2018 cards found
Shining Crusader

Shining Crusader {3}

Artifact Creature - Construct Knight
Shining Crusader has protection from all colors as long as you control no colored permanents.
3/2
Shining Elementalist
Wavering Sorcerer

Shining Elementalist

Creature - Merfolk Elemental
(Color indicator: Shining Elementalist is blue and red)
When you unveil Shining Elementalist, creatures can't block this turn.
From waves of water to light, merfolk have their own expertise to contribute to imperial true-form magic.
4/4
Card has other part: Wavering Sorcerer
  • Feanav: The Apothecary's Progress
Shioki, Imperial Heir
Shionoshio, Ocean's Vow

Shioki, Imperial Heir

Legendary Creature - Human Samurai
(Color indicator: Shioki, Imperial Heir is white and blue)
Flying, lifelink
Whenever Shioki, Imperial Heir attacks, exile any number of other target nonland permanents you control, then return those cards to the battlefield under their owner's control.
5/5
Card has other part: Shionoshio, Ocean's Vow
  • Path of Shadows
Shionoshio, Ocean's Vow
Shioki, Imperial Heir

Shionoshio, Ocean's Vow {3}

Legendary Artifact - Equipment
Equipped creature gets +2/+2 and has flying and lifelink.
When equipped creature deals combat damage to a player, unattach Shionoshio, Ocean's Vow, then transform it.
Equip {W}{U}
Shionoshio can be your commander.
Card has other part: Shioki, Imperial Heir
  • Path of Shadows
Ship of Fools
Model of Perfection

Ship of Fools

Enchantment - Aura
(Color indicator: Ship of Fools is blue)
Enchant creature you control
At the beginning of your upkeep, create a token that's a copy of enchanted creature.
“They flocked to him, gazes dull, begging to become him and escape their pain.”
—Hemley Eggfeather
Card has other part: Model of Perfection
  • Glacia: Hail to the Queen
Shoreline Stormers
Merfolk Vandal

Shoreline Stormers

Creature - Merfolk Warrior Actor
(Color indicator: Shoreline Stormers is blue)
Whenever Shoreline Stormers deals damage to a player, draw a card.
{2}{U}: Target creature can't be blocked this turn.
The world above was overgrown, the world below its strength would loan.
—Villains: The Musical
3/4
Card has other part: Merfolk Vandal
  • Villains: The Musical
Short Sword

Short Sword {1}

Artifact - Equipment
Equipped creature gets +1/+1.
Equip {1}
“Small enough to conceal, yet just long enough to slip through a knight's platemail. Just how I like it.”
—Lysene, Aravant spymaster
Shoupan Shrine

Shoupan Shrine

Land
Shoupan Shrine enters tapped.
{T}: Add {B} or {R}.
{B/R}, {T}, Sacrifice Shoupan Shrine: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.
  • Panxiou
Shrapnel Golem

Shrapnel Golem {3}

Artifact Creature - Golem
{2/W}{2/W}: Shrapnel Golem deals 3 damage to target creature blocking it.
As it rose, bits of its body crashed to the ground, crushing any poor souls ill-fated enough to be standing beneath.
3/1
  • Al Tabaq
Shredding Sword

Shredding Sword {3}

Artifact - Equipment
Whenever equipped creature deals damage to a creature, that creature gets -2/-2 until end of turn.
Equip {2}
Aetherlocks had largely replaced swords for their range, but nothing could replicate the pain of the old weapons.
  • High Noon
Shrine of Elder Lords

Shrine of Elder Lords

Land
Whenever you create an Idol token, put a +1/+1 counter on Shrine of Elder Lords.
{T}: Add {C}.
{3}: Put a +1/+1 counter on Shrine of Elder Lords, then you may have it become a 0/0 Elemental creature with vigilance until end of turn. It's still a land.
  • Nangjiao In Bloom
Shrine of the Six Pillars

