Exile target artifact, creature, or enchantment. Return that card to the battlefield under its owner's control at the beginning of the next end step. Draw a card.
Target creature gets +2/+2 and gains lifelink until end of turn. Whenever that creature perseveres this turn, target opponent loses 2 life. (A creature perseveres when it survives damage.)
Whenever a nontoken creature you control perseveres, create a 1/1 blue Nymph creature token with flying. (A creature perseveres when it survives damage.)
Flying Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.)
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.)
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) Whenever a +1/+1 counter is put on a creature you control, target creature gains trample until end of turn.
Enchant creature or enchantment Enchanted permanent doesn't untap during its controller's untap step. Enchanted permanent can't have counters put on it.
Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.) Each other creature you control gets +1/+1 for each creature you control with the same name as it. (A token's name is its creature types unless specified.)
Whenever Stargaze Spirit or another creature dies, you may gain 1 life. Revive {3}{W}({3}{W}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Whenever Starlight Emissary harnesses a spell, draw a card.
“Stories claim some monsters are from far-off worlds. But now I've seen those worlds, and seen we're all here together. We should all act more like it.” —Sanaito
Exile target nonland permanent. As long as it remains exiled, its owner may return it to the battlefield any time they could cast an instant. If you control that permanent, you may activate its loyalty abilities any time you could cast an instant during that turn.