then draws a card.
[–2]: Until end of turn, gain control of target nonland permanent and it gains haste. Untap it.
[–6]: You get an emblem with “Whenever a source you control deals damage to an opponent, gain control of target permanent that player controls.”
Loyalty:
3
  • Villains: The Musical
Zhu Bajie, Shepherd of Stone

Zhu Bajie, Shepherd of Stone {1}{R}{G}

Legendary Creature - Boar Monk
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.)
You may play an additional land on each of your turns.
{1}{R}{G}: Demigod — Whenever a land you control enters this turn, it deals 3 damage to up to one target creature or planeswalker.
{6}{R}{G}: God — Until end of turn, lands you control become 3/3 Spirit creatures with indestructible and haste that are still lands. Untap them.
3/4
  • Panxiou
Zhu Long, Refulgent Wind

Zhu Long, Refulgent Wind {4}{R}{R}

Legendary Creature - Elder Dragon
Flying
When Zhu Long enters, if {W}{U}{B}{R}{G} was spent to cast it, untap up to five target lands.
Once during each of your turns, when you cast an instant or sorcery spell, if no more than one mana of each color was spent to cast it, you may copy it. You may choose new targets for the copy.
5/5
  • Panxiou
Zirrat, the Soulsearcher

Zirrat, the Soulsearcher {5}{U}{U}

Legendary Planeswalker - Zirrat
This spell costs {1} less to cast for each instant and sorcery card in your graveyard.
[+1]: Create a 2/2 blue Elemental Illusion creature token with flying and “Whenever this becomes the target of a spell, sacrifice it.”
[–3]: Return up to one other target nonland permanent to its owner's hand. Draw a card.
Loyalty:
4
Zou Meili, Cruel Justice

Zou Meili, Cruel Justice {2}{W}{B}

Legendary Planeswalker - Zou
[+1]: Each opponent discards a card. If a land card is discarded this way, create a 1/1 colorless Spirit creature token with flying.
[–2]: Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.
[–6]: Each opponent chooses up to one permanent they control of each permanent type, then sacrifices the rest.
Loyalty:
3
  • Nangjiao In Bloom
A Bond that Spans Planes

A Bond that Spans Planes {1}{R}{W}{B}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II, III — Return up to X target creature cards with mana value 3 or less from your graveyard to the battlefield, where X is the number of lore counters on A Bond that Spans Planes.

  • The Stage Presents: The Neverending Act
A Dangerous Conspiracy

A Dangerous Conspiracy {B}{B}

Legendary Enchantment
Whenever you foretell a card or cast a foretold spell, you draw a card and you lose 2 life.
“As we get closer to the crown, there will be severe punishments if we are caught. Don't let that happen.”
—Teufel, to Lord Yaran
  • Quest for the Roseblade
A Farmer's Life

A Farmer's Life {1}{G}{W}

Enchantment
Whenever a nontoken creature enters under your control, create a Field land token with “{T}, Sacrifice this land: Add one mana of any color.”
Whenever a nontoken land enters under your control, create a 1/1 white Peasant creature token.
  • The Petals Wilt
A Flawless World

A Flawless World {1}{W}{U}

Sorcery - Revelation
You draw two cards and you gain 3 life.
Coalesce {5}{W}{U} (You may cast this from your graveyard for {5}{W}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Untouched and unspoiled by man.
5/6
A Journey Begins

A Journey Begins {G}

Sorcery
Look at the top five cards of your library. You may reveal a permanent card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order.
A Kingdom Burns

A Kingdom Burns {5}{R}{R}

Sorcery
Foretell {4}{R}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Each player sacrifices four lands. A Kingdom Burns deals 4 damage to each creature and each planeswalker.
  • Quest for the Roseblade
A Matricide Most Foul

A Matricide Most Foul {2}{G}{W}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When A Matricide Most Foul enters or is defeated, each opponent exiles a permanent they control with the highest mana value among nonland permanents they control.
  • Alkabah: The Rise of Soli
A Most Important Prince

A Most Important Prince {1}{B}{B}

Creature - Construct Noble
Menace
Whenever you cycle A Most Important Prince or it attacks, each opponent with two or more cards in hand discards a card.
Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand, then shuffle.)
3/2
A Planet Far, Far Away

A Planet Far, Far Away {1}{U}

Instant
Draw a card.
Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.)
A Princess' Plea

A Princess' Plea {1}{W}{B}{G}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — You may exile target nonland permanent. If you do, you lose 3 life.
III — Create a 7/7 white, black, and green Horror Knight creature token with trample and “Whenever this creature is dealt damage, you lose that much life.”
  • The Stage Presents: The Neverending Act
  • MSEM Secret Lair Drops 1104 1265
A Queen's Duty

A Queen's Duty {1}{W}{W}

Sorcery
Choose one —
• Destroy each creature with mana value 2 or less.
• Destroy each noncreature, nonland permanent with mana value 2 or less.
“I failed Bugrund. I failed the cranns. But I swear that I will not fail Meredir.”
  • The Petals Wilt
A Recipe for Disaster

A Recipe for Disaster {1}{B}{G}{U}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Mill four cards.
II — Return target land card from your graveyard to the battlefield.
III — Return target creature or non-Saga enchantment card from your graveyard to the battlefield.
IV — You may cast target instant or sorcery card from your graveyard without paying it mana cost
  • The Stage Presents: The Neverending Act
A Rush of Stillness in the Air

A Rush of Stillness in the Air {U}

Sorcery
Return target instant or sorcery card with mana value 3 or less and without reconstruct from your graveyard to your hand.
Reconstruct {6}{U} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
A Sight Too Far

A Sight Too Far {1}{B}

Sorcery
Each opponent loses X life and you gain X life, where X is the number of Illusions you control.
Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
  • Beyond Our Ken
A Slave's Vengeance
Crown of the Urchin King

A Slave's Vengeance {1}{B}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever you attack, add a quest counter.
1, 2 — Mill a card, then create a 1/1 black Peasant creature token.
3 — Each player sacrifices a creature.
Monument {2}{B}{B} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Crown of the Urchin King
  • Over the Horizon
A Song of Sleet and Hellfire

A Song of Sleet and Hellfire {R}{G}{W}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Create a token that's a copy of target Construct you control.
III — Constructs you control get +2/+0 and gain vigilance until end of turn.
  • The Stage Presents: The Neverending Act