14928 cards found
Sandstone Construct

Sandstone Construct {5}

Artifact Creature - Construct
Hexproof
“Remnants of the time before the Calamity, constructs guarded the Qalami people from danger. With the people gone, all they guard is their ruins.”
—The Great Calamity: A History
4/4
  • Riddles of Revio
Sangrite Dragon

Sangrite Dragon {3}{R}{R}

Creature - Dragon
Flying
{1}{R}: Sangrite Dragon gets +2/+0 until end of turn.
Sacrifice another creature: Add {R}{R}.
The most precious hoard is the rubied ichor flowing through a dragon's veins.
4/4
  • Alara
Sangrite Ooze

Sangrite Ooze {4}{B}

Creature - Ooze Elemental
Menace
Cycling {R} ({R}, Discard this card: Draw a card.)
Esperites harvest sangrite ore from the wilds of Jund. Sometimes the sangrite harvests the Esperites.
5/4
  • Alara
Satrapy Courier

Satrapy Courier {2}{G}

Creature - Human Advisor
Vigilance
Satrapies you control have “{T}: Add {C}{C}.”
The merchants and couriers of Alkabah are its lifeblood, being able to traverse the deserts, mountains, and forests to deliver information and supplies.
2/4
  • Alkabah
Satrapy Overseer

Satrapy Overseer {2}{B}{B}

Creature - Demon Wizard
Flying
Tap three untapped Satrapies you control: You may cast target card from your graveyard. Pay life equal to its mana value rather than pay its mana cost. If that spell would be put into a graveyard, exile it instead.
4/4
  • Alkabah
Satyr Instigator

Satyr Instigator {3}{R}

Enchantment Creature - Satyr Shaman
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.)
[Lore I-II] Create a 1/1 red Satyr creature token with “This creature can't block.”
[Lore III] Creatures you control get +1/+0 until end of turn.
3/4
  • Theros Triumphant
Scale-Crown Archer

Scale-Crown Archer {2}{R}

Creature - Lizard Archer
Defender
{T}: Scale-Crown Archer deals 1 damage to each opponent.
Prismatic — Whenever you cast a multicolored spell, untap Scale-Crown Archer.
1/4
  • Kahembo: Olde Dawn
Scales of Aghavaan

Scales of Aghavaan {2}{G}{G}

Creature - Snake Warrior
Poisonous 4 (Whenever this creature deals combat damage to a player, that player gets four poison counters.)
At the beginning of combat on each of your turns, if an opponent is poisoned, creatures you control gain trample until end of turn.
4/4
  • Imperial Legacies
Scaleshredder

Scaleshredder {5}{R}

Creature - Lizard Shaman
When Scaleshredder enters, you may have it consume. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. (To consume, sacrifice another creature or exile a creature card from your graveyard.)
5/4
  • Alara
Scaletongue Mistress

Scaletongue Mistress {4}{R}{R}

Creature - Human Shaman
Prowess
Whenever you cast a noncreature spell, create a 3/3 red Dragon creature token with flying.
2/4
  • Carpe Arcanum
Scion of Belmord

Scion of Belmord {3}{B}

Creature - Vampire Soldier
Scion of Belmord has lifelink as long as it's embattled. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
The Belmords are an ancient family, cast out from Yroncaster centuries ago after rumors of their dark nature arose.
3/4
  • Quest for the Roseblade
Scion of Sannuria

Scion of Sannuria {3}{W}

Creature - Lammasu
Flying
Civilized — Scion of Sannuria has vigilance as long as you control an artifact, a creature, and an enchantment.
He's always on the lookout for new monument building sites.
2/4
  • Scriptures of Urshad
Scorchpass Sovereign

Scorchpass Sovereign {3}{R}{G}

Creature - Dragon
Flying
When Scorchpass Sovereign enters, it deals 1 damage to each creature with flying you don't control.
“Must be a young one. Only a hatchling wouldn't think everywhere is their territory.”
—Knara, bloodbraid elf
4/4
  • Alara
Scourge of the Skies

Scourge of the Skies {4}{R}{R}{R}

Creature - Dragon
Flying, haste
Whenever Scourge of the Skies attacks, you may have it deal 5 damage to target creature.
5/4
  • Zero
Scrapyard Sovereign

Scrapyard Sovereign {4}{U/R}{U/R}

Creature - Dragon
Flying
Whenever an artifact you control enters, you may activate one of its activated abilities without paying its cost.
There are some valleys where no salvager dares go, for those that once did never returned.
4/4
  • MSEM Masters 2019
Seabed Delver

Seabed Delver {3}{B}

Artifact Creature - Construct
Menace (This creature can't be blocked except by two or more creatures.)
Whenever another creature dies, you may salvage a creature card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
4/4
  • Elmare: Into the Abyss
Searing Sandwurm

Searing Sandwurm {3}{R}{R}

Creature - Wurm
Menace
Whenever Searing Sandwurm is dealt damage, it deals that much damage to target player or planeswalker.
“The skin of a sandwurm can get hot enough to scorch through the very ground around it. So, next time, when I say stay back, listen.”
—Ciel, the Raider King
4/4
  • Riddles of Revio
Searshot Dragon

Searshot Dragon {4}{R}{R}

Creature - Dragon
Flying
Whenever Searshot Dragon deals combat damage to a player, it deals that much damage to target creature that player controls.
{1}{R}: Searshot Dragon gets +1/+0 until end of turn.
4/4
  • MSEM Masters: Legends
  • Zero
Seeker of Battle

Seeker of Battle {3}{R}{G}

Creature - Human Warrior
Whenever Seeker of Battle attacks, put a +1/+1 counter on each creature you control. Those creatures gain trample until end of turn.
For years, she showed off her might in the cities. Now she finds worthy opponents in the wilds.
4/4
  • Discoveries of Akieva
Seeker of Communions

Seeker of Communions {1}{U}

Creature - Human Shaman
When Seeker of Communions enters, choose target player. If that player is poisoned, draw a card. Otherwise, that player gets a poison counter.
“Open your mind to us.”
0/4
  • Beyond Our Ken
Seeker of New Truths

Seeker of New Truths {1}{G}{W}

Creature - Elf Druid
Lifelink
Revelation spells you cast cost {1} less to cast.
As much as Mishka and Hadik tried to keep the whispers at bay and the clan together, every few days saw another soul leave the settlement in search of something more.
2/4
  • Beyond Our Ken
Sensei of the Seven Winds

Sensei of the Seven Winds {3}{U}{U}

Creature - Human Wizard
Untap all permanents you control during each other player's untap step.
2/4
  • Imperial Legacies
Sensory Gouger

Sensory Gouger {2}{U}{U}

Creature - Mutant Rogue
{2/U}, {T}: Target creature gets -4/-0 until end of turn.
Eyes and ears melted by the treacherous sun, she warps others into her very own image of perfection.
2/4
  • Al Tabaq
Sentry of Kollis Gate

Sentry of Kollis Gate {2}{W}

Creature - Human Soldier
Whenever Sentry of Kollis Gate is dealt damage, put a +1/+1 counter on each other creature you control.
Kazimir built the stone fortress of Kollis Gate around the portal to the Zadyk, turning it into Pelastrov's largest and most carnivorous prison.
1/4
  • The Unraveling
Ser Wayver, the Broken Hour

Ser Wayver, the Broken Hour {2}{W}{B}

Legendary Creature - Human Soldier
Whenever Ser Wayver, the Broken Hour attacks, each opponent loses 2 life and you gain that much life.
When Ser Wayver dies or is countered, exile it with three time counters on it and it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast this card without paying its mana cost. It has haste.)
4/4