Choose one — • Destroy target artifact. • Destroy target enchantment. • Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
[+2]: Exile up to three target cards from graveyards. [+1]: Create a 2/1 black Horse Zombie creature token with lifelink. [0]: If Undue has six or more loyalty counters on him, each opponent returns a creature card of their choice from a graveyard to the battlefield under your control.
When Third Legion Rider enters, if you control an embattled creature, tap target creature an opponent controls. It doesn't untap during its controller's next untap step. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Whenever Cruising Schooner attacks, it gets +1/+1 until end of turn. Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.)
Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets two poison counters.) Snakes you control get +1/+1 and have poisonous 1. (Multiple instances of poisonous trigger separately.)
Instant and sorcery spells you control have rerun. (Exile the spell as it resolves if you cast it from your hand. Whenever a creature you control dies, you may cast that card from exile without paying its mana cost.)
Trample Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever Tribal Guard mentors a creature, that creature gains trample until end of turn.
When Journey through Kitasan enters, draw a card, then choose a creature card name. {1}{W}: Put a +1/+1 counter on each creature you control with the chosen name. Activate only as a sorcery.
When Mass Orator enters, if it isn't a token, populate. (Create a token that's a copy of a creature token you control.) Creature tokens you control get +1/+1.
Enchant creature You may cast this spell from your graveyard if it targets a legendary creature you control. Enchanted creature gets +2/+2 and has flying.
Target creature can't be blocked this turn. Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
They brought nothing with them save the clothes on their back and the plague in their lungs.
At the beginning of each end step, you gain X life and each opponent loses X life, where X is the number of times you gained life this turn. {2}{B}: Darksand Acolyte gains indestructible and lifelink until end of turn.