15897 cards found
Thoughtgrinder

Thoughtgrinder {2}{U}{B}

Creature - Zombie Wizard
When Thoughtgrinder enters, each player discards a card.
Unearth {1}{U}{B} ({1}{U}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
3/2
  • Khaliz-Dorahn
Thoughtless Malice
Malicious Thoughts

Thoughtless Malice {R}

Sorcery
Target creature gets +2/+0 and gains haste until end of turn.
Fabled {2}{R} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Malicious Thoughts
  • Glacia: Hail to the Queen
Thousand Cuts

Thousand Cuts {1}{R}

Instant - Inscription
Target creature gets +1/+1 until end of turn for each creature you control.
Inscribe {3}{R} ({3}{R}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Path of Shadows
Threadripper Savant

Threadripper Savant {1}{U}

Creature - Human Artificer
Flash
When Threadripper Savant enters, put a stun counter on up to one target creature.
With CySec increasingly distracted by the failing Blackwall ciphers, blackhat runners grew ever bolder.
2/1
  • Beyond the Blackwall
Threaten

Threaten {2}{R}

Sorcery
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
Goblins' motivational techniques are crude, but effective.
  • High Noon
Threatening Khopesh

Threatening Khopesh {R}

Artifact - Equipment
Equipped creature gets +1/+0 and has menace.
Equip {3}
“Through war, peace is formed. Piruz is gone and is no more.”
—Shapur, the Fifth Shah
  • Alkabah
Threatening Pikeman

Threatening Pikeman {3}{R}

Creature - Goblin
Menace (This creature can't be blocked except by two or more creatures.)
He'll impale as many enemies as his spike allows.
3/3
  • K15 Core Set
Three Blade Boon

Three Blade Boon {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+1.
As the blades pierced his flesh, he only laughed. Then, ripping the harsh steel from his body, continued the fight.
  • A Tourney at Whiterun
Three Seas Squire

Three Seas Squire {1}{G}

Creature - Human Pirate
When Three Seas Squire enters, target creature or Vehicle gets +2/+1 until end of turn.
The promise of treasure is enough to turn most men to the sea.
2/1
  • Dark Seas of Shiryen
Three-Headed Thrash

Three-Headed Thrash {2}{B}

Instant
Target creature gets -3/-3 until end of turn. Its controller loses 3 life. You mill three cards.
The first head devours the body, the second one the soul, and the third eats away at the very memory of the prey.
  • Theros Triumphant
Thrill of Possibility

Thrill of Possibility {1}{R}

Instant
As an additional cost to cast this spell, discard a card.
Draw two cards.
“Every day, I'm humbled by this glorious kingdom placed in my care. The Great Current truly has a plan for us all.”
—Anemothrys, Reefcrown
  • Elmare: Into the Abyss
Thriving Bluff

Thriving Bluff

Land
Thriving Bluff enters tapped.
As Thriving Bluff enters, choose a color other than red.
{T}: Add {R} or one mana of the chosen color.
How fearful and dizzy it is, to cast one's eye so low, and see the dreadful trade across the strait.
  • Feanav: The Apothecary's Progress
Thriving Grove

Thriving Grove

Land
Thriving Grove enters tapped.
As Thriving Grove enters, choose a color other than green.
{T}: Add {G} or one mana of the chosen color.
Foreign cultivars were popular for those desiring the aesthetics of nature without the lurking fae.
  • Feanav: The Apothecary's Progress
Thriving Heath

Thriving Heath

Land
Thriving Heath enters tapped.
As Thriving Heath enters, choose a color other than white.
{T}: Add {W} or one mana of the chosen color.
As industry drew the masses to cities, their old homes became favorite subjects of romanticism.
  • Feanav: The Apothecary's Progress
Thriving Isle

Thriving Isle

Land
Thriving Isle enters tapped.
As Thriving Isle enters, choose a color other than blue.
{T}: Add {U} or one mana of the chosen color.
Isles dot the channel separating the imperial homeland from its colonies and puppets.
  • Feanav: The Apothecary's Progress
Thriving Moor

Thriving Moor

Land
Thriving Moor enters tapped.
As Thriving Moor enters, choose a color other than black.
{T}: Add {B} or one mana of the chosen color.
None rival the might of the Empire, yet fae and demons freely terrorize its provinces.
  • Feanav: The Apothecary's Progress
Through the Ashen Gate

Through the Ashen Gate {0}

Sorcery
(Color indicator: Through the Ashen Gate is black)
Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
Flashback—{B}, Pay 2 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
  • The Unraveling
Throwing Stones

Throwing Stones {0}

Artifact - Equipment
Whenever equipped creature attacks, you may unattach Throwing Stones. When you do, target creature can't block this turn.
Equip {3}
  • Tales of Old Jidai
Thunder Crow

Thunder Crow {3}{U}

Creature - Elemental Bird
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
“Thank the thunderbirds for the rain. Curse them for the thunder.”
— Calamity Rose
2/3
Thunder Wave

Thunder Wave {R}

Instant
Thunder Wave deals 3 damage to target creature or planeswalker.
  • Novea
Thundering Charger

Thundering Charger {3}{R}

Creature - Elephant
Vanguard — Whenever a creature you control attacks alone, it gets +1/+1 and gains menace until end of turn.
“While not the largest of the monsters of Chikyu, it has no trouble charging at anything and everything in its territory.”
—Karina Oblay, field notes
3/3
  • Monsters of Chikyu
Thundering Wrath

Thundering Wrath {2}{U}

Instant
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.)
1 | Attacking creatures get -3/-0 until end of turn.
3 | Thundering Wrath deals 1 damage to each of those creatures.
  • Panxiou
Thunderous Applause

Thunderous Applause {1}{R}

Sorcery
Thunderous Applause deals damage to any target equal to the number of tapped creatures you control.
And as the curtain falls, not a single soul will be able to hold back.
  • Villains: The Musical
Thunderscorn

Thunderscorn {2}{B}

Creature - Elemental
Flash
Cycling {2} ({2}, Discard this card: Draw a card.)
When lightning strikes twice, you know it has a grudge against you.
3/2
  • Alara
Thunderstep Ved

Thunderstep Ved {2}{R}{R}

Creature - Giant Warrior
When Thunderstep Ved enters, it deals 1 damage to any target.
“At least we know they aren't sneaking up on us.”
—Taras, hiding behind a rock
4/3
  • The Unraveling