15897 cards found
Thunderwolf

Thunderwolf {2}{R}

Creature - Wolf
Whenever Thunderwolf attacks, exile the top card of your library. You may play that card this turn.
With howls like thunder, Stensian villagers believe it portends misfortune and disaster.
2/3
  • Innistrad In Memoriam
Tidal Cacophony

Tidal Cacophony {4}{U}

Instant
Choose one —
• Draw three cards, then discard a card.
• The owner of target nonland permanent puts it on the top or bottom of their library.
“The tritons whisper of a vengeful king and boast of a monster larger than Polukranos, with eels for heads. I fear to believe them.”
—Lindos, merchant of Meletis
  • Theros Triumphant
Tidal Trickster

Tidal Trickster {U}

Creature - Fish Salamander
Flash
Menagerie — When Tidal Trickster enters, if there are five or more creature types among creatures you control, you may search your library for a card named Tidal Trickster, reveal it, put it into your hand, then shuffle.
1/2
  • Adventurers of Onora
Tide Crasher

Tide Crasher {2}{W}

Creature - Merfolk
Whenever Tide Crasher attacks, if you control another Merfolk, tap target creature defending player controls.
“The Current flows without hesitation or regret. It flows no matter the obstacles before it. So shall I. So shall we all.”
—Coralight motto
3/2
  • Elmare: Into the Abyss
Tidecrest Surger

Tidecrest Surger {2}{U}{U}

Creature - Elemental
When this creature enters, return a creature you control to its owner's hand.
{2}{U}: This creature gets +2/-2 until end of turn.
“I've never seen the sentinels in the bay so restless. A bad omen, to be sure.”
—Helena, Yroncaster guard
4/5
  • The Petals Wilt
Tidemaster's Loyalist

Tidemaster's Loyalist {U}

Creature - Merfolk
“My kin and my powers are at your service. I know what it is to see a world destroyed by the power hungry. But I also know that can be reversed if we fight with all our might.”
—Allagras, to Jeska
1/2
  • Tides of War
Tides of Chaos

Tides of Chaos {2}{U}{R}

Instant
Choose target creature you control and target creature you don't control. Flip a coin. If the coin comes up heads, put one of those creatures on top of its owner's library. Otherwise, put both of them on top of their owners' libraries.
  • Mious
Tides of Dust

Tides of Dust {3}{B}

Sorcery
Each opponent sacrifices a creature or planeswalker.
Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
  • Beyond Our Ken
Tightrope Acrobat

Tightrope Acrobat {1}{W}

Creature - Human Citizen
Flying (This creature can't be blocked except by creatures with flying or reach.)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
1/1
  • A Tourney at Whiterun
Till the Fields
Blessed Growth

Till the Fields {G}

Sorcery
Untap target land. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Fabled {3}{G}{G} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that land.)
Card has other part: Blessed Growth
  • A Tourney at Whiterun
Tiller of the Paltry Lie

Tiller of the Paltry Lie {4}{U}

Creature - Demon Soldier
Whenever you cast your first noncreature spell each turn, you may draw a card. If you do, discard a card.
Fahrib only asks of one single protective lie. The rest flow from that opening in the barrel with ease.
3/5
  • Alkabah: The Rise of Soli
Tiller's Adze

Tiller's Adze {1}{G}

Artifact - Equipment
When Tiller's Adze enters, draw a card.
Equipped creature gets +1/+1.
Equip {1}
  • Scriptures of Urshad
Time Fissure

Time Fissure {4}{U}

Instant
Put target nonland permanent into its owner's library second from the top.
In the most ancient dungeons, glitches and intentional features can be difficult to tell apart.
  • Arkadai
Time Flows to Its End

Time Flows to Its End {2}{U}

Sorcery - Revelation
Return target permanent to its owner's hand. If this spell wasn't cast from your hand, put that permanent on top of its owner's library instead.
Coalesce {9}{U} (You may cast this from your graveyard for {9}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
10/7
  • Beyond Our Ken
Time to Depart

Time to Depart {1}{U}

Instant
Exile target creature, then return that card to the battlefield under its owners' control.
The group departed with barely enough time, leaving behind their dying home. They all hoped what they found in the Unknown Continent would be worth it.
  • Aftermath
Timecrafter Lafterii

Timecrafter Lafterii {4}{R}

Creature - Human Wizard
When Timecrafter Lafterii enters, choose target permanent with one or more time counters on it, then put two time counters on it or remove two time counters from it.
“It seems there's a conflict in time, we must be careful if we want to continue in this reality.”
3/3
  • Aftermath
Timely Arrival

Timely Arrival {1}{U}

Instant
Counter target spell if it has mana value 2 or less or if this spell was foretold.
Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
A single moment of time lost is all that can stand between victory and defeat.
  • The Petals Wilt
Timely Strike

Timely Strike {W}

Instant - Adventure
Tap target creature. If you control a Monk, draw a card. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Wayfaring Mentor
  • Adventurers of Onora
Tinkerer's Assistant

Tinkerer's Assistant {1}

Artifact Creature - Construct
{3}: Put a +1/+1 counter on Tinkerer's Assistant.
Even the most skilled artificers can use a hand every now and then.
1/1
  • The Unraveling
Tinyvale Finch-Corps

Tinyvale Finch-Corps {4}{W}

Creature - Mouse Knight
Flying
“The smaller they are, you know they'll go far.”
3/3
Card has other part: Loyal Steed
  • Adventurers of Onora
Tinyvale Trappings

Tinyvale Trappings {4}

Artifact - Equipment
When Tinyvale Trappings enters, you may attach it to target creature you control with mana value 2 or less.
Equipped creature gets +3/+1.
Equip {3}
  • Adventurers of Onora
Tinyvale Watchkeep

Tinyvale Watchkeep {1}{G}

Creature - Mouse Soldier
This spell has flash as long as you control a Soldier.
When Tinyvale Watchkeep enters, untap target creature.
“Azos is coming back around! Squirrels, man the acorn-pults!”
2/2
  • Adventurers of Onora
Tip of the Spear

Tip of the Spear {1}{W}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +1/+1 and has first strike.
“No better weapon than distance, and no better distance than a spear's throw.”
—Syr Illan, Hethwyr's Spear”
  • Seasons of War
Tip of the Tongue

Tip of the Tongue {1}{U}

Instant
Counter target spell unless its controller pays {2}.
In a war between realities, memories are a casualty like any other.
  • Lovi Awoken
Tire Out

Tire Out {2}{U}

Enchantment - Aura
This spell costs {2} less to cast if you've cast another spell this turn.
Enchant creature
When Tire Out enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
  • The Stage Presents: The Neverending Act