15897 cards found
Qiyan, Great Progenitor

Qiyan, Great Progenitor {X}{G}{G}{G}

Legendary Creature - Elder Hydra
Trample
Qiyan enters with twice X +1/+1 counters on them.
If damage would be dealt to Qiyan while they have a +1/+1 counter on them, prevent that damage, remove that many +1/+1 counters from Qiyan, then create a 0/0 green Hydra creature token and put twice that many +1/+1 counters on it.
0/0
  • Nangjiao In Bloom
Undead Servant

Undead Servant {3}{B}

Creature - Zombie
When Undead Servant enters, create a 2/2 black Zombie creature token for each card named Undead Servant in your graveyard.
For a moment, the ghoul turned to look at its master, and then to the hole it had dug. Then it kept digging.
3/2
Related card: Undead Hex
  • Innistrad In Memoriam
East Ward Champion

East Ward Champion {3}{W}{W}

Creature - Dwarf Warrior
Vigilance
Resolute — Whenever East Ward Champion attacks, attacking creatures you control gain indestructible until end of turn if East Ward Champion's power is greater than its base power.
4/6
  • Dark Seas of Shiryen
Point Blank

Point Blank {2}{R}

Instant
This spell costs {2} less to cast if you control a creature with power 4 or greater.
Target creature gets +2/+0 and gains first strike and trample until end of turn.
“Unless you have another bomb, you've lost,” Lettie sneered. The possessed ‘Conway' pulled her gun. “This will have to do,” Okus fired back.
  • The Empty Throne of Feanav
Shiftscape Canyon

Shiftscape Canyon

Land
{T}: Add {C}.
{T}, Sacrifice Shiftscape Canyon: Choose a basic land type other than Plains. Create a colorless land token that's a Plains and the chosen basic land type. Activate only during your upkeep.
Skittering Swarm

Skittering Swarm {3}{G}

Creature - Spider
Reach (This creature can block creatures with flying.)
Whenever a creature you control enters for the first time each turn, untap Skittering Swarm. It gets +1/+1 until end of turn.
2/4
Bal's Descent
Bal, God of Destiny

Bal's Descent {2}{B}{B}

Legendary Enchantment
When Bal's Descent enters, each player sacrifices a creature, discards two cards, and mills three cards.
{1}{B}{B}: Transform Bal's Descent. Activate only if your fealty to Swamps is five or greater.
Card has other part: Bal, God of Destiny
Vanish

Vanish {U}{U}

Instant
Return target permanent to its owner's hand.
Otherworldly Convocation

Otherworldly Convocation {X}{W}

Sorcery
Create X 1/1 blue Elemental creature tokens with flying.
Augmented — If you've spent {W}{U}{B}{R}{G} to cast spells this turn, creatures you control gain haste and vigilance until end of turn.
You'll see stranger things on Olten awake than when asleep.
  • Animus Vox
Chainbreaker Behemoth

Chainbreaker Behemoth {3}{G}{W}

Creature - Dinosaur Beast
Defiance (Whenever this creature takes damage, if it survives and wasn't defiant, put a +1/+1 counter on it and it becomes defiant.)
Each creature you control with a +1/+1 counter on it has lifelink.
5/5
  • Over the Horizon
Mettalia, Light from Above

Mettalia, Light from Above {4}

Legendary Artifact Creature - Construct
Mettalia is all colors.
Mettalia has protection from each color among cards she's salvaged in exile.
When Mettalia enters, for each color, you may salvage a nonlegendary card of that color. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
4/3
Arms Merchant

Arms Merchant {2}{W}

Creature - Dwarf Soldier
When Arms Merchant enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
2/3
  • Arkadai
Conflux Ravager

Conflux Ravager {W}{U}{B}{R}{G}

Creature - Elemental
When Conflux Ravager enters, destroy target nonland permanent an opponent controls.
Cycling {2} ({2}, Discard this card: Draw a card.)
4/4
  • MSEM Secret Lair Drops
  • Alara
Jetskate

