1851 cards found
Sunken Grave

Sunken Grave {2}

Artifact
When Sunken Grave enters the battlefield, create a tapped 2/2 black Zombie creature token.
{5}, {T}, Sacrifice Sunken Grave: Create a tapped 2/2 black Zombie creature token.
  • Riddles of Revio
Sunken Homestead

Sunken Homestead

Land
Sunken Homestead enters the battlefield tapped.
{T}: Add {B}.
{2}{B}: Until end of turn, Sunken Homestead becomes a 2/2 Zombie creature with “When this creature dies, return it to the battlefield.” Activate only if you're horrific.
  • Video Horror System
Sunless Ridge

Sunless Ridge

Land
As Sunless Ridge enters the battlefield, you may tap an untapped creature you control. If you don't, Sunless Ridge enters the battlefield tapped.
{T}: Add {B} or {R}.
  • Surging Tide
Sunlit Fissure

Sunlit Fissure

Land
Sunlit Fissure enters the battlefield tapped.
{T}: Add {G} or {W}.
{2}{G}{W}: Until end of turn, Sunlit Fissure becomes a 3/5 green and white Elemental creature with with vigilance and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
  • Survive the Night
Sunlit Highland

Sunlit Highland

Land
As Sunlit Highland enters the battlefield, you may pay 2 life. If you don't, Sunlit Highland enters the battlefield tapped.
{T}, Sacrifice Sunlit Highland: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Sunlit Meadow

Sunlit Meadow

Land - Plains
({T}: Add {W}.)
As Sunlit Meadow enters the battlefield, you may pay 1 life. If you don't, Sunlit Meadow enters the battlefield tapped.
Basic lands you control have “{T}: Add {W}.”
  • Seasons of War
Sunlit Plaza

Sunlit Plaza

Land - Forest Plains
({T}: Add {G} or {W}.)
As Sunlit Plaza enters the battlefield, you may pay {1}. If you don't, Sunlit Plaza enters the battlefield tapped.
  • Eralou
Sunlit Ruins

Sunlit Ruins

Land
Sunlit Ruins enters the battlefield tapped unless you control a Swamp.
{T}: Add {G} or {W}.
  • The Land Bundle
Sunny Dunes

Sunny Dunes

Land
Sunny Dunes enters the battlefield tapped unless another player controls a land that could produce {R} or {W}.
{T}: Add {R} or {W}.
Storm blasted sand covers most of the surface, where light and the dead are scrounged.
  • Oirohpo
Sunpiercing Bow

Sunpiercing Bow {3}

Artifact - Equipment
Equipped creature has “{T}: This creature deals damage equal to its power to any target.”
Equip {4}
  • A Tourney at Whiterun
Sunrazed Ruins

Sunrazed Ruins

Land - Desert
Sunrazed Ruins enters the battlefield tapped.
{T}: Add {W}.
{2/W}{2/W}: Sunrazed Ruins becomes a 2/3 white Elemental creature with lifelink until end of turn. It's still a land.
  • Al Tabaq
Sunrise Bluffs

Sunrise Bluffs

Land
Sunrise Bluffs enters the battlefield tapped.
{T}: Add {R}.
You may untap Sunrise Bluffs during each other player's untap step. Whenever you do, you lose 1 life.
  • High Noon
Sunrise Orchard

Sunrise Orchard

Land
Sunrise Orchard enters the battlefield tapped.
{T}: Untap another target land you control.
Sunrise Prairie

Sunrise Prairie

Land
Sunrise Prairie enters the battlefield tapped.
{T}: Add {W}.
You may untap Sunrise Prairie during each other player's untap step. Whenever you do, you lose 1 life.
  • High Noon
Sunrise River

Sunrise River

Land
Sunrise River enters the battlefield tapped.
{T}: Add {U}.
You may untap Sunrise River during each other player's untap step. Whenever you do, you lose 1 life.
  • High Noon
Sunrise Ruins

Sunrise Ruins

Land
Sunrise Ruins enters the battlefield tapped.
{T}: Add {B}.
You may untap Sunrise Ruins during each other player's untap step. Whenever you do, you lose 1 life.
  • High Noon
Sunrise Woods

Sunrise Woods

Land
Sunrise Woods enters the battlefield tapped.
{T}: Add {G}.
You may untap Sunrise Woods during each other player's untap step. Whenever you do, you lose 1 life.
  • High Noon
Sunset Monastery

Sunset Monastery

Land
When Sunset Monastery enters the battlefield, draw a card, then put a card from your hand on the bottom of your library.
{T}: Add {C}.
  • Path of Shadows
Sunstage

Sunstage

Land - Plains
({T}: Add {W}.)
Sunstage enters the battlefield tapped.
When Sunstage enters the battlefield, creatures you control get +0/+1 until end of turn.
Sunwashed Spires

Sunwashed Spires

Land
{T}, Pay 1 life: Add {R}.
{T}, Pay 1 life, Sacrifice Sunwashed Spires: Search your library for a Mountain card, put it onto the battlefield tapped, then shuffle.
Support Talisman

Support Talisman {1}

Artifact - Equipment
Equipped creature has vigilance and “{T}: Add one mana of any color.”
Equip {1}
“Everyone wants a support class but no one wants to be one. Thank the gods Selvar found you, Revela.”
—Lelin, the Wise
  • Arkadai
Surveyor's Rifle

Surveyor's Rifle {2}

Artifact - Equipment
When Surveyor's Rifle enters the battlefield, rediscover a land card. (Look at the top card of your library. You may reveal it and put it into your hand if it's a land card. Otherwise, put it back or into your graveyard.)
Equipped creature gets +2/+1.
Equip {3}
  • Lovi Awoken
Suspect Concoctions

Suspect Concoctions {1}

Artifact
When Suspect Concoctions enters the battlefield, put a +1/+1 counter on target creature.
{4}, Sacrifice Suspect Concoctions: Put two +1/+1 counters on target creature.
“Oh, trust me, that's just the wind howling. Now, are you buying or what?”
—Leka, Apocalyptic Entrepreneur
  • Lovi Awoken
Swamp

Swamp

Basic Land - Swamp
Swarming Midden

Swarming Midden

Land
Swarming Midden enters the battlefield tapped unless you control a basic Swamp.
{T}: Add {B}.
{1}{B}{B}: Swarming Midden becomes a 2/3 black Rat creature with menace until end of turn. It's still a land. Whenever it attacks this turn, create a 1/1 black Rat creature token with “This creature can't block.”
  • Quest for the Roseblade