3158 cards found
Keeper of Twisted Light

Keeper of Twisted Light {3}{W}{W}

Creature - Spirit
Flying
Whenever Keeper of Twisted Light attacks, you gain 3 life.
3/4
Keeper of the Sanctum

Keeper of the Sanctum {1}{W}

Creature - Human Cleric
Whenever you gain life for the first time each turn, create a 1/1 white Cleric creature token.
“Do not worry about our numbers, my child. A just cause will never want for defenders.”
—Tyrus, Giver to All
2/2
Kenleigh, Liege of Redemption

Kenleigh, Liege of Redemption {1}{W}{W}

Legendary Creature - Human Knight
Lifelink
Creature and Aura cards with mana value 3 or less in your graveyard have revive {2}{W/B}. ({2}{W/B}, Exile that card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
3/3
Kept Under Watch
Publicly Disgraced

Kept Under Watch

Enchantment - Aura
(Color indicator: Kept Under Watch is white and blue)
Enchant player
At the beginning of enchanted player's upkeep, that player chooses draw step, main phase, or combat phase. They skip each instance of the chosen step or phase this turn.
Card has other part: Publicly Disgraced
  • A Tourney at Whiterun
Kernel Quarantine

Kernel Quarantine {3}{W}

Enchantment
This spell has flash as long as you control another enchantment.
When Kernel Quarantine enters, exile all other creatures until Kernel Quarantine leaves the battlefield.
“Isolating partition, hang tight in there.”
—Ian, CySec Vanguard
  • Beyond the Blackwall
Kernel Rest

Kernel Rest {W}

Instant
You gain 3 life.
Conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
Though tireless in design, even a digital mind requires downtime.
Related card: Data-Point
  • Beyond the Blackwall
Kiana, the Unyielding

Kiana, the Unyielding {1}{U/B}{R}{W}

Legendary Creature - Hound Knight
Vigilance
If you would take a combat phase or a main phase, take the other instead.
{U/B}, Pay 1 life: Untap target creature you control.
4/3
  • Kahembo: Olde Dawn
Kiboshi
Little Kibo

Kiboshi

Legendary Creature - Cat
(Color indicator: Kiboshi is white)
Double strike
At the beginning of your upkeep, if Kiboshi is equipped, put a +1/+1 counter on it.
2/2
Card has other part: Little Kibo
  • Path of Shadows
Kiboshi's Guardian

Kiboshi's Guardian {1}{W}

Creature - Human Samurai
First strike
Whenever an opponent casts a spell, Kiboshi's Guardian gains indestructible until end of turn.
2/2
  • Path of Shadows
Kicking Crane Technique

Kicking Crane Technique {W}

Instant
Target creature gets +1/+3 until end of turn.
While the crane is commonly revered for its beauty and grace, its taloned claws pose a surprising threat in combat.
  • Goliaths of Nangjiao
Kill Shot

Kill Shot {2}{W}

Instant
Destroy target attacking creature.
“This town ain't big enough for...”
—Telam, last words
Kimar, Lightforger
Kimar, Skylight Adept

Kimar, Lightforger {2}{G}{W}

Legendary Creature - Elf Cleric
Flash
When Kimar, Lightforger enters, she deals damage equal to her power to each attacking creature.
At end of combat, if three or more creatures died this turn, exile Kimar, then return her to the battlefield transformed under her owner's control.
2/2
Card has other part: Kimar, Skylight Adept
Kimar, Skylight Adept
Kimar, Lightforger

Kimar, Skylight Adept

Legendary Planeswalker - Kimar
(Color indicator: Kimar, Skylight Adept is white and green)
[+1]: Choose up to one target creature. Until your next turn, whenever that creature attacks you or Kimar, Kimar deals 4 damage to that creature.
[–1]: Put a +1/+1 counter on target creature. That creature gains lifelink until end of turn.
[–7]: Search your library for a creature card and put it onto the battlefield. You gain life equal to its power. Then shuffle.
Loyalty:
3
Card has other part: Kimar, Lightforger
Kindly Pilgrim

Kindly Pilgrim {2}{W}

Creature - Human Cleric
Whenever you sacrifice an enchantment, exile Kindly Pilgrim. If you do, create a 4/4 white Angel creature token with flying.
“You have passed the test.”
3/2
  • Arkadai
King Shabil's Tournament

King Shabil's Tournament {3}{R/W}{G}

Enchantment - Saga
I — Create a 1/1 green Insect creature token.
II — Create a 2/2 white Cat creature token.
III — Create a 3/3 red Ox creature token.
IV — Creatures you control gain vigilance and indestructible until end of turn.
  • Kahembo: Olde Dawn
Kinjiru Sandshaper

Kinjiru Sandshaper {3}{W}

Creature - Human Wizard
Flying
When Kinjiru Sandshaper enters, tap target creature.
The sands of Shengin are his steed and his sword.
3/2
  • Tales of Old Jidai
Kiri, Cloudwalker

Kiri, Cloudwalker {1}{W}{W}

Legendary Creature - Fox Spirit
Lifelink
Whenever a creature with power less than Kiri, Cloudwalker's power you control enters, you may pay {W}. If you do, you gain 2 life and draw a card.
2/3
  • Goliaths of Nangjiao
Kiri, Corporeal Conduit

Kiri, Corporeal Conduit {1}{W}

Legendary Creature - Fox Spirit
Lifelink
Whenever one or more other creatures with power 2 or less you control enters, you gain 1 life. If your life total is greater than your starting life total, draw a card instead. This ability triggers only once each turn.
1/4
  • Nangjiao In Bloom
Kirishima of Iron Chains

Kirishima of Iron Chains {2}{W}{B}

Legendary Creature - Human Knight
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{3}{W}{B}: Create a 0/1 white and black Human Advisor creature token with “When this creature enters, target creature can't attack or block until this creature leaves the battlefield.”
3/4
  • Tales of Old Jidai
Kirishima's Escort

Kirishima's Escort {W}{B}

Creature - Human Knight
Flash
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{W}{B}: Kirishima's Escort gets +1/+1 and gains first strike until end of turn.
2/2
  • Tales of Old Jidai
Knight of Valimir

Knight of Valimir {2}{W}

Creature - Human Knight Avatar
Whenever one or more other creatures you control enter, upgrade each creature you control. (Give each one of the listed counters it doesn't already have. Upgrades are independent.)
• +1/+1
• Flying
• First strike
• Vigilance
• Lifelink
2/2
Knight of the Orchards

Knight of the Orchards {2}{G/W}

Creature - Human Knight
Tap another untapped creature you control: Knight of the Orchards gets +1/+1 until end of turn.
3/2
  • The Unraveling
Knight of the Stag

Knight of the Stag {2}{W}

Creature - Human Knight
Whenever Knight of the Stag deals combat damage to a player, you may sacrifice it. If you do, search your library for a white legendary creature card, reveal it, put it into your hand, then shuffle.
2/2
  • A Tourney at Whiterun
Knight's Attendant

Knight's Attendant {2}{W}

Creature - Human Soldier
When Knight's Attendant enters, create a 2/2 white Knight creature token with vigilance.
Newcomers to Ghrell are left attending the Syurrai in order to start learning from experience.
1/1
  • K15 Core Set
Knightly Escort

Knightly Escort {4}{W}

Sorcery
Create a 2/2 white Knight creature token with vigilance, then populate. (Create a token that's a copy of a creature token you control.)