3158 cards found
Journey to the Zhedina

Journey to the Zhedina {1}{W}

Enchantment
When Journey to the Zhedina enters, draw a card, then choose a creature card name.
Whenever a creature with the chosen name you control deals damage to a player, put a +1/+1 counter on it.
  • Worlds Away
Journey's End

Journey's End {1}{W}

Instant
Put target creature or planeswalker on the bottom of its owner's library. Its controller may scry 1.
“The greatest stories end in a mystery, spurring the reader to make stories of their own.”
—Faisal, Siamang minstrel
Journeying Giftbearer

Journeying Giftbearer {1}{G}{W}

Creature - Cat Aurashaper Cleric
Whenever Journeying Giftbearer or another nontoken creature you control enters, create a green and white Aura enchantment token named Wild Boon attached to that creature. The token has enchant creature and “Enchanted creature gets +1/+1.”
2/2
  • Worlds Away
Jowly Recruit

Jowly Recruit {1}{W}

Creature - Hound Knight
Vigilance
“I may follow the king, but I fight for our pack.”
1/3
Card has other part: Initiation
  • Kahembo: Olde Dawn
Joyous Explorer

Joyous Explorer {G}{W}

Creature - Human Scout
Whenever a land you control enters, create a 1/1 colorless Servo artifact creature token.
{4}{G}{W}: Put a +1/+1 counter on each creature you control. They gain trample until end of turn.
“I'm just happy to be together with my bots.”
1/1
  • Love Song
Joyous Whaleshark

Joyous Whaleshark {4}{W}{W}

Enchantment Creature - Whale Shark
Concord — This spell costs {2} less to cast if there are four or more card types among permanents you control.
Vigilance (Attacking doesn't cause this creature to tap.)
Every aspect of Elmare life operates in harmony—even the food chain.
4/5
  • Elmare: Into the Abyss
Jozel's Study

Jozel's Study {W}{B}

Enchantment - Study
Archive 3 (As this enters, shuffle the top three cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Whenever you draw a card from the archived library, you exile up to one target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
  • Sparks of a Multiverse
Jozel, Mistress of Trickery

Jozel, Mistress of Trickery {3}{W}{B}

Legendary Planeswalker - Jozel
[+2]: Exile another target permanent, then return it to the battlefield under its owner's control.
[–2]: Gain control of target creature unless its controller pays its mana cost.
[–5]: You get an emblem with “If a nonland permanent would enter and it wasn't cast, it you control enters instead.”
Loyalty:
4
  • Sparks of a Multiverse
Judge Unworthy

Judge Unworthy {1}{W}

Instant
Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's mana value to that creature.
  • Pyramids of Atuum
Judge's Decree

Judge's Decree {1}{W}{U}

Enchantment
Flash
Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Judge's Decree enters, exile another target spell or nonland permanent. When Judge's Decree is no longer on the battlefield, the exiled card's owner may cast that card without paying its mana cost.
  • Plagues of Fretport
Judges of Bearidge

Judges of Bearidge {2}{W}{U}

Legendary Creature - Human Wizard
Noncreature spells your opponents cast cost {1} more to cast for each counter on Judges of Bearidge.
{5}{W}{U}: Put a +1/+1 counter on Judges of Bearidge, then detain each creature with lesser power. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
3/3
Judges' Shield

Judges' Shield {W}

Instant
Detain target creature. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Scry 1.
The sheriff of Nightrail was arrested before he had even picked up his gun.
  • High Noon
Judgment of the Soul

Judgment of the Soul {1}{W}{B}{R}

Sorcery
Judge target creature you control. If you honored it, it deals damage to each other creature equal to its power. If you condemned it, return up to two creature cards with lesser mana value than the sacrificed creature from your graveyard to the battlefield. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
  • Alkabah
Just Resting

Just Resting {3}{W/B}

Sorcery - Tale
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Card has other part: Sheltered Diviner
  • Kahembo: Olde Dawn
Justiciar Overseer

