5630 cards found
Endrison Familiar

Endrison Familiar {3}{G}

Creature - Wolf
When Endrison Familiar enters, reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
It knows the Neo-Duskwood better than its masters, so they trust it to guide them through it.
2/3
  • Aftermath
Enduring Charge

Enduring Charge {2}{R}

Creature - Elemental
Menace
Whenever you cast a noncreature spell, Enduring Charge gets +1/+1 until end of turn.
The power plant held more secrets than Masaru could have predicted...
2/2
  • Monsters of Chikyu
Enduring Memory

Enduring Memory {1}{G}

Sorcery
As an additional cost to cast this spell, reveal a sorcery card from your hand or pay {2}.
Return target card from your graveyard to your hand.
  • Ophorio
Enduring Vestige

Enduring Vestige

Land
{T}: Add {C}.
{3}, {T}, Sacrifice Enduring Vestige: Search your library for a land card with a basic land type, put it onto the battlefield tapped, then shuffle.
  • Tides of War
Enemies of My Enemy

Enemies of My Enemy {1}{R}

Sorcery
Gain control of target creature with mana value 4 or less until end of turn. Untap that creature. It gains haste until end of turn.
Energize

Energize {1}{R}

Sorcery
Energize deals 3 damage to any target.
Catalyze. (The next spell you cast this turn costs {1} less to cast.)
  • Oirohpo
Enforce the Cycle

Enforce the Cycle {2}{G}

Instant
Destroy target artifact or enchantment. Purge. (Exile two cards that share a type from graveyards. If you do, draw a card.)
Bahet's servants worship destruction; death, the end, the purification of Mious.
  • Mious
Engulf in Flames

Engulf in Flames {3}{R}

Sorcery
Engulf in Flames deals 1 damage to target player and each of up to three target creatures that player controls. Those creatures can't block this turn.
“I love the smell of war crimes in the morning.”
—Ilhus, Knight of Zarad
  • Arkadai
Enigma Mystic

Enigma Mystic {1}{G}

Creature - Bird Shaman
When Enigma Mystic enters, mill three cards.
Enigma Mystic gets +2/+0 as long as there's a Shaman card in your graveyard.
{T}: Add one mana of any color. Activate only if you control another Shaman.
1/3
  • Adventurers of Onora
Enlightened Sigil

Enlightened Sigil {3}

Artifact
As Enlightened Sigil enters, choose a card type.
Spells you cast of the chosen type cost {1} less to cast.
Years of experience, crystallized.
Enraged Fangwurm

Enraged Fangwurm {2}{R}{G}

Creature - Snake
Whenever a land you control enters, add one mana of any color.
Whenever Enraged Fangwurm attacks, you may sacrifice a land. If you do, Enraged Fangwurm deals 2 damage to target player or planeswalker.
4/4
  • Riddles of Revio
Enraged Hydra

Enraged Hydra {3}{G}{G}

Creature - Hydra
Trample
Whenever a creature you control with trample is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)
5/5
  • Arkadai
Enraptured Countess

Enraptured Countess {R}

Creature - Human Noble
Prowess
“I will lead this land to greatness... to power. We've had too many tragedies to have a bad ending.”
1/1
Card has other part: Blade's Memory
Enshrouded Village

Enshrouded Village

Land
Enshrouded Village enters tapped.
{T}: Add {G}.
{1}{G}{G}: Until end of turn, Enshrouded Village becomes a 4/4 Human creature with trample. Activate only if you're horrific.
“Keep your head down and don't stop.”
—“A Town Called Nowhere”
  • Video Horror System
Ensnaring Vines

Ensnaring Vines {G}

Enchantment - Aura
Enchant creature
Enchanted creature has reach. (It can block creatures with flying)
{G}, Sacrifice Ensnaring Vines: Tap target creature with flying.
  • Zero
Entangled Roots

Entangled Roots {3}{G}

Creature - Dryad
Landfall — Whenever a land you control enters, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
3/3
Enter Captain Minnow

Enter Captain Minnow {2}{R}

Enchantment
Once each turn, when you cast a spell, you may note one of its card types that hasn't been noted for Enter Captain Minnow. If you do, create a number of tapped Treasure tokens equal to the number of types noted for Enter Captain Minnow.
“Buckle up all who watch today!
For this is a tale for young and old,
Of one who saw and swam but never sank!”
—The Boastful Sailor, Act I
  • The Stage Presents: The Neverending Act
Enter the Mosh Pit

Enter the Mosh Pit {1}{R}

Instant
Up to one target attacking creature gets +3/+3 and gains trample until end of turn.
Harmonize. (Trigger up to one harmony of a permanent you control.)
“Everyone! Get ready to THRASH!”
  • Over the Horizon
Enthralled Fantasist

Enthralled Fantasist {1}{G}

Creature - Human Artist
Improve {1} ({1}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
{T}: Add one mana of any color.
{T}: Add X mana of any one color, where X is the greatest number of counters among creatures you control.
1/2
  • Toll Midnight
Enthusiastic Admirer

Enthusiastic Admirer {G}

Creature - Construct Citizen
Whenever a Role is attached to a creature you control or you cast a spell that targets a creature you control, put a +1/+1 counter on Enthusiastic Admirer.
“Oh? You're a fan of Abey's works? Mood, but you've gotta try something from the Verdant Curtain — the method acting there is something else.”
1/1
  • The Stage Presents: The Neverending Act
Entropic Harvest

Entropic Harvest {3}{G}{G}

Sorcery
Return target card from your graveyard to your hand. Distribute X +1/+1 counters among any number of creatures you control, where X is that card's mana value. Exile Entropic Harvest.
“The invaders are scared of death, and thus they will never receive the gifts of life.”
—Entapi, Akkrixian ambassador
  • Worlds Away
Entropic Inferno

Entropic Inferno {3}{R}{R}

Instant
Entropic Inferno deals 5 damage divided as you choose among any number of targets. At the beginning of the next end step, for each permanent dealt damage this way, its owner puts it on the bottom of their library, then reveals cards from the top until they reveal a nonland permanent card. They put that card onto the battlefield, then shuffle.
Envenomed Shuriken

Envenomed Shuriken {1}

Artifact - Equipment
Equipped creature gets +1/+0 and has poisonous 1. (Whenever it deals combat damage to a player, that player gets a poison counter.)
Equip {1}
Envious Nereid

Envious Nereid {3}{R}

Creature - Merfolk
{T}: Envious Nereid deals 1 damage to target creature and 1 damage to that creature's controller.
The love of a nereid is nearly indistinguishable from its hatred.
2/2
  • Novea
Envoy of Growth

Envoy of Growth {3}{G}

Creature - Treefolk
When Envoy of Growth enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
It awakes in the first spring sun, and takes root in places devastated by winter's hold.
2/3
  • Zero