15897 cards found
Heat of the Moment

Heat of the Moment {3}{R}{R}

Sorcery
Until end of turn, gain control of target creature and it gains haste and shimmer. Untap it. (Whenever it attacks this turn, create a tapped and attacking token that's a copy of it. Exile that token at the beginning of the end step.)
Mind's Intruder

Mind's Intruder {2}{U}

Creature - Human Wizard
Whenever you cast an instant or sorcery spell, target player mills a card.
“I apologize for the noise, I was thinking too loud.”
2/1
  • K15 Core Set
Burning Grasp

Burning Grasp {3}{R}

Instant
Burning Grasp deals 3 damage divided as you choose among one or two targets.
Draw a card.
“This is a delicate technique. One wrong move and you might set your arm on fire! Or, well, you know.”
—Arleigh, Spellblade Prodigy
  • Seasons of War
Havdan, Dawnglade Elder

Havdan, Dawnglade Elder {2}{G}{U}

Legendary Creature - Elf Druid
Untap all other Elves you control during each other player's untap step.
You may cast spells as though they had flash.
2/4
  • MSEM Masters: Legends
Attuned Slayer

Attuned Slayer {1}{R}

Creature - Elemental Warrior
Rhapsody {4}{R}{R} (Pay {4}{R}{R} to cast this as a 4/4, or as a sorcery to make it become a 4/4.)
Trample
Whenever Attuned Slayer deals combat damage to a player, exile that many cards from the top of your library. You may play those cards this turn.
It waits for the beat to go in.
1/3
  • Animus Vox
Ancestral Shrine

Ancestral Shrine {3}{W}{W}

Enchantment
At the beginning of your upkeep, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
{5}{W}{W}, Sacrifice three Idols: Return target creature card from your graveyard to the battlefield with three +1/+1 counters on it.
  • Surging Tide
Mirin, Held by the Heavens

Mirin, Held by the Heavens {1}{W}{W}

Legendary Creature - Fox Angel
Flying
When Mirin, Held by the Heavens dies, if your life total is less than 10, it becomes 10.
Adored by the heavens and revered by her brethren, Mirin acts as a conduit between realms and a proponent of peace among all.
3/3
  • Glacia: Hail to the Queen
Jagged Cairn

Jagged Cairn

Land
Jagged Cairn enters tapped.
{T}: Add {R} or {G}.
{2}{R}{G}, {T}, Sacrifice Jagged Cairn: Draw a card.
Klothys does not need shrines. Nature follows fate's patterns already.
  • Theros Triumphant
Kantra of Fortitude

Kantra of Fortitude {6}{G}

Enchantment Creature - Spirit
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.)
Trample
6/5
  • Eralou
Faded Sacrifice

Faded Sacrifice {1}{W}

Instant
Exile target creature you control and each creature blocking or blocked by it.
Don't cry, because it's over.
  • Oirohpo
Thriving Heath

Thriving Heath

Land
Thriving Heath enters tapped.
As Thriving Heath enters, choose a color other than white.
{T}: Add {W} or one mana of the chosen color.
As industry drew the masses to cities, their old homes became favorite subjects of romanticism.
  • Feanav: The Apothecary's Progress
Zoulev Envoy

Zoulev Envoy {5}{U}

Enchantment Creature - Spirit
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.)
Zoulev Envoy can't be blocked.
3/4
  • Eralou
Watchkeeper Deserter

Watchkeeper Deserter {2}{R}

Creature - Human Warrior
Whenever Watchkeeper Deserter attacks, discard up to two cards, then draw that many cards. Watchkeeper Deserter gets +X/+0 until end of turn, where X is the total mana value of the discarded cards.
“Fretport's falling to ruin. Nothing we can do to stop it now.”
0/2
  • Plagues of Fretport
Malevolus

Malevolus {6}{U}{R}

Creature - Elemental Spirit
This spell costs {2} less to cast for each Curse you control.
Flying, vigilance, haste
Stray fears across Innistrad coalesce into a singular, sinister force.
4/4
  • Innistrad In Memoriam
Expose Wickedness

Expose Wickedness {3}{G}

Instant
This spell costs {2} less to cast if you control an Azra or Demon.
Target creature you control gets +4/+4 and gains trample until end of turn.
The cosmos rained down power among the citizens of Alkabah. Those of virtue were lifted upon blessed wings, while those of purposed iniquity were warped beyond recognition.
  • Alkabah: The Rise of Soli
Race Condition

Race Condition {3}{R}{R}

Enchantment - Aura Curse
Enchant opponent
Whenever enchanted player is attacked, choose an attacking creature. Create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the next end step.
Who is to say what the state of now is?
  • Beyond the Blackwall
Fading Prison

Fading Prison {2}{W}{W}

Enchantment
When Fading Prison enters, exile target creature until Fading Prison leaves the battlefield.
{W}, Sacrifice Fading Prison: Exile target creature you control, then return that card to the battlefield under its owner's control.
Destructive Serpent
Determined Koi

Destructive Serpent

Creature - Serpent
(Color indicator: Destructive Serpent is blue)
Trample
Creatures your opponents control get -1/-0.
Rarely seen in the wild. Huge and vicious, it is capable of destroying entire cities in a rage.
7/7
Card has other part: Determined Koi
Clan Maldoon Healer

Clan Maldoon Healer {W}

Creature - Dwarf Cleric
Whenever another creature you control enters, you gain 1 life.
{4}{W}: Return another target creature you control to its owner's hand.
“We'll take on the lot o' ye!”
1/1
  • Over the Horizon
Paul, Startin' Out Small

Paul, Startin' Out Small {2}{U}

Legendary Creature - Construct Actor
Prowess
Whenever Paul attacks, look at the top card of your library. If it's a noncreature card, you may cast it. If you don't cast the card, you may put it into your graveyard. (You still pay the spell's cost.)
“A bit mechanical, but their mind lends itself to really understand what they perform. With practice, they could be truly one-of-a-kind.”
—Jeffery, Stage Manager
2/2
  • The Stage Presents: The Neverending Act
The Aurora's Heart

The Aurora's Heart

Legendary Land
{T}, Pay 1 life: Add {U}.
{4}{U}{U}{U}, Exile The Aurora's Heart from your hand: Target player draws seven cards.
A vast well of power, unguided and untouched since the Court fell.
  • Descent from the Highlands
Culi-Sae Partisan

Culi-Sae Partisan {3}{W}

Creature - Human Monk
At the beginning of combat on your turn, target embattled creature you control gets +1/+1 and gains vigilance and indestructible until end of turn. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
3/3
  • Glacia: Hail to the Queen
Aven Strategist

Aven Strategist {2}{W}{U}

Creature - Bird Soldier
Flying
When Aven Strategist enters, return up to one target creature to its owner's hand.
“Look at every angle, from every vantage point. Miss nothing.”
—Derevi, empyrial tactician
3/2
  • Alara
Goblin Tunneler

Goblin Tunneler {1}{R}

Creature - Goblin Rogue
{T}: Target creature with power 2 or less can't be blocked this turn.
The opportunity of tunneling under invading forces and surprise them was an advantage the Neolition was ready to use.
1/1
  • Tides of War
Faradia's Grace

Faradia's Grace {W}

Instant
Tithe (As you cast this spell, you may tap three artifacts and/or creatures you control.)
Creatures can't attack this turn. If this spell's tithe was paid, opponents can't cast spells this turn.
  • Eralou