15897 cards found
Hannaru the Conqueror
Queen Hannaru

Hannaru the Conqueror

Legendary Creature - God
(Color indicator: Hannaru the Conqueror is white)
Indestructible
Whenever Hannaru the Conqueror attacks, put a +1/+1 counter on each creature you control.
4/4
Card has other part: Queen Hannaru
Chilling Musician

Chilling Musician {4}{U}

Creature - Human Bard
Harmony — Tap target creature. That creature doesn't untap during its controller's next untap step.
When Chilling Musician enters, harmonize. (Trigger up to one harmony of one permanent you control.)
3/3
  • Eralou
Vali, Planar Researcher

Vali, Planar Researcher {B}{G}{U}

Legendary Planeswalker - Vali
[+1]: Reveal the top card of your library. If it doesn't have the same name as a card in your graveyard or a permanent you control, put it into your hand. Otherwise, put it into your graveyard.
[–2]: Return target card from your graveyard to your hand.
[–8]: Return all other cards from your graveyard to your hand. Until end of turn, spells you cast cost {5} less to cast.
Loyalty:
3
  • Survive the Night
Shredskin Sky Horror

Shredskin Sky Horror {2}{U}

Creature - Zombie Drake
Flying
Revive {5}{U} ({5}{U}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
As the Yaogu devotees grew more confident in their experiments, their test subjects grew larger.
2/2
  • Goliaths of Nangjiao
Oracle of Tides

Oracle of Tides {G}{U}

Creature - Merfolk Wizard
Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Oracle of Tides.
“We hide in plain sight, slowly gathering our strength until we release it in one mighty blow.”
—Allagras, Sovereign of the Tides
1/1
  • Tides of War
Morningstar Blaze

Morningstar Blaze {X}{B/R}{B/R}

Sorcery
Morningstar Blaze deals X damage divided as you choose among one or two targets.
The lab had tried to produce more like Animus, but also stored the reagents that Lettie would use to end that effort.
  • Feanav: The Apothecary's Progress
Pensive Muse

Pensive Muse {3}{W}

Creature - Merfolk Aurashaper Wizard
When Pensive Muse enters, create a white Aura enchantment token named Seal's Love attached to target creature you control. The token has enchant creature and “Enchanted creatures you control get +1/+1.”
2/2
  • Elmare: Into the Abyss
Good Night's Sleep

Good Night's Sleep {3}{B}

Instant
This spell costs {1} less to cast for each card put into your graveyard from anywhere this turn.
Target creature gets -4/-4 until end of turn.
“Hush, little baby. Don't you cry.”
—Lord Ellison Crain
  • Dark Seas of Shiryen
Curious Adventure

Curious Adventure {3}{R}

Sorcery
Choose one —
• Create a 3/3 red Shark enchantment creature token.
• Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
  • Elmare: Into the Abyss
Big Damn Heroes

Big Damn Heroes {4}{W}{W}

Instant
Look at the top ten cards of your library. Put any number of legendary permanents with total mana value 6 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
For each planeswalker you control, you may activate one of their loyalty abilities. (You still pay its costs.)
  • MSEM Masters Cube 2025
Lead Athlete

Lead Athlete {2}{G}

Creature - Construct Warrior
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Whenever a Role becomes attached to Lead Athlete or you cast a spell that targets it, put a +1/+1 counter on Lead Athlete.
3/3
  • The Stage Presents: The Neverending Act
Consuming Symbiosis

Consuming Symbiosis {G}

Instant
Escalate {G} (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Target creature gets +3/+2 until end of turn.
• Target creature gains trample and hexproof until end of turn.
Mark of Hubris

Mark of Hubris {2}{B}{B}{B}

Enchantment
Skip your draw step.
At the beginning of your end step, discard a card. If you do, create a 4/4 white Angel creature token with flying. If you can't, sacrifice Mark of Hubris.
Once, he demanded the angels to come to his side. Now, he begs them to stop.
  • Mious
Craft Malice

Craft Malice {3}{B}{R}

Sorcery
For each creature you control, create a token that's a copy of it. They gain haste. Sacrifice them at the beginning of the next end step.
“Commit, Ardy. To anything. I'm done hanging around while you wait for the world to happen to you.”
— Dayang
  • Arcanum Academia
Ghostway

Ghostway {2}{W}

Instant
Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
While the ghosts of Daisite have already avoided death once, they aren't keen on pushing their luck.
  • High Noon 15 276
Aquilifer Axelius

Aquilifer Axelius {R}

Legendary Creature - Human Soldier
Other creatures you control can't attack or block alone.
2/2
Strive for the Heavens

Strive for the Heavens {2}{W}

Enchantment
Transformed creatures you control get +2/+2.
“Even if you never reach Langan, you'll still have risen above who you were before.”
—Matatanda, Danawan elder
  • Kaleidoscope
Mischievous Miscreant

Mischievous Miscreant {3}{U}

Creature - Faerie
Flash (You may cast this spell any time you could cast an instant.)
Flying (This creature can't be blocked except by creatures with flying or reach.)
2/3
  • K15 Core Set
Playtest Card A4

Playtest Card A4

(Color indicator: Playtest Card A4 is blue)
  • Playtest Cards 4 4s
Chalice of Fallen Foes
Fight for Succession

Chalice of Fallen Foes

Artifact - Monument
(Color indicator: Chalice of Fallen Foes is white and black)
At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.
“Drink deep in your victories, as you will never fail again.”
—Siaveed, Commander of Armies
Card has other part: Fight for Succession
  • Alkabah
Shining Showstopper

Shining Showstopper {4}{R}

Sorcery
Shining Showstopper deals 5 damage to any target. Audition for red. (Create a 1/1 Construct Actor creature token, a Warrior Role giving 3/2 and trample, or a Wizard Role giving 2/2 and prowess. Roles replace older ones.)
Some acts don't merely steal the spotlight; they are the spotlight.
  • The Stage Presents: The Neverending Act
Oil Driller

Oil Driller {2}{R}

Artifact Creature - Construct Warrior
Trample, haste
When Oil Driller enters, salvage two cards at random. (Exile those cards from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
At the beginning of your end step, sacrifice Oil Driller.
4/3
Forge Adept

Forge Adept {1}{R}

Creature - Human Artificer
Heroic — Whenever you cast a spell that targets Forge Adept, create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
{6}{R}: Create a 3/3 colorless Golem enchantment artifact creature token. If mana from an artifact was spent to activate this ability, that token gains haste.
2/2
  • Theros Triumphant
Stormsea Naiad

Stormsea Naiad {2}{U}

Enchantment Creature - Nymph
Vigilance
{4}{U}: Draw a card.
“Heed the warnings of naiads. Even tritons fear their portents of calamity.”
—Siona, captain of the Pyleas
2/3
  • Theros Triumphant
Backstabbing Courtiers

Backstabbing Courtiers {5}{U}

Creature - Human Noble Advisor
Backstabbing Courtiers can't attack unless you foretold a card or cast a foretold spell this turn.
Lord Yaran's regency led to a shift amongst the courts of Yroncaster, from open oration to shadowed whispers.
6/6
  • Quest for the Roseblade