15897 cards found
Wehre-District Patrollers

Wehre-District Patrollers {1}{W}

Creature - Human Soldier
Whenever you attack or block with one or more other creatures, Wehre-District Patrollers gets +1/+0 and gains first strike until end of turn.
When the Great Fear fell upon Weltall, it looked to its soldiers for safety; but they too had succumbed to paranoia.
2/2
  • Kaleidoscope
Transcendent Arts

Transcendent Arts {1}{U}

Enchantment - Aura
Enchant creature
When Transcendent Arts enters, draw a card.
Enchanted creature can't be blocked by creatures that don't share a creature type with it.
  • Glacia: Hail to the Queen
Deft Goldsnatch

Deft Goldsnatch {U}{U}

Creature - Human Rogue
Deft Goldsnatch can't be blocked.
Knights, nobles, merchants. All flock together at a tourney. And behind them, their unwanted retinue of thieves and rogues.
2/1
  • A Tourney at Whiterun
Anointed Cursebreaker

Anointed Cursebreaker {1}{W}

Creature - Human Cleric Soldier
Lifelink
When Anointed Cursebreaker enters, you may exile target artifact or enchantment an opponent controls. When Anointed Cursebreaker is no longer on the battlefield, return the exiled card to its owner's hand.
2/2
Verdant Curtain Caretaker

Verdant Curtain Caretaker {2}{G}

Creature - Construct Druid
Whenever Verdant Curtain Caretaker enters or attacks, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
3/2
  • The Stage Presents: The Neverending Act
Veil's Recovery

Veil's Recovery {B}{G}

Instant
Choose one—
• Destroy target permanent with mana value 2.
• Return target permanent card from a graveyard to its owner's hand.
Exile Veil's Recovery.
“Our time on this side is always limited. Eventually, we're called back home.”
—Sesilius, Chosen Speaker
  • Discoveries of Akieva
Suicidal Impulse

Suicidal Impulse {1}{B}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Destroy target creature.
Some Nimunotians, resigned to their fates, leave the “safety” of their homes and offer themselves as willing victims.
  • K15 Core Set
Battlement Prowler

Battlement Prowler {5}{B}

Creature - Bat
Flying, lifelink
“Keep your wits about you lad, and your torch raised high. Damn thing's a coward, but knows an opportunity when it sees one.”
3/1
  • A Tourney at Whiterun
Fearless King Shabil

Fearless King Shabil {2}{W/B}{R}{G}

Legendary Creature - Cat Noble
When Fearless King Shabil enters, reveal the top five cards of your library. You may put a Cat card from among them into your hand. Put the rest on the bottom of your library in any order.
At the beginning of combat on your turn, each Cat you control gains all abilities of each other Cat you control until end of turn.
5/4
  • Kahembo: Olde Dawn
Lysene's Plunderer

Lysene's Plunderer {2}{U}

Creature - Human Pirate
Other Pirates and Rogues you control get +1/+0.
Whenever you attack with three or more Pirates and/or Rogues, tap target creature.
“These deadmen'll cut open Yroncaster's belly. But they won't be needing its coin.”
2/3
  • The Petals Wilt
Progenitor of Rebirth

Progenitor of Rebirth {4}{G}

Creature - Human Druid
Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.)
Morph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2/2
  • Mious
Scarred Brawler

Scarred Brawler {3}{G}

Creature - Human Warrior
{2}{G}: Scarred Brawler gets +2/+2 until end of turn.
For every wound she's gotten there have been ten she's given.
3/3
  • A Tourney at Whiterun
Silthway Scuttler

Silthway Scuttler {B/G}{B/G}

Creature - Insect
{2}{B/G}: Return Silthway Scuttler from your graveyard to your hand.
{2}{B/G}, Exile Silthway Scuttler from your graveyard: Put two +1/+1 counters on target creature.
2/2
  • Kahembo: Olde Dawn
Skhorvall Patrol

