3158 cards found
Kalyn, Wildkin Envoy

Kalyn, Wildkin Envoy {2}{W/U}{G}

Legendary Creature - Shapeshifter
Changeling (This card is every creature type.)
As Kalyn, Wildkin Envoy enters, choose up to three non-Human creature types.
Other creatures you control with one or more of the chosen types get +1/+1.
{2}, {T}: Create a 1/1 colorless Shapeshifter creature token with changeling. Activate only outside of combat.
3/3
Kambiro, the Untrue King

Kambiro, the Untrue King {3}{W/B}{W/B}

Legendary Creature - Lemur Noble
{W/B}: Kambiro, the Untrue King gets +1/+1 until end of turn.
Whenever a storied permanent you control enters, if you cast it, return target creature card from your graveyard to your hand. If that creature's power is less than Kambiro's power, you may return it to the battlefield instead. (Enchantments and legendary permanents are storied.)
3/3
  • Kahembo: Olde Dawn
Kami of Night's Memory

Kami of Night's Memory {2}{W}{B}{G}

Legendary Creature - Spirit
Lifelink, first strike
You may cast creature spells from your graveyard if their mana value is less than or equal to the amount of life you have gained this turn. Whenever you cast a creature spell this way, it enters with a finality counter on it.
4/4
  • MSEM Masters: Legends
Kan's Faithful

Kan's Faithful {2}{W}{W}

Creature - Elemental
Rhapsody {5}{W}{W} (Pay {5}{W}{W} to cast this as a 4/4, or as a sorcery to make it become a 4/4.)
When Kan's Faithful enters, exile up to one target nonland permanent with mana value X or less until Kan's Faithful leaves the battlefield, where X is Kan's Faithful's power.
“For the living, and for the dead.”
2/2
  • Animus Vox
Kan, Triumvirate Tactician

Kan, Triumvirate Tactician {1}{R}{W}

Legendary Creature - Elemental
Rhapsody {5}{R}{W} (Pay {5}{R}{W} to cast this as a 4/4, or as a sorcery to make it become a 4/4.)
Whenever a creature you control with power 4 or greater attacks, look at the top four cards of your library. You may cast a nonland card with mana value 3 or less from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
“Hell or glory, I don't want anything in between.”
3/3
  • Animus Vox
Kaneh Headdress

Kaneh Headdress {W}

Artifact - Equipment
When Kaneh Headdress enters, create a 1/1 blue Advisor creature token, then scry 1.
Equipped creature gets +1/+1.
Equip {2}
  • Alkabah
Kanghyae Forum

Kanghyae Forum {G}{W}

Enchantment - Gallery
(Choose only one work as a sorcery to add its ability.)
When Kanghyae Forum enters, you may return another permanent you control to its owner's hand. If you don't, draw a card.
{2}{G}: A Common Good
If an effect would create one or more tokens under your control, it creates that many of those tokens plus one instead.
{2}{W}: Rebuilding Trust
If an effect would put one or more counters on a permanent you control, it puts that many of those counters plus one on that permanent instead.
  • Nangjiao In Bloom
Kantra of Healing

Kantra of Healing {6}{W}

Enchantment Creature - Spirit
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.)
Lifelink
4/3
  • Eralou
Karametra's Touch

Karametra's Touch {G}{W}

Enchantment - Aura
Enchant creature
When Karametra's Touch enters, you gain 2 life.
Enchanted creature gets +2/+2.
When enchanted creature dies, return Karametra's Touch to its owner's hand.
  • Theros Triumphant
Karametra, Patron of Plenty

Karametra, Patron of Plenty {1}{G}{W}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to green and white is less than seven, Karametra isn't a creature.
You may play an additional land on each of your turns.
As you begin searching your library, you may reveal a basic land card from your library and put it into your hand.
4/5
  • Theros Triumphant
Kardox, Hero of Skophos

Kardox, Hero of Skophos {1}{R}{W}{B}

Legendary Creature - Minotaur Warrior
Vigilance
Whenever Kardox, Hero of Skophos attacks, mill three cards, then return a Minotaur creature card from your graveyard to the battlefield tapped and attacking.
Discard a card: Kardox gains indestructible until end of turn. Tap it.
4/4
  • Theros Triumphant
Kareki Vanguard

