Archive 5 (As this enters, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) At the beginning of each upkeep, exile the top card of the archived library and your main library. You may cast those cards this turn and may spend mana as though it were mana of any color to cast them.
Whenever you cast a noncreature spell, any number of target creatures you control get +1/+1 until end of turn. Whenever a creature you control deals an amount of combat damage exactly equal to its mana value to a player or planeswalker, draw a card.
When Ruler of Cities enters, you may search your library for an Aura that could enchant a land you control, reveal it, put it into your hand, then shuffle. Whenever an Aura becomes attached to a land you control, you gain 2 life.
As an additional cost to cast this spell, sacrifice a land. Create a 6/6 red Wurm creature token with “This creature can't be blocked by creatures with flying.”
{1}{G}: Target land you control becomes a 3/3 green Elemental creature until end of turn. {1}{U}: Target enchantment you control becomes a 2/2 blue Nymph creature with flying until end of turn.
When Braenid Nomad enters, draw two cards, then discard a card.
As fingers of frost begin to gather at the edges of the Braenid River, the merfolk prepare to head downriver to lakes deep enough for them to hibernate safely beneath the ice.
Kicker {3}(You may pay an additional {3} as you cast this spell.) Return target creature card from your graveyard to your hand. Then if this spell was kicked, return another target creature card from your graveyard to your hand.
Reveal the top five cards of your library. You may put a creature or Equipment card revealed this way into your hand. Then put the rest on the bottom of your library in any order.
Vigilance As long as it's your turn, other creatures you control get +1/+1.
“We treefolk are an elder race. We have seen countless of your kind, and we treat you all cordially. Keep the peace, and we might just grow to be comrades.”
Each creature you control has every creature type among other creatures you control in addition to their own. Creatures you control get +1/+1 for each of their creature types.
It tells a tale of two brothers, whose reunion restored a realm.
Encourage ({T}: Another target creature you control gets +1/+1 until end of turn. Encourage only as a sorcery.) Whenever Eos Beseecher encourages a creature, look at the top card of your library. If it's a creature card with power 2 or less, you may reveal it and put it into your hand.
Flash Thorn-Touch Abomination enters with X +1/+1 counters on it.
“Before we got past them, I assumed the Guardians were protecting what was inside the Gate from us. Now I realize I had it backwards.” —Oscar Jones, AOSE explorer
{1}{B}: Target creature you control must be blocked this turn if able. {1}{G}: Target creature you control can't be blocked by more than one creature this turn.
At the beginning of your upkeep, germinate. Then if creatures you control have total power 10 or greater, transform Mushroom Merchant. (To germinate, put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
Gain control of target noncreature permanent until end of turn. Untap it. Prophecy {U}(Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
Whenever a creature you control deals combat damage to a player or noncreature permanent, draw a card if it had a counter on it. Otherwise, put a +1/+1 counter on it.
Equipped creature gets +1/+1 for each charge counter on Bloodstained Knife. {2}, Sacrifice a creature: Put a charge counter on Bloodstained Knife. Equip {2}({2}: Attach to target creature you control. Equip only as a sorcery.)