Skhorvall Patrol {3}{U}

Creature - Human Warrior Scout
Flying
Whenever Skhorvall Patrol deals combat damage to a player, look at the top card of that player's library.
Some of Syrina's horde lent their aid to Skhorvall's expansion on a whim, ultimately bringing their own extinction that much closer.
3/2
  • Glacia: Hail to the Queen
Firehearth Halls

Firehearth Halls

Land
Firehearth Halls enters tapped unless you control a basic Mountain.
{T}: Add {R}.
{R}{R}: Firehearth Halls becomes a 1/1 red Dwarf Warrior creature with double strike until end of turn. It's still a land.
Magistrate of Eras

Magistrate of Eras {5}{U}{U}

Creature - Sphinx
Flying
At the beginning of your upkeep, if it isn't an extra turn, put a sage counter on Magistrate of Eras.
Remove five sage counters from Magistrate of Eras: Take an extra turn after this one.
4/7
  • Tides of War
Subturgian Bloodhunter

Subturgian Bloodhunter {2}{B}

Creature - Vampire
Lifelink
Raids into Allagras' Domains are usually led by more youthful vampires. They bring captives back to Subturgia and have to wait until their masters are fully sated before they can begin feasting on the remains.
3/1
  • Aftermath
Wind-Blessed Guardian

Wind-Blessed Guardian {1}{U}

Creature - Human Warrior
Flash (You may cast this spell any time you could cast an instant.)
When Wind-Blessed Guardian enters, you may return target permanent you control to its owner's hand.
“Bet you thought no one was gonna be around to defend some hobo? Think again.”
2/1
  • Lovi Awoken
Openmaw Demon

Openmaw Demon {3}{B/G}{B/G}

Creature - Demon Warrior
Trample
Whenever Openmaw Demon or another Azra or Demon you control enters, you may exile target card from a graveyard.
“Those with evil stained in their hearts were transfigured into the lowly azra. With hearts stone cold, eventually became demonic.”
—The Tale of Kings
5/5
  • Alkabah: The Rise of Soli
Prop Recycling

Prop Recycling {2}{B}{G}{U}

Enchantment
Whenever a nontoken creature dies, you may exile that card from its owner's graveyard. If you do, return each other card exiled with Prop Recycling to its owner's graveyard.
At the beginning of combat on your turn, create a token that's a copy of a card exiled with Prop Recycling.
  • The Stage Presents: The Neverending Act
Fretport Gravetender

Fretport Gravetender {2}{U}

Creature - Human Citizen
{2}{U}: Each player mills three cards.
{3}{B}, Discard a card: Return target creature card from your graveyard to your hand. Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
1/4
  • Plagues of Fretport
Zhargetan Reclaimer

Zhargetan Reclaimer {2}{B}

Creature - Elf Pirate
First strike, menace
When Zhargetan Reclaimer enters, put any number of cards your opponents own from exile into their owners' graveyards. If three or more cards were put into graveyards this way, create two 1/1 Scout creature tokens that are all colors.
3/2
  • Worlds Away
Tzhai and Azamir

Tzhai and Azamir {B}{R}{G}{W}

Legendary Planeswalker - Tzhai Azamir
You may play cards exiled with Azamir planeswalkers.
[+1]: Target player exiles a card from their hand.
[–3]: Exile target nonland permanent unless its controller exiles two other permanents they control.
[–7]: Target opponent may have you take two extra turns after this one. If they don't, you control them during their next turn.
Loyalty:
4
  • Sparks of a Multiverse
Lute Tickler

Lute Tickler {2}{R}

Creature - Human Bard
Whenever Lute Tickler attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
“Oddly enough, Big Balvar's Blunders did not go over well with Big Balvar.”
2/3
  • Seasons of War
Cloister

Cloister {1}{W}

Enchantment
When Cloister enters, exile another target nonland permanent you control and target nonland permanent you don't control until Cloister leaves the battlefield.
{2}{W}, Sacrifice Cloister: You gain 5 life.
  • Karina's Explorations