Kareki Vanguard {2}{W}

Creature - Human Samurai
First strike
Revive {4}{W} ({4}{W}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
2/3
  • Tales of Old Jidai
Kareki Warmaster

Kareki Warmaster {2}{W}

Creature - Human Samurai
Vigilance
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{2}{W}{W}: Creatures you control get +1/+1 until end of turn.
3/2
  • Tales of Old Jidai
Karina, Planar Tourist

Karina, Planar Tourist {U}{R}{W}

Legendary Planeswalker - Karina
Whenever you make first contact, you may activate one of Karina's loyalty abilities. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
[+1]: Each player draws a card.
[–2]: Exile target nonland permanent. At the beginning of the next end step, return it to its owner's hand or to the battlefield under its owner's control.
[–7]: You get an emblem with “You may cast spells that don't have the same name as a permanent you control or a card in your graveyard without paying their mana costs.”
Loyalty:
3
  • Karina's Explorations
Karmic Reawakening

Karmic Reawakening {W}

Sorcery
Exile target creature or planeswalker. Its controller may search their library for a creature or planeswalker card and reveal it, then shuffle and put that card on top.
  • Panxiou
Karoa's Faithful

Karoa's Faithful {2}{W}{W}

Creature - Cat Knight
When Karoa's Faithful enters, target creature gets +X/+X until end of turn, where X is the total number of creatures you control that are Knights or have Adventures.
“His Roaring Grace shines brighter than the Dawn Hill sunrise, yet I shan't avert my gaze.”
3/3
  • Adventurers of Onora
Karoa's Vanguard

Karoa's Vanguard {2}{W}

Creature - Cat Knight
Vigilance
Whenever Karoa's Vanguard or another Knight you control enters, if an opponent controls more lands than you, you may search your library for a Plains card, reveal it, put it into your hand, then shuffle.
3/3
  • Adventurers of Onora
Kasienka's Veteran

Kasienka's Veteran {1}{W}

Creature - Human Soldier
Lifelink
Engage (This creature must be blocked each combat if able.)
“After a hundred battles fought together, her strength bolsters my own.”
—Kasienka, Raven's Regarded
2/1
  • Plagues of Fretport
Kasienka, Raven's Regarded

Kasienka, Raven's Regarded {1}{W}{W}

Legendary Creature - Human Soldier
Vigilance, lifelink
{1}, Discard a card: Target Soldier creature gains indestructible until end of turn.
“Above all else, I uphold the values of loyalty, duty, and justice. But what do I do when those values are at odds with one another?”
3/2
  • Plagues of Fretport
Kazimir's Ban

Kazimir's Ban {2}{W}{W}

Enchantment
Players can't cast spells with mana value greater than the number of dissent counters on Kazimir's Ban.
{2}: Put a dissent counter on Kazimir's Ban. Any player may activate this ability.
For a moment, Kazimir felt his authority over Pelastrov could be absolute.
  • The Unraveling
Kazimir's Inquisition

Kazimir's Inquisition {2}{W/B}{W/B}

Enchantment - Aura Curse
Enchant player
When Kazimir's Inquisition enters, enchanted player chooses four card names.
Whenever enchanted player casts a spell, if it doesn't have one of the chosen names, enchanted player loses 4 life.
  • The Unraveling
Keep in Line

Keep in Line {1}{W}

Instant
Exile target creature if its controller controls more lands than you.
Cycling {2} ({2}, Discard this card: Draw a card.)
“Nothing personal— Lord Dawson just thought you'd gotten too big for your britches.”
—Grim
  • Elmare: Into the Abyss
Keep the Peace

Keep the Peace {1}{W}

Enchantment - Aura
Enchant artifact or creature
Enchanted permanent can't attack and its activated abilities can't be activated.
The Delilah Sisters had keen eyes, but it was their mean glare that really kept trespassers away.
  • Rail War
Keeper of Codices

Keeper of Codices {1}{W}{U}

Creature - Human Cleric
Flash
When Keeper of Codices enters, you may exile target artifact or enchantment you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
3/2
  • Scriptures of Urshad
Keeper of Holy Lands
Watcher of Sacred Skies

Keeper of Holy Lands {2}{W}

Creature - Human Scout
Chosen one ({W}{U}{B}{R}{G}: Transform this permanent.)
When Keeper of Holy Lands enters, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top of it.
2/2
Card has other part: Watcher of Sacred Skies