Shrine of the Six Pillars

Land
{T}: Add {C}.
{T}: Add one mana of any color. Activate only if you've cast a noncreature spell this turn.
Shrine of the World-Shepherd

Shrine of the World-Shepherd

Land - Animus
{T}: Add {C}.
Shrine of the World-Shepherd's power and toughness are each equal to the number of differently named lands you control.
{3}{G}: Shrine of the World-Shepherd becomes a Beast creature in addition to its other types until end of turn.
*/*
  • Over the Horizon
Shrine to Those Gone

Shrine to Those Gone

Land
{T}: Add {C}.
{T}: Choose a color. Add one mana of that color unless you control a permanent of that color. Spend this mana only to cast a permanent spell.
The callous call it an empty gesture, but to the devout it is a holy place all the same.
  • Alkabah
Shrine to the Sailor
Shomi's Journey

Shrine to the Sailor

Artifact - Monument
(Color indicator: Shrine to the Sailor is blue)
{2}{U}: Target creature can't be blocked this turn.
The stories were great. The jewels were great. But like all great things, the adventure had to come to an end.
Card has other part: Shomi's Journey
  • Alkabah
Shrine to the Shrouded

Shrine to the Shrouded {3}

Artifact
Colorless creatures you control get +1/+1.
“Pray that when the next veil lifts, the thing it hid will be kind.”
—Kalifa, village elder
  • Mious
Shrouded Rooftops

Shrouded Rooftops

Land
Frozen Hinterlands enters tapped.
{T}: Add {W} or {B}.
{1}{W}{B}: Until end of turn, Shrouded Rooftops becomes a 3/3 white and black Illusion creature with with lifelink and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
  • The Land Bundle
Shrouded Sanctuary

Shrouded Sanctuary

Land
{T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.
Sanctuary can be carved out of even the wildest of places.
Shroudmaker's Domain
Aberrant Apostle

Shroudmaker's Domain

Land
(Color indicator: Shroudmaker's Domain is white)
Shroudmaker's Domain enters tapped.
{T}: Add {W}.
“If it weren't for the weeping and screaming, you could almost believe it was ordinary fog.”
Card has other part: Aberrant Apostle
  • Toll Midnight
Shuddering Node

Shuddering Node

Land - Swamp Forest
({T}: Add {B} or {G}.)
Shuddering Node enters tapped.
{1}, {T}: Add {B}{B} or {G}{G}.
  • Worlds Away
Sibling of All Elements
Daughter of Tempests

Sibling of All Elements

Creature - Merfolk Chimera
(Color indicator: Sibling of All Elements is blue)
Vigilance
Whenever Sibling of All Elements attacks, it gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, and trample.
4/4
Card has other part: Daughter of Tempests
  • The Empty Throne of Feanav
Sigil of Brutality

Sigil of Brutality {3}

Artifact
{T}: Add {R} or {W}.
{T}, Sacrifice Sigil of Brutality: Add {R}{W}.
“This crest represents our loyalty, ferocity, and bravery. I will die honoring it.”
—Warhound Shuja
Sigil of Creation

Sigil of Creation {3}

Artifact
{T}: Add {G} or {U}.
{T}, Sacrifice Sigil of Creation: Add {G}{U}.
“The forbidden lovers earth and sky drift ever apart, knowing the tantalising dance of the horizon holds promise of reunion.”
—Dai Gui, Pillar of Sea and Sky
Sigil of Destruction

Sigil of Destruction {3}

Artifact
{T}: Add {B} or {R}.
{T}, Sacrifice Sigil of Destruction: Add {B}{R}.
“Igniting a person just gets their attention. Igniting a fuse gets everyone's attention.”
—Sammel Wyldjack
Sigil of Duty

Sigil of Duty {3}

Artifact
{T}: Add {W} or {U}.
{T}, Sacrifice Sigil of Duty: Add {W}{U}.
“Ours is to survive, even if this world does not.”
—Edina, Coralight Soothsayer