15897 cards found
Ignite the Inner Flame

Ignite the Inner Flame {1}{R}

Instant
Target creature gets +2/+0 and gains first strike until end of turn. If it's attacking a battle, it gains double strike until end of turn.
“Trust the fire. Liars burn in their own webs, while the truth will always fly high.”
—Rahstahde, Brand of Truth
  • Alkabah: The Rise of Soli
Wild Entourage

Wild Entourage {4}{G}

Creature - Construct Actor
When Wild Entourage enters, create two 1/1 colorless Construct Actor creature tokens.
{4}{G}: Wild Entourage gets +2/+2 and gains trample until end of turn.
So great is their chemistry that they're either cast as a group or not at all.
3/3
  • The Stage Presents: The Neverending Act
Devoted Gatekeeper

Devoted Gatekeeper {3}{W}

Creature - Giant Soldier
Vigilance (Attacking doesn't cause this creature to tap.)
Guardians of the gates to Karoia only abandon their posts upon death.
2/4
  • K15 Core Set
Suraj Militant

Suraj Militant {W}

Creature - Human Warrior
When Suraj Militant enters, target creature gets +1/+1 until end of turn.
“I fight for what I believe in, and I fight for what's right. Asham willing, they will be the same thing.”
2/1
  • Al Tabaq
Helene, Bound by Might

Helene, Bound by Might {2}{G}{U}

Legendary Planeswalker - Helene
During your turn, Helene is a 4/4 Human Warrior creature with hexproof and trample that's still a planeswalker. Prevent all damage that would be dealt to her during your turn.
[+1]: Create a green Stance enchantment token with “When a creature you control deals combat damage to an opponent, sacrifice this. If you do, draw a card.”
[–2]: Create a blue Stance enchantment token with “When an opponent casts a noncreature spell, sacrifice this. If you do, counter that spell.”
Loyalty:
4
  • Beyond Our Ken
Ankryss' Staff

Ankryss' Staff {3}

Artifact
{T}: Add {G}.
{G}, {T}: Target creature gains trample until end of turn.
Made out of a branch of the Alluring Ancient, Ankryss uses it to connect with every living being in the plane.
  • K15 Core Set
Crush Their Wills

Crush Their Wills {2}{B}

Sorcery
Each opponent discards two cards. If you control a Knight or Soldier, each opponent loses 2 life and you gain 2 life.
“You'll die on your knees, knowing that you never stood a chance against me.”
  • Quest for the Roseblade
Rebellious Ratkin

Rebellious Ratkin {2}{B}

Creature - Rat Warrior
This creature gets +1/+1 for each creature card in your graveyard.
{4}{R}, Sacrifice another creature: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
2/1
  • The Petals Wilt
Conjure Quicksand

Conjure Quicksand {R}

Sorcery
Conjure Quicksand deals 1 damage to each creature and planeswalker you don't control and each battle you don't protect.
“It's called the Dunesea for a reason—like water, only a few can walk on it.”
  • Alkabah: The Rise of Soli
Fireheart Centaur

Fireheart Centaur {G}

Creature - Centaur
Whenever Fireheart Centaur attacks, you may pay {2}{R}. If you do, it gets +1/+0 until end of turn for each Centaur you control.
“In times of peace be gentle. In times of strife be unstoppable.”
0/3
  • High Noon
Brace for Battle

Brace for Battle {3}{G}

Instant
Untap target creature you control. It gets +4/+4 and gains reach until end of turn.
“Who shall be the first one I defeat?”
  • Tides of War
Abyssal Pact

Abyssal Pact {2}{B}{R}

Enchantment
When Abyssal Pact enters, you draw two cards and each player loses 2 life.
Players can't gain life.
Damage can't be prevented.
  • Feanav: The Apothecary's Progress
Blistering Boneyard

Blistering Boneyard

Land - Desert
{T}: Add {C}.
Dominance — {1}, {T}: Blistering Boneyard deals 1 damage to each opponent. Activate only if you control the creature with the greatest power or tied for the greatest power.
  • Over the Horizon
All That Glitters

All That Glitters {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
She took to the seas seeking gold, so that she might one day buy passage on a much greater ship to seek much more gold.
Fragment Mind

Fragment Mind {1}{U}

Instant
Glitch {U} (Remove one [restriction] for each time you pay the glitch cost.)
Counter target [noncreature] spell [unless its controller pays {2}].
“Of course Zarad plans to betray me. That's how I know he's worth listening to.”
—Xenocrata
  • Arkadai
Trailbloomer

Trailbloomer {1}{G}

Creature - Centaur Scout
Whenever a basic land you control enters, add one mana of any color.
“A true scout never gets lost. Every tree leads the way to those that will listen.”
1/3
  • High Noon
Syndicate Dealings

Syndicate Dealings {3}{G}

Sorcery
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.)
1 | Put a +1/+1 counter on each creature you control.
3 | Those creatures gain vigilance and deathtouch until end of turn.
  • Panxiou
Combatant Conflagration

Combatant Conflagration {2}{R}

Sorcery
Creatures you control get +2/+0 until end of turn.
Whenever an opponent fails a trial, if Combatant Conflagration is in your graveyard, target creature you control gets +2/+0 until end of turn.
  • Mious
Aureate Panorama

Aureate Panorama

Land
{1}, {T}, Sacrifice Aureate Panorama: Search your library for a land card that could produce each color of mana, put it onto the battlefield, then shuffle.
Charting the Cosmos

Charting the Cosmos {1}{U}{U}

Instant
Reveal the top seven cards of your library. Starting with you, each player chooses a nonland card from among them that hasn't been chosen this way. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
  • Storytime
Blighted Dullahan

Blighted Dullahan {2}{B}

Creature - Faerie Knight
Haste
When Blighted Dullahan dies, you draw a card and you lose 1 life.
“We have such terrible weapons, it seems, that they now warp the nature of death.”
—Lettie Wormwood
3/1
  • The Empty Throne of Feanav
Keeper of the Whispers

Keeper of the Whispers {3}{B}{R}

Creature - Zombie
When Keeper of the Whispers enters, nourish 3. (To nourish 3, either put three +1/+1 counters on this creature or create three 1/1 white Citizen creature tokens.)
Sacrifice a creature: Creatures you control get +1/+1 until end of turn.
Even as Crinster celebrated, winter began to dig up its own yearly harvest.
2/2
Junktrawler

Junktrawler {4}

Artifact Creature - Construct
When Junktrawler enters, create a tapped colorless Powercell artifact token with “{T}: Add {C}.”
Tap another untapped artifact you control: Junktrawler gets +1/+1 until end of turn.
3/2
Adoroth, the Baneful

Adoroth, the Baneful {3}{R}{R}

Legendary Creature - Dragon
Flying, haste
Whenever Adoroth, the Baneful attacks, forebode. (Create a tapped colorless Omen artifact token with “{T}, Discard a card, Sacrifice this artifact: Draw a card.”)
{1}{R}{R}: Adoroth, the Baneful deals 4 damage to any target. Activate only if you have no cards in hand.
4/4
Enter the Fray

Enter the Fray {2}{G}{W}

Enchantment
As long as it's your turn, planeswalkers you control are X/X creatures with indestructible that are still planeswalkers, where X is the number of loyalty counters on them.
Prevent all damage that would be dealt to planeswalkers you control during your turn.
  • MSEM Masters 2020