Justiciar Overseer {2}{W}

Creature - Angel Soldier
Flash
Flying
When Justiciar Overseer enters, the next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to any target instead.
3/1
K-83 Sunshine Walker

K-83 Sunshine Walker {3}{W}{W}

Artifact Creature - Construct
Landfall — Whenever a land you control enters, upgrade K-83 Sunshine Walker. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Flying
• Vigilance
• Lifelink
“Take it for a test drive; you won't want your old model back even for a weekend or a day!”
—Katrina, mech dealer
3/4
  • Over the Horizon
K37 Sprinter

K37 Sprinter {2}{W}

Artifact Creature - Drone
Flash
Flying
Without wireless receivers, Sprinters are isolated from the world. A requirement for any seeking to scout the Scarlands, where no ICE last long.
2/2
  • Beyond the Blackwall
Ka Soma, the Soulless

Ka Soma, the Soulless {3}{R}{W}

Legendary Creature - Nymph
First strike
Spells can't be cast except during their controller's turns.
Whenever a creature attacks you, Ka Soma deals 1 damage to that creature's controller unless that player pays {1}.
3/4
  • Novea
Kaalia, Sky's End

Kaalia, Sky's End {2}{R}{W}{B}

Legendary Creature - Human Cleric
Flying, lifelink
Whenever Kaalia, Sky's End attacks, it deals 2 damage to any target. It deals an additional 2 damage to that target if you control an Angel. The same is true if you control a Demon. The same is true if you control a Dragon.
4/4
  • Alara
Kahroba Champion

Kahroba Champion {5}{W}

Creature - Demon Soldier
Vigilance
When Kahroba Champion enters, creatures you control get +1/+1 until end of turn.
“The past holds all of our happiest moments. Those moments are what guide us, what make us strong. Why listen to anyone that says differently?”
4/5
  • Alkabah
Kahroba General

Kahroba General {2}{G}{W}

Creature - Azra Soldier
When Kahroba General enters, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
Kahroba General gets +1/+1 for each creature you control.
“Some say it is nepotism, but I clearly was the best fit for this position. Don't you see my gear?”
—Dilshad Kahroba, general
0/0
  • Alkabah
Kahroba's Command

Kahroba's Command {B}{R}{G}{W}

Sorcery
Choose two —
• Target player creates three 1/1 white Soldier creature tokens.
• Destroy target creature if its mana value is equal to or less than the number of creatures you control.
• Target opponent loses 1 life for each creature you control and you gain that much life.
• Put a +1/+1 counter on each creature target player controls.
  • Alkabah
Kahroba, Forefather of All
Atieh, Savior of Destiny

Kahroba, Forefather of All {3}{G}{W}

Legendary Creature - Elder Demon
If a creature would die, exile it instead with an ancestry counter on it.
Kahroba gets +X/+X, where X is the total power of creature cards exiled with ancestry counters on them.
At the beginning of your upkeep, if there are four or more cards exiled with ancestry counters on them, transform Kahroba.
3/3
Card has other part: Atieh, Savior of Destiny
  • Alkabah
Kalro Gritbrawler

Kalro Gritbrawler {2}{W}

Creature - Human Warrior
Whenever Kalro Gritbrawler attacks, if you control a Desert or there is a Desert card in your graveyard, it gains double strike until end of turn.
Desertcycling {2} ({2}, Discard this card: Search your library for a Desert card, reveal it, and put it into your hand, then shuffle.)
2/3
  • Over the Horizon
Kalro, Desert Outpost

Kalro, Desert Outpost {2}{R}{W}

Legendary Planeswalker - Fortress
Whenever a creature attacks Kalro, Desert Outpost, it deals 1 damage to that creature.
[+1]: Create a 1/1 red and white Sand Warrior creature token.
[–2]: Destroy target nonbasic land. Its controller creates a colorless Desert land token with “{T}: Add {C}.”
Loyalty:
3
  • Pyramids of Atuum