Jetskate {1}{R}

Enchantment Creature - Fish
Haste
When Jetskate enters, if you've drawn two or more cards this turn, it deals 2 damage to any target.
Cycling {R} ({R}, Discard this card: Draw a card.)
2/1
  • Elmare: Into the Abyss
Gold Retriever

Gold Retriever {4}{R}{R}

Creature - Dragon Hound
This spell costs {1} less to cast for each permanent you control that's a Dragon or a Hound.
Flying, haste
Whenever Gold Retriever attacks, abound. (You may cast a nonland card that costs less than this from your hand without paying its mana cost.)
“Dragons and dogs aren't so different. They both need love, exercise, and regular scratches behind the ears.”
—Flynn Skara
4/4
Glorybound Chorister

Glorybound Chorister {R}{G}{G}

Creature - Elf Warrior Bard
Whenever Glorybound Chorister attacks, put a +1/+1 counter on each other attacking creature you control.
The choristers are the composers of the Pyrsesong, singing the tales of triumphant warriors in battle for the first time.
4/4
  • Descent from the Highlands
Elite of Mahara
Blackfeather Cleric

Elite of Mahara

Creature - Angel Cleric
(Color indicator: Elite of Mahara is black)
Flying
Whenever Elite of Mahara attacks, exile up to two target cards from graveyards. For each permanent card exiled this way, put a +1/+1 counter on Elite of Mahara. For each nonpermanent card exiled this way, each opponent loses 1 life and you gain 1 life.
2/2
Card has other part: Blackfeather Cleric
  • Alkabah: The Rise of Soli
Frondpond Fledglings

Frondpond Fledglings {2}{G}

Creature - Frog Drake
Trample
Menagerie — Whenever Frondpond Fledglings attacks, if there are five or more creature types among creatures you control, put a +1/+1 counter on it.
“My favorite thing about Onora is how absolutely everyone helps each other learn and grow.”
—Admiral Otto von Whiskers
3/2
  • Adventurers of Onora
Sound

Sound {W}

Instant
If target creature would leave the battlefield this turn, return it to its owner's hand instead.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Safe
  • Oirohpo
Haunting Haploc

Haunting Haploc {2}{B}

Creature - Carrier Lizard
Lifelink
Whenever you sacrifice a creature, you gain life equal to its power.
Each corpse, a seed of corruption.
1/3
  • Ophorio
Smirk, Darkhand's Favored

Smirk, Darkhand's Favored {B}{B}

Legendary Creature - Cat
When Smirk enters, add the top two cards of your library to your evil plan. (Look at them, then exile them face-down. You may pay {7} once a turn as a sorcery to cast any number of cards in your evil plan without paying their mana costs.)
Whenever you cast your second spell each turn, you draw a card and you lose 2 life.
2/3
  • MSEM Masters: Legends
Hurl from Existence

Hurl from Existence {1}{U}

Instant
Glitch {2} (Remove one [restriction] for each time you pay the glitch cost.)
Return target creature [you control] to its owner's hand.
Draw a card.
  • Arkadai
Hand of Fury
Liege of Ninhasir

Hand of Fury {1}{R}{R}

Creature - Human Warrior
When Hand of Fury enters, it gets +2/+2 and gains haste until end of turn.
At the beginning of your upkeep, if your fealty to Mountains is five or greater, transform Hand of Fury. (Each Mountain you control counts towards your fealty to Mountains.)
2/2
Card has other part: Liege of Ninhasir
  • Al Tabaq
Nanite Infusion

Nanite Infusion {2}{G}

Instant
Choose one —
• Untap target creature. It gets +3/+3 until end of turn.
• Destroy target artifact or enchantment.
  • Beyond the Blackwall
Exploit Fear

Exploit Fear {1}{B}

Enchantment - Aura
Enchant creature an opponent controls
Whenever enchanted creature attacks or blocks, fateseal 1. (Look at the top one cards of an opponent's library, then put any number on the bottom and the rest on top in any order.)
  • Oirohpo